diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-09-01 12:03:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-09-01 12:03:55 -0300 |
commit | 5fc084c28e912c54bf64645df3e6cf2cd2c30be6 (patch) | |
tree | b4d6740cdc2d594aa22971ac1427be6136dbdaf1 /servers/physics_2d | |
parent | fc70824f7c6ab1944d54194f54b816e55671e177 (diff) |
-Fixed issue in Kinematicbody2D
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/physics_2d_server_wrap_mt.h | 4 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 27 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.h | 2 |
5 files changed, 24 insertions, 15 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 54cd929c2f..8e92a475ab 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -1016,14 +1016,14 @@ void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) { } -bool Physics2DServerSW::body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,MotionResult *r_result) { +bool Physics2DServerSW::body_test_motion(RID p_body, const Matrix32 &p_from, const Vector2& p_motion, float p_margin, MotionResult *r_result) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,false); ERR_FAIL_COND_V(!body->get_space(),false); ERR_FAIL_COND_V(body->get_space()->is_locked(),false); - return body->get_space()->test_body_motion(body,p_motion,p_margin,r_result); + return body->get_space()->test_body_motion(body,p_from,p_motion,p_margin,r_result); } diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index d557688b91..1dc735289a 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -236,7 +236,7 @@ public: virtual void body_set_pickable(RID p_body,bool p_pickable); - virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL); + virtual bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL); /* JOINT API */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index fd98da2d9c..57da958f9a 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -266,10 +266,10 @@ public: FUNC2(body_set_pickable,RID,bool); - bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) { + bool body_test_motion(RID p_body,const Matrix32& p_from,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) { ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false); - return physics_2d_server->body_test_motion(p_body,p_motion,p_margin,r_result); + return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result); } /* JOINT API */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 366eda6913..d0dcee7763 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -589,7 +589,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) { return amount; } -bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) { +bool Space2DSW::test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result) { //give me back regular physics engine logic //this is madness @@ -598,6 +598,11 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p //this took about a week to get right.. //but is it right? who knows at this point.. + if (r_result) { + r_result->collider_id=0; + r_result->collider_shape=0; + + } Rect2 body_aabb; for(int i=0;i<p_body->get_shape_count();i++) { @@ -610,8 +615,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p body_aabb=body_aabb.grow(p_margin); - - Matrix32 body_transform = p_body->get_transform(); + Matrix32 body_transform = p_from; { //STEP 1, FREE BODY IF STUCK @@ -681,6 +685,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p Vector2 a = sr[i*2+0]; Vector2 b = sr[i*2+1]; +#if 0 Vector2 rel = b-a; float d = rel.length(); if (d==0) @@ -690,12 +695,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p float traveled = n.dot(recover_motion); a+=n*traveled; - +#endif // float d = a.distance_to(b); //if (d<margin) /// continue; - recover_motion+=(b-a)*0.2; + recover_motion+=(b-a)*0.4; } if (recover_motion==Vector2()) { @@ -843,8 +848,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p collided=false; if (r_result) { - r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); - r_result->remainder=Vector2(); + r_result->motion=p_motion; + r_result->remainder=Vector2(); + r_result->motion+=(body_transform.elements[2]-p_from.elements[2]); } } else { @@ -905,16 +911,19 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin(); r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - r_result->motion=safe*p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->motion=safe*p_motion; r_result->remainder=p_motion - safe * p_motion; + r_result->motion+=(body_transform.elements[2]-p_from.elements[2]); + } collided=true; } else { if (r_result) { - r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->motion=p_motion; r_result->remainder=Vector2(); + r_result->motion+=(body_transform.elements[2]-p_from.elements[2]); } collided=false; diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index f8e1f32838..f58e8c3fe7 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -184,7 +184,7 @@ public: int get_collision_pairs() const { return collision_pairs; } - bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result); + bool test_body_motion(Body2DSW *p_body, const Matrix32 &p_from, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result); void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); } |