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authorAaron Franke <arnfranke@yahoo.com>2023-01-29 18:30:40 -0600
committerAaron Franke <arnfranke@yahoo.com>2023-01-29 22:12:00 -0600
commit866e2b95dcedfdc85a2aabe1753af11132bc7f63 (patch)
treede9c199e4c5955955d081829d024ce115704006d /servers/physics_2d
parentd01ac9c73686fdf86f083f4d3ee1301bb54d855f (diff)
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/godot_area_2d.cpp5
-rw-r--r--servers/physics_2d/godot_area_2d.h4
2 files changed, 0 insertions, 9 deletions
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 4d93bbfa61..5811e229a9 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -148,9 +148,6 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
gravity_distance_scale = p_value;
break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- point_attenuation = p_value;
- break;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
_set_space_override_mode(linear_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
break;
@@ -181,8 +178,6 @@ Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
return gravity_is_point;
case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
return gravity_distance_scale;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return point_attenuation;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
return linear_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 07c89ecb88..8860ba0a8f 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -49,7 +49,6 @@ class GodotArea2D : public GodotCollisionObject2D {
Vector2 gravity_vector = Vector2(0, -1);
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
- real_t point_attenuation = 1.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
int priority = 0;
@@ -128,9 +127,6 @@ public:
_FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
- _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
-
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }