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authorAndrea Catania <info@andreacatania.com>2018-07-23 16:37:07 +0200
committerAndrea Catania <info@andreacatania.com>2018-08-07 19:38:04 +0200
commit5e65e28eed1398cceb4b77cb99ba6578115953db (patch)
tree2b4ae296db3d7763f2cf071dc87340ae56585d48 /servers/physics_2d
parent1ad20dc2f13001d95e91cb2089571028f44db11a (diff)
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/body_2d_sw.cpp16
-rw-r--r--servers/physics_2d/body_2d_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp34
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp16
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h3
6 files changed, 2 insertions, 79 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index fcd2a65ee7..aa063d6c1e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -405,22 +405,6 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
-void Body2DSW::set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode) {
- if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
- bounce_combine_mode = p_mode;
- } else {
- friction_combine_mode = p_mode;
- }
-}
-
-Physics2DServer::CombineMode Body2DSW::get_combine_mode(Physics2DServer::BodyParameter p_param) const {
- if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
- return bounce_combine_mode;
- } else {
- return friction_combine_mode;
- }
-}
-
void Body2DSW::integrate_forces(real_t p_step) {
if (mode == Physics2DServer::BODY_MODE_STATIC)
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 301bd6b299..782adf3416 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -54,8 +54,6 @@ class Body2DSW : public CollisionObject2DSW {
real_t mass;
real_t bounce;
real_t friction;
- Physics2DServer::CombineMode bounce_combine_mode;
- Physics2DServer::CombineMode friction_combine_mode;
real_t _inv_mass;
real_t _inv_inertia;
@@ -258,12 +256,6 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- void set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode);
- Physics2DServer::CombineMode get_combine_mode(Physics2DServer::BodyParameter p_param) const;
-
- _FORCE_INLINE_ Physics2DServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
- _FORCE_INLINE_ Physics2DServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
-
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index be8dcf6fa8..2633edf7bb 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -220,41 +220,11 @@ bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const
}
real_t combine_bounce(Body2DSW *A, Body2DSW *B) {
- const Physics2DServer::CombineMode cm = A->get_bounce_combine_mode();
-
- switch (cm) {
- case Physics2DServer::COMBINE_MODE_INHERIT:
- if (B->get_bounce_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
- return combine_bounce(B, A);
- // else use MAX [This is used when the two bodies doesn't use physical material]
- case Physics2DServer::COMBINE_MODE_MAX:
- return MAX(A->get_bounce(), B->get_bounce());
- case Physics2DServer::COMBINE_MODE_MIN:
- return MIN(A->get_bounce(), B->get_bounce());
- case Physics2DServer::COMBINE_MODE_MULTIPLY:
- return A->get_bounce() * B->get_bounce();
- default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
- return (A->get_bounce() + B->get_bounce()) / 2;
- }
+ return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}
real_t combine_friction(Body2DSW *A, Body2DSW *B) {
- const Physics2DServer::CombineMode cm = A->get_friction_combine_mode();
-
- switch (cm) {
- case Physics2DServer::COMBINE_MODE_INHERIT:
- if (B->get_friction_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
- return combine_friction(B, A);
- // else use Multiply [This is used when the two bodies doesn't use physical material]
- case Physics2DServer::COMBINE_MODE_MULTIPLY:
- return A->get_friction() * B->get_friction();
- case Physics2DServer::COMBINE_MODE_MAX:
- return MAX(A->get_friction(), B->get_friction());
- case Physics2DServer::COMBINE_MODE_MIN:
- return MIN(A->get_friction(), B->get_friction());
- default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
- return (A->get_friction() + B->get_friction()) / 2;
- }
+ return ABS(MIN(A->get_friction(), B->get_friction()));
}
bool BodyPair2DSW::setup(real_t p_step) {
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index cfcef8cb04..a473e0beb2 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -789,22 +789,6 @@ real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param);
};
-void Physics2DServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
-
- Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_combine_mode(p_param, p_mode);
-}
-
-Physics2DServer::CombineMode Physics2DServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
-
- Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
-
- return body->get_combine_mode(p_param);
-}
-
void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index bf00746063..e5961b9011 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -200,10 +200,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
- /// p_param accept only Bounce and Friction
- virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
- virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
-
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index a85cd5ef8d..3119b930d7 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -211,9 +211,6 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter);
- FUNC3(body_set_combine_mode, RID, BodyParameter, CombineMode);
- FUNC2RC(CombineMode, body_get_combine_mode, RID, BodyParameter);
-
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);