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authorRémi Verschelde <rverschelde@gmail.com>2020-05-10 13:00:47 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-10 13:13:54 +0200
commit69de7ce38c40c57a1fabe12c9e5a3eab903a4035 (patch)
tree5fe1318bd315e40b0693307a28cd65107cb135ae /servers/physics_2d
parente956e80c1fa1cc8aefcb1533e5acf5cf3c8ffdd9 (diff)
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/area_2d_sw.cpp56
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp24
-rw-r--r--servers/physics_2d/space_2d_sw.cpp56
3 files changed, 98 insertions, 38 deletions
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 85ec2aae47..6ae7c90c89 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -129,28 +129,52 @@ void Area2DSW::set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode p_
void Area2DSW::set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
- case PhysicsServer2D::AREA_PARAM_GRAVITY: gravity = p_value; break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR: gravity_vector = p_value; break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point = p_value; break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation = p_value; break;
- case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP: linear_damp = p_value; break;
- case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP: angular_damp = p_value; break;
- case PhysicsServer2D::AREA_PARAM_PRIORITY: priority = p_value; break;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY:
+ gravity = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR:
+ gravity_vector = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT:
+ gravity_is_point = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ gravity_distance_scale = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ point_attenuation = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
+ linear_damp = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP:
+ angular_damp = p_value;
+ break;
+ case PhysicsServer2D::AREA_PARAM_PRIORITY:
+ priority = p_value;
+ break;
}
}
Variant Area2DSW::get_param(PhysicsServer2D::AreaParameter p_param) const {
switch (p_param) {
- case PhysicsServer2D::AREA_PARAM_GRAVITY: return gravity;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
- case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP: return linear_damp;
- case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
- case PhysicsServer2D::AREA_PARAM_PRIORITY: return priority;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY:
+ return gravity;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR:
+ return gravity_vector;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT:
+ return gravity_is_point;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ return gravity_distance_scale;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ return point_attenuation;
+ case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
+ return linear_damp;
+ case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP:
+ return angular_damp;
+ case PhysicsServer2D::AREA_PARAM_PRIORITY:
+ return priority;
}
return Variant();
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 871e2aba1d..bc3b468cea 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -1091,9 +1091,15 @@ void PhysicsServer2DSW::joint_set_param(RID p_joint, JointParam p_param, real_t
ERR_FAIL_COND(!joint);
switch (p_param) {
- case JOINT_PARAM_BIAS: joint->set_bias(p_value); break;
- case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break;
- case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break;
+ case JOINT_PARAM_BIAS:
+ joint->set_bias(p_value);
+ break;
+ case JOINT_PARAM_MAX_BIAS:
+ joint->set_max_bias(p_value);
+ break;
+ case JOINT_PARAM_MAX_FORCE:
+ joint->set_max_force(p_value);
+ break;
}
}
@@ -1103,9 +1109,15 @@ real_t PhysicsServer2DSW::joint_get_param(RID p_joint, JointParam p_param) const
ERR_FAIL_COND_V(!joint, -1);
switch (p_param) {
- case JOINT_PARAM_BIAS: return joint->get_bias(); break;
- case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break;
- case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break;
+ case JOINT_PARAM_BIAS:
+ return joint->get_bias();
+ break;
+ case JOINT_PARAM_MAX_BIAS:
+ return joint->get_max_bias();
+ break;
+ case JOINT_PARAM_MAX_FORCE:
+ return joint->get_max_force();
+ break;
}
return 0;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 7ae2e9769f..6bf6c4e3ad 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1281,14 +1281,30 @@ void Space2DSW::set_param(PhysicsServer2D::SpaceParameter p_param, real_t p_valu
switch (p_param) {
- case PhysicsServer2D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: body_linear_velocity_sleep_threshold = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
- case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break;
+ case PhysicsServer2D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
+ contact_recycle_radius = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_CONTACT_MAX_SEPARATION:
+ contact_max_separation = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
+ contact_max_allowed_penetration = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
+ body_linear_velocity_sleep_threshold = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
+ body_angular_velocity_sleep_threshold = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_BODY_TIME_TO_SLEEP:
+ body_time_to_sleep = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
+ constraint_bias = p_value;
+ break;
+ case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH:
+ test_motion_min_contact_depth = p_value;
+ break;
}
}
@@ -1296,14 +1312,22 @@ real_t Space2DSW::get_param(PhysicsServer2D::SpaceParameter p_param) const {
switch (p_param) {
- case PhysicsServer2D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
- case PhysicsServer2D::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
- case PhysicsServer2D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case PhysicsServer2D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: return body_linear_velocity_sleep_threshold;
- case PhysicsServer2D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold;
- case PhysicsServer2D::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
- case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
- case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth;
+ case PhysicsServer2D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
+ return contact_recycle_radius;
+ case PhysicsServer2D::SPACE_PARAM_CONTACT_MAX_SEPARATION:
+ return contact_max_separation;
+ case PhysicsServer2D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
+ return contact_max_allowed_penetration;
+ case PhysicsServer2D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
+ return body_linear_velocity_sleep_threshold;
+ case PhysicsServer2D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
+ return body_angular_velocity_sleep_threshold;
+ case PhysicsServer2D::SPACE_PARAM_BODY_TIME_TO_SLEEP:
+ return body_time_to_sleep;
+ case PhysicsServer2D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
+ return constraint_bias;
+ case PhysicsServer2D::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH:
+ return test_motion_min_contact_depth;
}
return 0;
}