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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-17 08:59:50 +0100
committerGitHub <noreply@github.com>2020-11-17 08:59:50 +0100
commit99d0df2e33af09655d92bed0d619b6a8f93183ae (patch)
tree0bdd376f362e316eea9ff8e46879181da3ead3a4 /servers/physics_2d
parent93103693180c37afc349c2f410b3abb2ae62a549 (diff)
parent02161aad5aa1355e977ea7df225aef53dab2f5bb (diff)
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Remove all empty lines from the start of blocks defined with braces
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/space_2d_sw.cpp1
-rw-r--r--servers/physics_2d/space_2d_sw.h1
2 files changed, 0 insertions, 2 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index a8ab731ead..edadcabe0b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -603,7 +603,6 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
* direction. Use a short ray shape if you want to achieve a similar effect.
*
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
-
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 5c5144ae22..93b62e0ba4 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -105,7 +105,6 @@ private:
real_t test_motion_min_contact_depth;
enum {
-
INTERSECTION_QUERY_MAX = 2048
};