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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 18:06:00 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-03-11 18:06:00 -0700
commitc5d2404a1375cd936f4e5ec4e58ff024ecf3efeb (patch)
treeca784a6b54d5a5d3be7386a36585a0d0a401c309 /servers/physics_2d
parent01851defb5e43803bbcd6d8221a25ebbdd963119 (diff)
Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when contacts are generated only to report them. In 2D, this case was already fixed but the code is cleaned to make it easier to follow.
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp43
1 files changed, 23 insertions, 20 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index feced36a2b..da70ac7d4b 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -221,11 +221,21 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) {
bool BodyPair2DSW::setup(real_t p_step) {
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ bool report_contacts_only = false;
+ if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
+ report_contacts_only = true;
+ } else {
+ collided = false;
+ return false;
+ }
+ }
+
if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
collided = false;
return false;
@@ -350,51 +360,44 @@ bool BodyPair2DSW::setup(real_t p_step) {
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
+ c.active = false;
+
Vector2 global_A = xform_Au.xform(c.local_A);
Vector2 global_B = xform_Bu.xform(c.local_B);
real_t depth = c.normal.dot(global_A - global_B);
if (depth <= 0 || !c.reused) {
- c.active = false;
continue;
}
- c.active = true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
space->add_debug_contact(global_A + offset_A);
space->add_debug_contact(global_B + offset_A);
}
#endif
- int gather_A = A->can_report_contacts();
- int gather_B = B->can_report_contacts();
c.rA = global_A;
c.rB = global_B - offset_B;
- if (gather_A | gather_B) {
- //Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
-
- global_A += offset_A;
- global_B += offset_A;
+ if (A->can_report_contacts()) {
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A + offset_A, -c.normal, depth, shape_A, global_B + offset_A, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
+ }
- if (gather_A) {
- Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
- A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
- }
- if (gather_B) {
- Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
- B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
- }
+ if (B->can_report_contacts()) {
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B + offset_A, c.normal, depth, shape_B, global_A + offset_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
}
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
- c.active = false;
+ if (report_contacts_only) {
collided = false;
continue;
}
+ c.active = true;
+
// Precompute normal mass, tangent mass, and bias.
real_t rnA = c.rA.dot(c.normal);
real_t rnB = c.rB.dot(c.normal);