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authorJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /servers/physics_2d
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/area_2d_sw.cpp2
-rw-r--r--servers/physics_2d/area_2d_sw.h2
-rw-r--r--servers/physics_2d/body_2d_sw.cpp6
-rw-r--r--servers/physics_2d/body_2d_sw.h6
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp12
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h2
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp8
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h24
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp64
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h2
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp16
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h8
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp8
-rw-r--r--servers/physics_2d/joints_2d_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp28
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h22
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h22
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp8
-rw-r--r--servers/physics_2d/shape_2d_sw.h56
-rw-r--r--servers/physics_2d/space_2d_sw.cpp28
-rw-r--r--servers/physics_2d/space_2d_sw.h10
21 files changed, 168 insertions, 168 deletions
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 5ee983d706..8ccdd51067 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -38,7 +38,7 @@ void Area2DSW::_shapes_changed() {
}
-void Area2DSW::set_transform(const Matrix32& p_transform) {
+void Area2DSW::set_transform(const Transform2D& p_transform) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index ea991e8f6c..6e79b28afc 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -162,7 +162,7 @@ public:
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Matrix32& p_transform);
+ void set_transform(const Transform2D& p_transform);
void set_space(Space2DSW *p_space);
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 9d859c1107..a32e024fe9 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -68,7 +68,7 @@ void Body2DSW::update_inertias() {
float mass = area * this->mass / total_area;
- Matrix32 mtx = get_shape_transform(i);
+ Transform2D mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
_inertia += shape->get_moment_of_inertia(mass,scale) + mass * mtx.get_origin().length_squared();
//Rect2 ab = get_shape_aabb(i);
@@ -287,7 +287,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
- Matrix32 t = p_variant;
+ Transform2D t = p_variant;
t.orthonormalize();
new_transform=get_transform(); //used as old to compute motion
if (t==new_transform)
@@ -560,7 +560,7 @@ void Body2DSW::integrate_velocities(real_t p_step) {
real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
- _set_transform(Matrix32(angle,pos),continuous_cd_mode==Physics2DServer::CCD_MODE_DISABLED);
+ _set_transform(Transform2D(angle,pos),continuous_cd_mode==Physics2DServer::CCD_MODE_DISABLED);
_set_inv_transform(get_transform().inverse());
if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED)
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 59e88f5640..bf9dcaa9b0 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -86,7 +86,7 @@ class Body2DSW : public CollisionObject2DSW {
bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();
- Matrix32 new_transform;
+ Transform2D new_transform;
Map<Constraint2DSW*,int> constraint_map;
@@ -373,8 +373,8 @@ public:
virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
- virtual void set_transform(const Matrix32& p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM,p_transform); }
- virtual Matrix32 get_transform() const { return body->get_transform(); }
+ virtual void set_transform(const Transform2D& p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM,p_transform); }
+ virtual Transform2D get_transform() const { return body->get_transform(); }
virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
virtual bool is_sleeping() const { return !body->is_active(); }
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 7c00f22dfd..72ae221c39 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -175,7 +175,7 @@ void BodyPair2DSW::_validate_contacts() {
}
-bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,bool p_swap_result) {
+bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result) {
@@ -202,7 +202,7 @@ bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Mat
Vector2 from = p_xform_A.xform(s[0]);
Vector2 to = from + motion;
- Matrix32 from_inv = p_xform_B.affine_inverse();
+ Transform2D from_inv = p_xform_B.affine_inverse();
Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
@@ -245,12 +245,12 @@ bool BodyPair2DSW::setup(float p_step) {
_validate_contacts();
Vector2 offset_A = A->get_transform().get_origin();
- Matrix32 xform_Au = A->get_transform().untranslated();
- Matrix32 xform_A = xform_Au * A->get_shape_transform(shape_A);
+ Transform2D xform_Au = A->get_transform().untranslated();
+ Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
- Matrix32 xform_Bu = B->get_transform();
+ Transform2D xform_Bu = B->get_transform();
xform_Bu.translate(-A->get_transform().get_origin());
- Matrix32 xform_B = xform_Bu * B->get_shape_transform(shape_B);
+ Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
Shape2DSW *shape_A_ptr=A->get_shape(shape_A);
Shape2DSW *shape_B_ptr=B->get_shape(shape_B);
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index a219b99fd8..b9ff1bd758 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -80,7 +80,7 @@ class BodyPair2DSW : public Constraint2DSW {
int cc;
- bool _test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,bool p_swap_result=false);
+ bool _test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result=false);
void _validate_contacts();
static void _add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self);
_FORCE_INLINE_ void _contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B);
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 94e5d668b1..9ae0e40417 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -29,7 +29,7 @@
#include "collision_object_2d_sw.h"
#include "space_2d_sw.h"
-void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Matrix32& p_transform) {
+void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Transform2D& p_transform) {
Shape s;
s.shape=p_shape;
@@ -63,7 +63,7 @@ void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metada
}
-void CollisionObject2DSW::set_shape_transform(int p_index,const Matrix32& p_transform){
+void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_transform){
ERR_FAIL_INDEX(p_index,shapes.size());
@@ -149,7 +149,7 @@ void CollisionObject2DSW::_update_shapes() {
//not quite correct, should compute the next matrix..
Rect2 shape_aabb=s.shape->get_aabb();
- Matrix32 xform = transform * s.xform;
+ Transform2D xform = transform * s.xform;
shape_aabb=xform.xform(shape_aabb);
s.aabb_cache=shape_aabb;
s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
@@ -176,7 +176,7 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2& p_motion) {
//not quite correct, should compute the next matrix..
Rect2 shape_aabb=s.shape->get_aabb();
- Matrix32 xform = transform * s.xform;
+ Transform2D xform = transform * s.xform;
shape_aabb=xform.xform(shape_aabb);
shape_aabb=shape_aabb.merge(Rect2( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
s.aabb_cache=shape_aabb;
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index cf26a28ec4..0f77e9b426 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -51,8 +51,8 @@ private:
struct Shape {
- Matrix32 xform;
- Matrix32 xform_inv;
+ Transform2D xform;
+ Transform2D xform_inv;
BroadPhase2DSW::ID bpid;
Rect2 aabb_cache; //for rayqueries
Shape2DSW *shape;
@@ -63,8 +63,8 @@ private:
Vector<Shape> shapes;
Space2DSW *space;
- Matrix32 transform;
- Matrix32 inv_transform;
+ Transform2D transform;
+ Transform2D inv_transform;
uint32_t collision_mask;
uint32_t layer_mask;
bool _static;
@@ -77,8 +77,8 @@ protected:
void _update_shapes_with_motion(const Vector2& p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Matrix32& p_transform, bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) {_update_shapes();} }
- _FORCE_INLINE_ void _set_inv_transform(const Matrix32& p_transform) { inv_transform=p_transform; }
+ _FORCE_INLINE_ void _set_transform(const Transform2D& p_transform, bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) {_update_shapes();} }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform2D& p_transform) { inv_transform=p_transform; }
void _set_static(bool p_static);
virtual void _shapes_changed()=0;
@@ -96,21 +96,21 @@ public:
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape2DSW *p_shape,const Matrix32& p_transform=Matrix32());
+ void add_shape(Shape2DSW *p_shape,const Transform2D& p_transform=Transform2D());
void set_shape(int p_index,Shape2DSW *p_shape);
- void set_shape_transform(int p_index,const Matrix32& p_transform);
+ void set_shape_transform(int p_index,const Transform2D& p_transform);
void set_shape_metadata(int p_index,const Variant& p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Matrix32& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Matrix32& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Transform2D& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform2D& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
_FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const Variant& get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
- _FORCE_INLINE_ Matrix32 get_transform() const { return transform; }
- _FORCE_INLINE_ Matrix32 get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ Transform2D get_transform() const { return transform; }
+ _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW* get_space() const { return space; }
_FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; }
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index d4ab2c3bc6..2e7b0d8835 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -343,8 +343,8 @@ class SeparatorAxisTest2D {
const ShapeA *shape_A;
const ShapeB *shape_B;
- const Matrix32 *transform_A;
- const Matrix32 *transform_B;
+ const Transform2D *transform_A;
+ const Transform2D *transform_B;
real_t best_depth;
Vector2 best_axis;
int best_axis_count;
@@ -560,7 +560,7 @@ public:
}
- _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
+ _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Transform2D& p_transform_a, const ShapeB *p_shape_B,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
margin_A=p_margin_A;
margin_B=p_margin_B;
@@ -594,11 +594,11 @@ public:
(castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
-typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Shape2DSW*,const Matrix32&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,float,float);
+typedef void (*CollisionFunc)(const Shape2DSW*,const Transform2D&,const Shape2DSW*,const Transform2D&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,float,float);
template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
@@ -641,7 +641,7 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_tr
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
@@ -674,7 +674,7 @@ static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_tra
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
@@ -698,7 +698,7 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_
if (withMargin) {
- Matrix32 inv = p_transform_b.affine_inverse();
+ Transform2D inv = p_transform_b.affine_inverse();
Vector2 a = p_transform_a.xform(segment_A->get_a());
Vector2 b = p_transform_a.xform(segment_A->get_b());
@@ -739,7 +739,7 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
@@ -771,7 +771,7 @@ static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
@@ -811,7 +811,7 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
@@ -834,7 +834,7 @@ static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_tran
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
@@ -858,7 +858,7 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_t
if (!separator.test_axis(axis[1].normalized()))
return;
- Matrix32 binv = p_transform_b.affine_inverse();
+ Transform2D binv = p_transform_b.affine_inverse();
{
if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv,sphere ) ) )
@@ -890,7 +890,7 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_t
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
@@ -920,7 +920,7 @@ static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_tra
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
@@ -952,7 +952,7 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32
/////////
template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
@@ -982,22 +982,22 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32&
if (withMargin) {
- Matrix32 invA=p_transform_a.affine_inverse();
- Matrix32 invB=p_transform_b.affine_inverse();
+ Transform2D invA=p_transform_a.affine_inverse();
+ Transform2D invB=p_transform_b.affine_inverse();
if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,p_transform_b,invB) ) )
return;
if (castA || castB) {
- Matrix32 aofs = p_transform_a;
+ Transform2D aofs = p_transform_a;
aofs.elements[2]+=p_motion_a;
- Matrix32 bofs = p_transform_b;
+ Transform2D bofs = p_transform_b;
bofs.elements[2]+=p_motion_b;
- Matrix32 aofsinv = aofs.affine_inverse();
- Matrix32 bofsinv = bofs.affine_inverse();
+ Transform2D aofsinv = aofs.affine_inverse();
+ Transform2D bofsinv = bofs.affine_inverse();
if (castA) {
@@ -1023,7 +1023,7 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32&
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
@@ -1051,7 +1051,7 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
//box endpoints to capsule circles
- Matrix32 boxinv = p_transform_a.affine_inverse();
+ Transform2D boxinv = p_transform_a.affine_inverse();
for(int i=0;i<2;i++) {
@@ -1096,7 +1096,7 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
@@ -1118,7 +1118,7 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
return;
//convex faces
- Matrix32 boxinv;
+ Transform2D boxinv;
if (withMargin) {
boxinv=p_transform_a.affine_inverse();
}
@@ -1158,7 +1158,7 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
/////////
template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
@@ -1201,7 +1201,7 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
}
template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
@@ -1247,7 +1247,7 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix3
template<bool castA, bool castB,bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
+static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,float p_margin_A,float p_margin_B) {
const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
@@ -1294,7 +1294,7 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
////////
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
Physics2DServer::ShapeType type_A=p_shape_A->get_type();
@@ -1551,8 +1551,8 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
const Shape2DSW *A=p_shape_A;
const Shape2DSW *B=p_shape_B;
- const Matrix32 *transform_A=&p_transform_A;
- const Matrix32 *transform_B=&p_transform_B;
+ const Transform2D *transform_A=&p_transform_A;
+ const Transform2D *transform_B=&p_transform_B;
const Vector2 *motion_A=&p_motion_A;
const Vector2 *motion_B=&p_motion_B;
real_t margin_A=p_margin_A,margin_B=p_margin_B;
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index b885dba91b..01acf319c7 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -32,6 +32,6 @@
#include "collision_solver_2d_sw.h"
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
#endif // COLLISION_SOLVER_2D_SAT_H
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 079b0499c2..e509bb76cd 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -34,7 +34,7 @@
//#define collision_solver gjk_epa_calculate_penetration
-bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
+bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
@@ -77,7 +77,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Mat
return found;
}
-bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
+bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
@@ -89,7 +89,7 @@ bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Matrix3
Vector2 to = from+p_transform_A[1]*ray->get_length();
Vector2 support_A=to;
- Matrix32 invb = p_transform_B.affine_inverse();
+ Transform2D invb = p_transform_B.affine_inverse();
from = invb.xform(from);
to = invb.xform(to);
@@ -145,9 +145,9 @@ bool CollisionSolver2DSW::solve_ray(const Shape2DSW *p_shape_A,const Matrix32& p
struct _ConcaveCollisionInfo2D {
- const Matrix32 *transform_A;
+ const Transform2D *transform_A;
const Shape2DSW *shape_A;
- const Matrix32 *transform_B;
+ const Transform2D *transform_B;
Vector2 motion_A;
Vector2 motion_B;
real_t margin_A;
@@ -181,7 +181,7 @@ void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex
}
-bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
+bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
@@ -202,7 +202,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
cinfo.aabb_tests=0;
- Matrix32 rel_transform = p_transform_A;
+ Transform2D rel_transform = p_transform_A;
rel_transform.translate(-p_transform_B.get_origin());
//quickly compute a local Rect2
@@ -231,7 +231,7 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Matrix3
}
-bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
+bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,float p_margin_A,float p_margin_B) {
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 8e421dec70..085d3a49fb 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -35,16 +35,16 @@ class CollisionSolver2DSW {
public:
typedef void (*CallbackResult)(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
private:
- static bool solve_static_line(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
+ static bool solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
- static bool solve_concave(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
- static bool solve_raycast(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
+ static bool solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
+ static bool solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
public:
- static bool solve(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
+ static bool solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,float p_margin_A=0,float p_margin_B=0);
};
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 5318212120..7205e90d27 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -215,21 +215,21 @@ bool PinJoint2DSW::setup(float p_step) {
real_t B_inv_mass = B?B->get_inv_mass():0.0;
- Matrix32 K1;
+ Transform2D K1;
K1[0].x = A->get_inv_mass() + B_inv_mass; K1[1].x = 0.0f;
K1[0].y = 0.0f; K1[1].y = A->get_inv_mass() + B_inv_mass;
- Matrix32 K2;
+ Transform2D K2;
K2[0].x = A->get_inv_inertia() * rA.y * rA.y; K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
K2[0].y = -A->get_inv_inertia() * rA.x * rA.y; K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
- Matrix32 K;
+ Transform2D K;
K[0]= K1[0] + K2[0];
K[1]= K1[1] + K2[1];
if (B) {
- Matrix32 K3;
+ Transform2D K3;
K3[0].x = B->get_inv_inertia() * rB.y * rB.y; K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
K3[0].y = -B->get_inv_inertia() * rB.x * rB.y; K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index cbbb6e6db3..91113fa26d 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -106,7 +106,7 @@ class PinJoint2DSW : public Joint2DSW {
Body2DSW *_arr[2];
};
- Matrix32 M;
+ Transform2D M;
Vector2 rA,rB;
Vector2 anchor_A;
Vector2 anchor_B;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index abd83c0346..3cc69f470e 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -185,7 +185,7 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
}
}
-bool Physics2DServerSW::shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
+bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
Shape2DSW *shape_A = shape_owner.get(p_shape_A);
@@ -348,7 +348,7 @@ Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_overrid
}
-void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform) {
+void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -372,7 +372,7 @@ void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape)
area->set_shape(p_shape_idx,shape);
}
-void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform) {
+void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -398,10 +398,10 @@ RID Physics2DServerSW::area_get_shape(RID p_area, int p_shape_idx) const {
return shape->get_self();
}
-Matrix32 Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
+Transform2D Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Matrix32());
+ ERR_FAIL_COND_V(!area,Transform2D());
return area->get_shape_transform(p_shape_idx);
}
@@ -462,7 +462,7 @@ void Physics2DServerSW::area_set_param(RID p_area,AreaParameter p_param,const Va
};
-void Physics2DServerSW::area_set_transform(RID p_area, const Matrix32& p_transform) {
+void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D& p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -482,10 +482,10 @@ Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) cons
return area->get_param(p_param);
};
-Matrix32 Physics2DServerSW::area_get_transform(RID p_area) const {
+Transform2D Physics2DServerSW::area_get_transform(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Matrix32());
+ ERR_FAIL_COND_V(!area,Transform2D());
return area->get_transform();
};
@@ -600,7 +600,7 @@ Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const {
return body->get_mode();
};
-void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform) {
+void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -624,7 +624,7 @@ void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape)
body->set_shape(p_shape_idx,shape);
}
-void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform) {
+void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -666,10 +666,10 @@ RID Physics2DServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
return shape->get_self();
}
-Matrix32 Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
+Transform2D Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Matrix32());
+ ERR_FAIL_COND_V(!body,Transform2D());
return body->get_shape_transform(p_shape_idx);
}
@@ -998,7 +998,7 @@ void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p
}
-bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
+bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,false);
@@ -1016,7 +1016,7 @@ void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
}
-bool Physics2DServerSW::body_test_motion(RID p_body, const Matrix32 &p_from, const Vector2& p_motion, float p_margin, MotionResult *r_result) {
+bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2& p_motion, float p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,false);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index f290e9391f..ba45dd9272 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -93,7 +93,7 @@ public:
virtual Variant shape_get_data(RID p_shape) const;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
- virtual bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count);
+ virtual bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count);
/* SPACE API */
@@ -123,13 +123,13 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Matrix32& p_transform=Matrix32());
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform=Transform2D());
virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Matrix32& p_transform);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform);
virtual int area_get_shape_count(RID p_area) const;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
- virtual Matrix32 area_get_shape_transform(RID p_area, int p_shape_idx) const;
+ virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const;
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
@@ -138,10 +138,10 @@ public:
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
- virtual void area_set_transform(RID p_area, const Matrix32& p_transform);
+ virtual void area_set_transform(RID p_area, const Transform2D& p_transform);
virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
- virtual Matrix32 area_get_transform(RID p_area) const;
+ virtual Transform2D area_get_transform(RID p_area) const;
virtual void area_set_monitorable(RID p_area,bool p_monitorable);
virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
@@ -163,15 +163,15 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32());
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform=Transform2D());
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform);
virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
- virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const;
+ virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const;
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
@@ -232,11 +232,11 @@ public:
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
+ virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
virtual void body_set_pickable(RID p_body,bool p_pickable);
- virtual bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
+ virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL);
/* JOINT API */
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index a8e150d8f2..851ba901ec 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -100,7 +100,7 @@ public:
//these work well, but should be used from the main thread only
- bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
+ bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
return physics_2d_server->shape_collide(p_shape_A,p_xform_A,p_motion_A,p_shape_B,p_xform_B,p_motion_B,r_results,p_result_max,r_result_count);
@@ -150,13 +150,13 @@ public:
FUNC2(area_set_space_override_mode,RID,AreaSpaceOverrideMode);
FUNC1RC(AreaSpaceOverrideMode,area_get_space_override_mode,RID);
- FUNC3(area_add_shape,RID,RID,const Matrix32&);
+ FUNC3(area_add_shape,RID,RID,const Transform2D&);
FUNC3(area_set_shape,RID,int,RID);
- FUNC3(area_set_shape_transform,RID,int,const Matrix32&);
+ FUNC3(area_set_shape_transform,RID,int,const Transform2D&);
FUNC1RC(int,area_get_shape_count,RID);
FUNC2RC(RID,area_get_shape,RID,int);
- FUNC2RC(Matrix32,area_get_shape_transform,RID,int);
+ FUNC2RC(Transform2D,area_get_shape_transform,RID,int);
FUNC2(area_remove_shape,RID,int);
FUNC1(area_clear_shapes,RID);
@@ -164,10 +164,10 @@ public:
FUNC1RC(ObjectID,area_get_object_instance_ID,RID);
FUNC3(area_set_param,RID,AreaParameter,const Variant&);
- FUNC2(area_set_transform,RID,const Matrix32&);
+ FUNC2(area_set_transform,RID,const Transform2D&);
FUNC2RC(Variant,area_get_param,RID,AreaParameter);
- FUNC1RC(Matrix32,area_get_transform,RID);
+ FUNC1RC(Transform2D,area_get_transform,RID);
FUNC2(area_set_collision_mask,RID,uint32_t);
FUNC2(area_set_layer_mask,RID,uint32_t);
@@ -191,13 +191,13 @@ public:
FUNC1RC(BodyMode,body_get_mode,RID);
- FUNC3(body_add_shape,RID,RID,const Matrix32&);
+ FUNC3(body_add_shape,RID,RID,const Transform2D&);
FUNC3(body_set_shape,RID,int,RID);
- FUNC3(body_set_shape_transform,RID,int,const Matrix32&);
+ FUNC3(body_set_shape_transform,RID,int,const Transform2D&);
FUNC3(body_set_shape_metadata,RID,int,const Variant&);
FUNC1RC(int,body_get_shape_count,RID);
- FUNC2RC(Matrix32,body_get_shape_transform,RID,int);
+ FUNC2RC(Transform2D,body_get_shape_transform,RID,int);
FUNC2RC(Variant,body_get_shape_metadata,RID,int);
FUNC2RC(RID,body_get_shape,RID,int);
@@ -260,13 +260,13 @@ public:
FUNC4(body_set_force_integration_callback,RID ,Object *,const StringName& ,const Variant& );
- bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
+ bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
return physics_2d_server->body_collide_shape(p_body,p_body_shape,p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
}
FUNC2(body_set_pickable,RID,bool);
- bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) {
+ bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) {
ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index e9089e6173..8b19122f17 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -684,7 +684,7 @@ real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass,const Size2& p
void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::VECTOR2_ARRAY && p_data.get_type()!=Variant::REAL_ARRAY);
+ ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
if (points)
@@ -692,7 +692,7 @@ void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
points=NULL;
point_count=0;
- if (p_data.get_type()==Variant::VECTOR2_ARRAY) {
+ if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
PoolVector<Vector2> arr=p_data;
ERR_FAIL_COND(arr.size()==0);
point_count=arr.size();
@@ -964,11 +964,11 @@ int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh,int p_len,int p_depth) {
void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::VECTOR2_ARRAY && p_data.get_type()!=Variant::REAL_ARRAY);
+ ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
Rect2 aabb;
- if (p_data.get_type()==Variant::VECTOR2_ARRAY) {
+ if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
PoolVector<Vector2> p2arr = p_data;
int len = p2arr.size();
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index a955cb1eee..9160d064ef 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -80,8 +80,8 @@ public:
virtual bool contains_point(const Vector2& p_point) const=0;
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const=0;
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
+ virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
virtual Vector2 get_support(const Vector2& p_normal) const;
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
@@ -99,7 +99,7 @@ public:
const Map<ShapeOwner2DSW*,int>& get_owners() const;
- _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Matrix32& p_xform,Vector2 *r_supports,int & r_amount) const {
+ _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Transform2D& p_xform,Vector2 *r_supports,int & r_amount) const {
get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount);
for(int i=0;i<r_amount;i++)
@@ -142,14 +142,14 @@ public:
//let the optimizer do the magic
#define DEFAULT_PROJECT_RANGE_CAST \
-virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\
+virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\
}\
-_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {\
+_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
\
real_t mina,maxa;\
real_t minb,maxb;\
- Matrix32 ofsb=p_transform;\
+ Transform2D ofsb=p_transform;\
ofsb.translate(p_cast);\
project_range(p_normal,p_transform,mina,maxa);\
project_range(p_normal,ofsb,minb,maxb); \
@@ -170,7 +170,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -180,17 +180,17 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_min=-1e10;
r_max=1e10;
}
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);
}
- _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_min=-1e10;
r_max=1e10;
@@ -213,7 +213,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -223,7 +223,7 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.get_origin());
r_min = p_normal.dot(p_transform.xform(Vector2(0,length)));
@@ -257,11 +257,11 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; }
- _FORCE_INLINE_ Vector2 get_xformed_normal(const Matrix32& p_xform) const {
+ _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D& p_xform) const {
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -271,7 +271,7 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.xform(a));
r_min = p_normal.dot(p_transform.xform(b));
@@ -299,7 +299,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CIRCLE; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -309,7 +309,7 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
//real large
real_t d = p_normal.dot( p_transform.get_origin() );
@@ -339,7 +339,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RECTANGLE; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -349,7 +349,7 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
r_max=-1e20;
r_min=1e20;
@@ -367,7 +367,7 @@ public:
- _FORCE_INLINE_ Vector2 get_circle_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const Vector2& p_circle) const {
+ _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const Vector2& p_circle) const {
Vector2 local_v = p_xform_inv.xform(p_circle);
@@ -379,7 +379,7 @@ public:
return (p_xform.xform(he)-p_circle).normalized();
}
- _FORCE_INLINE_ Vector2 get_box_axis(const Matrix32& p_xform, const Matrix32& p_xform_inv,const RectangleShape2DSW *p_B,const Matrix32& p_B_xform, const Matrix32& p_B_xform_inv) const {
+ _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const RectangleShape2DSW *p_B,const Transform2D& p_B_xform, const Transform2D& p_B_xform_inv) const {
Vector2 a,b;
@@ -427,7 +427,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -437,7 +437,7 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
Vector2 n=p_transform.basis_xform_inv(p_normal).normalized();
float h = (n.y > 0) ? height : -height;
@@ -480,7 +480,7 @@ public:
_FORCE_INLINE_ int get_point_count() const { return point_count; }
_FORCE_INLINE_ const Vector2& get_point(int p_idx) const { return points[p_idx].pos; }
_FORCE_INLINE_ const Vector2& get_segment_normal(int p_idx) const { return points[p_idx].normal; }
- _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Matrix32& p_xform, int p_idx) const {
+ _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D& p_xform, int p_idx) const {
Vector2 a = points[p_idx].pos;
p_idx++;
@@ -490,7 +490,7 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
@@ -500,7 +500,7 @@ public:
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
@@ -577,8 +577,8 @@ public:
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
+ virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
+ virtual void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool contains_point(const Vector2& p_point) const;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 7985bfef96..2c7b099b36 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -133,7 +133,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
- Matrix32 inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
+ Transform2D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector2 local_from = inv_xform.xform(begin);
Vector2 local_to = inv_xform.xform(end);
@@ -153,7 +153,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
- Matrix32 xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point=xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
@@ -190,7 +190,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
return 0;
@@ -237,7 +237,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
@@ -280,7 +280,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
}*/
- Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
continue;
@@ -362,7 +362,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32
}
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
@@ -471,7 +471,7 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
}
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
@@ -592,7 +592,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -618,7 +618,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const
body_aabb=body_aabb.grow(p_margin);
- Matrix32 body_transform = p_from;
+ Transform2D body_transform = p_from;
{
//STEP 1, FREE BODY IF STUCK
@@ -649,7 +649,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const
if (p_body->is_shape_set_as_trigger(j))
continue;
- Matrix32 body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
for(int i=0;i<amount;i++) {
@@ -739,7 +739,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const
if (p_body->is_shape_set_as_trigger(j))
continue;
- Matrix32 body_shape_xform = body_transform * p_body->get_shape_transform(j);
+ Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
bool stuck=false;
@@ -753,7 +753,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const
int shape_idx=intersection_query_subindex_results[i];
- Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
continue;
@@ -859,7 +859,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const
} else {
//it collided, let's get the rest info in unsafe advance
- Matrix32 ugt = body_transform;
+ Transform2D ugt = body_transform;
ugt.translate(p_motion*unsafe);
_RestCallbackData2D rcd;
@@ -867,7 +867,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const
rcd.best_object=NULL;
rcd.best_shape=0;
- Matrix32 body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
+ Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
body_aabb.pos+=p_motion*unsafe;
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 692cf08c87..5dee3dea5a 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -49,10 +49,10 @@ public:
virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION, bool p_pick_point=false);
virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};
@@ -185,7 +185,7 @@ public:
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
+ bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }