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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /servers/physics_2d
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/area_2d_sw.cpp176
-rw-r--r--servers/physics_2d/area_2d_sw.h91
-rw-r--r--servers/physics_2d/area_pair_2d_sw.cpp83
-rw-r--r--servers/physics_2d/area_pair_2d_sw.h15
-rw-r--r--servers/physics_2d/body_2d_sw.cpp394
-rw-r--r--servers/physics_2d/body_2d_sw.h241
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp331
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h22
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp120
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.h36
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp479
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.h80
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.cpp5
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h35
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp144
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h68
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp1171
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.h3
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp186
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h16
-rw-r--r--servers/physics_2d/constraint_2d_sw.h27
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp260
-rw-r--r--servers/physics_2d/joints_2d_sw.h44
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp613
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h117
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp78
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h273
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp878
-rw-r--r--servers/physics_2d/shape_2d_sw.h414
-rw-r--r--servers/physics_2d/space_2d_sw.cpp926
-rw-r--r--servers/physics_2d/space_2d_sw.h94
-rw-r--r--servers/physics_2d/step_2d_sw.cpp204
-rw-r--r--servers/physics_2d/step_2d_sw.h12
33 files changed, 3421 insertions, 4215 deletions
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 2625502717..885ede7cbf 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -27,18 +27,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_2d_sw.h"
-#include "space_2d_sw.h"
#include "body_2d_sw.h"
+#include "space_2d_sw.h"
-Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
-Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; }
+Area2DSW::BodyKey::BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
+Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
+ rid = p_body->get_self();
+ instance_id = p_body->get_instance_id();
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+}
void Area2DSW::_shapes_changed() {
-
-
}
-void Area2DSW::set_transform(const Transform2D& p_transform) {
+void Area2DSW::set_transform(const Transform2D &p_transform) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
@@ -54,7 +62,6 @@ void Area2DSW::set_space(Space2DSW *p_space) {
get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
if (moved_list.in_list())
get_space()->area_remove_from_moved_list(&moved_list);
-
}
monitored_bodies.clear();
@@ -63,19 +70,17 @@ void Area2DSW::set_space(Space2DSW *p_space) {
_set_space(p_space);
}
+void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName &p_method) {
-void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
-
-
- if (p_id==monitor_callback_id) {
- monitor_callback_method=p_method;
+ if (p_id == monitor_callback_id) {
+ monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- monitor_callback_id=p_id;
- monitor_callback_method=p_method;
+ monitor_callback_id = p_id;
+ monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -84,22 +89,19 @@ void Area2DSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) {
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) {
+void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName &p_method) {
-
- if (p_id==area_monitor_callback_id) {
- area_monitor_callback_method=p_method;
+ if (p_id == area_monitor_callback_id) {
+ area_monitor_callback_method = p_method;
return;
}
_unregister_shapes();
- area_monitor_callback_id=p_id;
- area_monitor_callback_method=p_method;
+ area_monitor_callback_id = p_id;
+ area_monitor_callback_method = p_method;
monitored_bodies.clear();
monitored_areas.clear();
@@ -108,45 +110,39 @@ void Area2DSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_meth
if (!moved_list.in_list() && get_space())
get_space()->area_add_to_moved_list(&moved_list);
-
-
}
-
void Area2DSW::set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode) {
- bool do_override=p_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override==(space_override_mode!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
+ bool do_override = p_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (space_override_mode != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED))
return;
_unregister_shapes();
- space_override_mode=p_mode;
+ space_override_mode = p_mode;
_shape_changed();
}
-void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value) {
-
- switch(p_param) {
- case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; break;
- case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; break;
- case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; break;
- case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; break;
- case Physics2DServer::AREA_PARAM_PRIORITY: priority=p_value; break;
+void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value) {
+
+ switch (p_param) {
+ case Physics2DServer::AREA_PARAM_GRAVITY: gravity = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale = p_value; break;
+ case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation = p_value; break;
+ case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp = p_value; break;
+ case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp = p_value; break;
+ case Physics2DServer::AREA_PARAM_PRIORITY: priority = p_value; break;
}
-
-
}
Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
-
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::AREA_PARAM_GRAVITY: return gravity;
case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector;
case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point;
case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale;
- case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
+ case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation;
case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp;
case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp;
case Physics2DServer::AREA_PARAM_PRIORITY: return priority;
@@ -155,23 +151,20 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const {
return Variant();
}
-
void Area2DSW::_queue_monitor_update() {
ERR_FAIL_COND(!get_space());
if (!monitor_query_list.in_list())
get_space()->area_add_to_monitor_query_list(&monitor_query_list);
-
-
}
void Area2DSW::set_monitorable(bool p_monitorable) {
- if (monitorable==p_monitorable)
+ if (monitorable == p_monitorable)
return;
- monitorable=p_monitorable;
+ monitorable = p_monitorable;
_set_static(!monitorable);
}
@@ -181,31 +174,29 @@ void Area2DSW::call_queries() {
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(monitor_callback_id);
if (!obj) {
monitored_bodies.clear();
- monitor_callback_id=0;
+ monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_bodies.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
+ res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
@@ -213,66 +204,57 @@ void Area2DSW::call_queries() {
if (area_monitor_callback_id && !monitored_areas.empty()) {
-
Variant res[5];
Variant *resptr[5];
- for(int i=0;i<5;i++)
- resptr[i]=&res[i];
+ for (int i = 0; i < 5; i++)
+ resptr[i] = &res[i];
Object *obj = ObjectDB::get_instance(area_monitor_callback_id);
if (!obj) {
monitored_areas.clear();
- area_monitor_callback_id=0;
+ area_monitor_callback_id = 0;
return;
}
+ for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E; E = E->next()) {
-
- for (Map<BodyKey,BodyState>::Element *E=monitored_areas.front();E;E=E->next()) {
-
- if (E->get().state==0)
+ if (E->get().state == 0)
continue; //nothing happened
- res[0]=E->get().state>0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
- res[1]=E->key().rid;
- res[2]=E->key().instance_id;
- res[3]=E->key().body_shape;
- res[4]=E->key().area_shape;
-
+ res[0] = E->get().state > 0 ? Physics2DServer::AREA_BODY_ADDED : Physics2DServer::AREA_BODY_REMOVED;
+ res[1] = E->key().rid;
+ res[2] = E->key().instance_id;
+ res[3] = E->key().body_shape;
+ res[4] = E->key().area_shape;
Variant::CallError ce;
- obj->call(area_monitor_callback_method,(const Variant**)resptr,5,ce);
+ obj->call(area_monitor_callback_method, (const Variant **)resptr, 5, ce);
}
}
monitored_areas.clear();
//get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
-
}
-Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
+Area2DSW::Area2DSW()
+ : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), moved_list(this) {
_set_static(true); //areas are not active by default
- space_override_mode=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
- gravity=9.80665;
- gravity_vector=Vector2(0,-1);
- gravity_is_point=false;
- gravity_distance_scale=0;
- point_attenuation=1;
-
- angular_damp=1.0;
- linear_damp=0.1;
- priority=0;
- monitor_callback_id=0;
- area_monitor_callback_id=0;
- monitorable=false;
-
-
+ space_override_mode = Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED;
+ gravity = 9.80665;
+ gravity_vector = Vector2(0, -1);
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ point_attenuation = 1;
+
+ angular_damp = 1.0;
+ linear_damp = 0.1;
+ priority = 0;
+ monitor_callback_id = 0;
+ area_monitor_callback_id = 0;
+ monitorable = false;
}
Area2DSW::~Area2DSW() {
-
-
}
-
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 02a65962e5..8c52c96527 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -29,18 +29,16 @@
#ifndef AREA_2D_SW_H
#define AREA_2D_SW_H
-#include "servers/physics_2d_server.h"
#include "collision_object_2d_sw.h"
#include "self_list.h"
+#include "servers/physics_2d_server.h"
//#include "servers/physics/query_sw.h"
class Space2DSW;
class Body2DSW;
class Constraint2DSW;
-
-class Area2DSW : public CollisionObject2DSW{
-
+class Area2DSW : public CollisionObject2DSW {
Physics2DServer::AreaSpaceOverrideMode space_override_mode;
real_t gravity;
@@ -69,23 +67,22 @@ class Area2DSW : public CollisionObject2DSW{
uint32_t body_shape;
uint32_t area_shape;
- _FORCE_INLINE_ bool operator<( const BodyKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid==p_key.rid) {
+ if (rid == p_key.rid) {
- if (body_shape==p_key.body_shape) {
+ if (body_shape == p_key.body_shape) {
return area_shape < p_key.area_shape;
} else
return body_shape < p_key.body_shape;
} else
return rid < p_key.rid;
-
}
_FORCE_INLINE_ BodyKey() {}
- BodyKey(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- BodyKey(Area2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
};
struct BodyState {
@@ -93,122 +90,110 @@ class Area2DSW : public CollisionObject2DSW{
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state=0; }
+ _FORCE_INLINE_ BodyState() { state = 0; }
};
- Map<BodyKey,BodyState> monitored_bodies;
- Map<BodyKey,BodyState> monitored_areas;
+ Map<BodyKey, BodyState> monitored_bodies;
+ Map<BodyKey, BodyState> monitored_areas;
//virtual void shape_changed_notify(Shape2DSW *p_shape);
//virtual void shape_deleted_notify(Shape2DSW *p_shape);
- Set<Constraint2DSW*> constraints;
-
+ Set<Constraint2DSW *> constraints;
virtual void _shapes_changed();
void _queue_monitor_update();
public:
-
//_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
- void set_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
- void set_area_monitor_callback(ObjectID p_id, const StringName& p_method);
+ void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
+ _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
+ _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
- _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape);
+ _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
+ _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
- _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape);
-
- void set_param(Physics2DServer::AreaParameter p_param, const Variant& p_value);
+ void set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value);
Variant get_param(Physics2DServer::AreaParameter p_param) const;
void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
- _FORCE_INLINE_ void set_gravity_vector(const Vector2& p_gravity) { gravity_vector=p_gravity; }
+ _FORCE_INLINE_ void set_gravity_vector(const Vector2 &p_gravity) { gravity_vector = p_gravity; }
_FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
- _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
+ _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
+ _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
- _FORCE_INLINE_ void add_constraint( Constraint2DSW* p_constraint) { constraints.insert(p_constraint); }
- _FORCE_INLINE_ void remove_constraint( Constraint2DSW* p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<Constraint2DSW*>& get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform2D& p_transform);
+ void set_transform(const Transform2D &p_transform);
void set_space(Space2DSW *p_space);
-
void call_queries();
Area2DSW();
~Area2DSW();
};
-void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) {
+void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body,p_body_shape,p_area_shape);
+ BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
+void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
-
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list())
_queue_monitor_update();
-
-
}
-void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) {
-
+void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area,p_area_shape,p_self_shape);
+ BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list())
_queue_monitor_update();
}
-
-
-
-
#endif // AREA_2D_SW_H
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index cb91caf626..769db8eb35 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -29,124 +29,105 @@
#include "area_pair_2d_sw.h"
#include "collision_solver_2d_sw.h"
-
bool AreaPair2DSW::setup(real_t p_step) {
- bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
+ bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->add_area(area);
if (area->has_monitor_callback())
- area->add_body_to_query(body,body_shape,area_shape);
+ area->add_body_to_query(body, body_shape, area_shape);
} else {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void AreaPair2DSW::solve(real_t p_step) {
-
-
}
+AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
-AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape) {
-
-
- body=p_body;
- area=p_area;
- body_shape=p_body_shape;
- area_shape=p_area_shape;
- colliding=false;
- body->add_constraint(this,0);
+ body = p_body;
+ area = p_area;
+ body_shape = p_body_shape;
+ area_shape = p_area_shape;
+ colliding = false;
+ body->add_constraint(this, 0);
area->add_constraint(this);
- if (p_body->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
+ if (p_body->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) //need to be active to process pair
p_body->set_active(true);
-
}
AreaPair2DSW::~AreaPair2DSW() {
if (colliding) {
- if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
+ if (area->get_space_override_mode() != Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
body->remove_area(area);
if (area->has_monitor_callback())
- area->remove_body_from_query(body,body_shape,area_shape);
-
-
+ area->remove_body_from_query(body, body_shape, area_shape);
}
body->remove_constraint(this);
area->remove_constraint(this);
}
-
//////////////////////////////////
-
-
bool Area2Pair2DSW::setup(real_t p_step) {
- bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
+ bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), NULL, this);
- if (result!=colliding) {
+ if (result != colliding) {
if (result) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->add_area_to_query(area_a,shape_a,shape_b);
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->add_area_to_query(area_b,shape_b,shape_a);
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
} else {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
- colliding=result;
-
+ colliding = result;
}
return false; //never do any post solving
}
void Area2Pair2DSW::solve(real_t p_step) {
-
-
}
+Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
-Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a,int p_shape_a, Area2DSW *p_area_b,int p_shape_b) {
-
-
- area_a=p_area_a;
- area_b=p_area_b;
- shape_a=p_shape_a;
- shape_b=p_shape_b;
- colliding=false;
+ area_a = p_area_a;
+ area_b = p_area_b;
+ shape_a = p_shape_a;
+ shape_b = p_shape_b;
+ colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
-
}
Area2Pair2DSW::~Area2Pair2DSW() {
@@ -154,10 +135,10 @@ Area2Pair2DSW::~Area2Pair2DSW() {
if (colliding) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable())
- area_b->remove_area_from_query(area_a,shape_a,shape_b);
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
if (area_a->has_area_monitor_callback() && area_b->is_monitorable())
- area_a->remove_area_from_query(area_b,shape_b,shape_a);
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
area_a->remove_constraint(this);
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 219ca30c4b..78be9572bf 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -29,9 +29,9 @@
#ifndef AREA_PAIR_2D_SW_H
#define AREA_PAIR_2D_SW_H
-#include "constraint_2d_sw.h"
-#include "body_2d_sw.h"
#include "area_2d_sw.h"
+#include "body_2d_sw.h"
+#include "constraint_2d_sw.h"
class AreaPair2DSW : public Constraint2DSW {
@@ -40,16 +40,15 @@ class AreaPair2DSW : public Constraint2DSW {
int body_shape;
int area_shape;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape);
+ AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
-
class Area2Pair2DSW : public Constraint2DSW {
Area2DSW *area_a;
@@ -57,15 +56,13 @@ class Area2Pair2DSW : public Constraint2DSW {
int shape_a;
int shape_b;
bool colliding;
-public:
+public:
bool setup(real_t p_step);
void solve(real_t p_step);
- Area2Pair2DSW(Area2DSW *p_area_a,int p_shape_a, Area2DSW *p_area_b,int p_shape_b);
+ Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
};
-
#endif // AREA_PAIR_2D_SW_H
-
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 0dab534ef9..d49dd35ade 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -27,107 +27,98 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "body_2d_sw.h"
-#include "space_2d_sw.h"
#include "area_2d_sw.h"
#include "physics_2d_server_sw.h"
+#include "space_2d_sw.h"
void Body2DSW::_update_inertia() {
if (!user_inertia && get_space() && !inertia_update_list.in_list())
get_space()->body_add_to_inertia_update_list(&inertia_update_list);
-
}
-
-
void Body2DSW::update_inertias() {
//update shapes and motions
- switch(mode) {
+ switch (mode) {
case Physics2DServer::BODY_MODE_RIGID: {
- if(user_inertia) break;
+ if (user_inertia) break;
//update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet)
- real_t total_area=0;
+ real_t total_area = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- total_area+=get_shape_aabb(i).get_area();
+ total_area += get_shape_aabb(i).get_area();
}
- real_t _inertia=0;
+ real_t _inertia = 0;
- for (int i=0;i<get_shape_count();i++) {
+ for (int i = 0; i < get_shape_count(); i++) {
- const Shape2DSW* shape=get_shape(i);
+ const Shape2DSW *shape = get_shape(i);
- real_t area=get_shape_aabb(i).get_area();
+ real_t area = get_shape_aabb(i).get_area();
real_t mass = area * this->mass / total_area;
Transform2D mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
- _inertia += shape->get_moment_of_inertia(mass,scale) + mass * mtx.get_origin().length_squared();
+ _inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared();
//Rect2 ab = get_shape_aabb(i);
//_inertia+=mass*ab.size.dot(ab.size)/12.0f;
-
-
-
}
- if (_inertia!=0)
- _inv_inertia=1.0/_inertia;
+ if (_inertia != 0)
+ _inv_inertia = 1.0 / _inertia;
else
- _inv_inertia=0.0; //wathever
+ _inv_inertia = 0.0; //wathever
if (mass)
- _inv_mass=1.0/mass;
+ _inv_mass = 1.0 / mass;
else
- _inv_mass=0;
+ _inv_mass = 0;
} break;
case Physics2DServer::BODY_MODE_KINEMATIC:
case Physics2DServer::BODY_MODE_STATIC: {
- _inv_inertia=0;
- _inv_mass=0;
+ _inv_inertia = 0;
+ _inv_mass = 0;
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
- _inv_inertia=0;
- _inv_mass=1.0/mass;
+ _inv_inertia = 0;
+ _inv_mass = 1.0 / mass;
} break;
}
//_update_inertia_tensor();
//_update_shapes();
-
}
-
-
void Body2DSW::set_active(bool p_active) {
- if (active==p_active)
+ if (active == p_active)
return;
- active=p_active;
+ active = p_active;
if (!p_active) {
if (get_space())
get_space()->body_remove_from_active_list(&active_list);
} else {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return; //static bodies can't become active
if (get_space())
get_space()->body_add_to_active_list(&active_list);
//still_time=0;
}
-/*
+ /*
if (!space)
return;
@@ -140,27 +131,25 @@ void Body2DSW::set_active(bool p_active) {
*/
}
-
-
void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::BODY_PARAM_BOUNCE: {
- bounce=p_value;
+ bounce = p_value;
} break;
case Physics2DServer::BODY_PARAM_FRICTION: {
- friction=p_value;
+ friction = p_value;
} break;
case Physics2DServer::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value<=0);
- mass=p_value;
+ ERR_FAIL_COND(p_value <= 0);
+ mass = p_value;
_update_inertia();
} break;
case Physics2DServer::BODY_PARAM_INERTIA: {
- if(p_value<=0) {
+ if (p_value <= 0) {
user_inertia = false;
_update_inertia();
} else {
@@ -169,23 +158,23 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value)
}
} break;
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
- gravity_scale=p_value;
+ gravity_scale = p_value;
} break;
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
- linear_damp=p_value;
+ linear_damp = p_value;
} break;
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
- angular_damp=p_value;
+ angular_damp = p_value;
} break;
- default:{}
+ default: {}
}
}
real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::BODY_PARAM_BOUNCE: {
return bounce;
@@ -198,7 +187,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
return mass;
} break;
case Physics2DServer::BODY_PARAM_INERTIA: {
- return _inv_inertia==0 ? 0 : 1.0 / _inv_inertia;
+ return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
} break;
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
@@ -211,7 +200,7 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
return angular_damp;
} break;
- default:{}
+ default: {}
}
return 0;
@@ -219,33 +208,33 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
- Physics2DServer::BodyMode prev=mode;
- mode=p_mode;
+ Physics2DServer::BodyMode prev = mode;
+ mode = p_mode;
- switch(p_mode) {
- //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
+ switch (p_mode) {
+ //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case Physics2DServer::BODY_MODE_STATIC:
case Physics2DServer::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
- _inv_mass=0;
- _set_static(p_mode==Physics2DServer::BODY_MODE_STATIC);
- set_active(p_mode==Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
- linear_velocity=Vector2();
- angular_velocity=0;
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC && prev!=mode) {
- first_time_kinematic=true;
+ _inv_mass = 0;
+ _set_static(p_mode == Physics2DServer::BODY_MODE_STATIC);
+ set_active(p_mode == Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
+ linear_velocity = Vector2();
+ angular_velocity = 0;
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC && prev != mode) {
+ first_time_kinematic = true;
}
} break;
case Physics2DServer::BODY_MODE_RIGID: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
- _inv_mass=mass>0?(1.0/mass):0;
+ _inv_mass = mass > 0 ? (1.0 / mass) : 0;
_set_static(false);
} break;
}
@@ -255,7 +244,6 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
if (get_space())
_update_queries();
*/
-
}
Physics2DServer::BodyMode Body2DSW::get_mode() const {
@@ -268,35 +256,33 @@ void Body2DSW::_shapes_changed() {
wakeup_neighbours();
}
-void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_variant) {
+void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) {
- switch(p_state) {
+ switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
-
- new_transform=p_variant;
+ new_transform = p_variant;
//wakeup_neighbours();
set_active(true);
if (first_time_kinematic) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
- first_time_kinematic=false;
+ first_time_kinematic = false;
}
- } else if (mode==Physics2DServer::BODY_MODE_STATIC) {
+ } else if (mode == Physics2DServer::BODY_MODE_STATIC) {
_set_transform(p_variant);
_set_inv_transform(get_transform().affine_inverse());
wakeup_neighbours();
} else {
Transform2D t = p_variant;
t.orthonormalize();
- new_transform=get_transform(); //used as old to compute motion
- if (t==new_transform)
+ new_transform = get_transform(); //used as old to compute motion
+ if (t == new_transform)
break;
_set_transform(t);
_set_inv_transform(get_transform().inverse());
-
}
wakeup();
@@ -307,7 +293,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode==Physics2DServer::BODY_MODE_STATIC)
break;
*/
- linear_velocity=p_variant;
+ linear_velocity = p_variant;
wakeup();
} break;
@@ -316,38 +302,37 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
if (mode!=Physics2DServer::BODY_MODE_RIGID)
break;
*/
- angular_velocity=p_variant;
+ angular_velocity = p_variant;
wakeup();
} break;
case Physics2DServer::BODY_STATE_SLEEPING: {
//?
- if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
break;
- bool do_sleep=p_variant;
+ bool do_sleep = p_variant;
if (do_sleep) {
- linear_velocity=Vector2();
+ linear_velocity = Vector2();
//biased_linear_velocity=Vector3();
- angular_velocity=0;
+ angular_velocity = 0;
//biased_angular_velocity=Vector3();
set_active(false);
} else {
- if (mode!=Physics2DServer::BODY_MODE_STATIC)
+ if (mode != Physics2DServer::BODY_MODE_STATIC)
set_active(true);
}
} break;
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
- can_sleep=p_variant;
- if (mode==Physics2DServer::BODY_MODE_RIGID && !active && !can_sleep)
+ can_sleep = p_variant;
+ if (mode == Physics2DServer::BODY_MODE_RIGID && !active && !can_sleep)
set_active(true);
} break;
}
-
}
Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
- switch(p_state) {
+ switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
return get_transform();
} break;
@@ -368,8 +353,7 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
return Variant();
}
-
-void Body2DSW::set_space(Space2DSW *p_space){
+void Body2DSW::set_space(Space2DSW *p_space) {
if (get_space()) {
@@ -381,7 +365,6 @@ void Body2DSW::set_space(Space2DSW *p_space){
get_space()->body_remove_from_active_list(&active_list);
if (direct_state_query_list.in_list())
get_space()->body_remove_from_state_query_list(&direct_state_query_list);
-
}
_set_space(p_space);
@@ -398,18 +381,17 @@ void Body2DSW::set_space(Space2DSW *p_space){
set_active(true);
}
*/
-
}
- first_integration=false;
+ first_integration = false;
}
void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
if (p_area->is_gravity_point()) {
- if(p_area->get_gravity_distance_scale() > 0) {
+ if (p_area->get_gravity_distance_scale() > 0) {
Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
- gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) );
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
} else {
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
}
@@ -423,7 +405,7 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
void Body2DSW::integrate_forces(real_t p_step) {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return;
Area2DSW *def_area = get_space()->get_default_area();
@@ -432,47 +414,47 @@ void Body2DSW::integrate_forces(real_t p_step) {
int ac = areas.size();
bool stopped = false;
- gravity = Vector2(0,0);
+ gravity = Vector2(0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
// damp_area = aa[ac-1].area;
- for(int i=ac-1;i>=0 && !stopped;i--) {
- Physics2DServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
+ for (int i = ac - 1; i >= 0 && !stopped; i--) {
+ Physics2DServer::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
switch (mode) {
case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE:
case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
} break;
case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE:
case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector2(0,0);
+ gravity = Vector2(0, 0);
area_angular_damp = 0;
area_linear_damp = 0;
_compute_area_gravity_and_dampenings(aa[i].area);
- stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
+ stopped = mode == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
} break;
default: {}
}
}
}
- if( !stopped ) {
+ if (!stopped) {
_compute_area_gravity_and_dampenings(def_area);
}
- gravity*=gravity_scale;
+ gravity *= gravity_scale;
// If less than 0, override dampenings with that of the Body2D
- if (angular_damp>=0)
+ if (angular_damp >= 0)
area_angular_damp = angular_damp;
/*
else
area_angular_damp=damp_area->get_angular_damp();
*/
- if (linear_damp>=0)
+ if (linear_damp >= 0)
area_linear_damp = linear_damp;
/*
else
@@ -480,19 +462,18 @@ void Body2DSW::integrate_forces(real_t p_step) {
*/
Vector2 motion;
- bool do_motion=false;
+ bool do_motion = false;
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
motion = new_transform.get_origin() - get_transform().get_origin();
- linear_velocity = motion/p_step;
+ linear_velocity = motion / p_step;
real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
angular_velocity = rot / p_step;
-
- do_motion=true;
+ do_motion = true;
/*
for(int i=0;i<get_shape_count();i++) {
@@ -505,102 +486,96 @@ void Body2DSW::integrate_forces(real_t p_step) {
if (!omit_force_integration && !first_integration) {
//overriden by direct state query
- Vector2 force=gravity*mass;
- force+=applied_force;
- real_t torque=applied_torque;
+ Vector2 force = gravity * mass;
+ force += applied_force;
+ real_t torque = applied_torque;
real_t damp = 1.0 - p_step * area_linear_damp;
- if (damp<0) // reached zero in the given time
- damp=0;
+ if (damp < 0) // reached zero in the given time
+ damp = 0;
real_t angular_damp = 1.0 - p_step * area_angular_damp;
- if (angular_damp<0) // reached zero in the given time
- angular_damp=0;
+ if (angular_damp < 0) // reached zero in the given time
+ angular_damp = 0;
- linear_velocity*=damp;
- angular_velocity*=angular_damp;
+ linear_velocity *= damp;
+ angular_velocity *= angular_damp;
- linear_velocity+=_inv_mass * force * p_step;
- angular_velocity+=_inv_inertia * torque * p_step;
+ linear_velocity += _inv_mass * force * p_step;
+ angular_velocity += _inv_inertia * torque * p_step;
}
- if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED) {
+ if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED) {
motion = new_transform.get_origin() - get_transform().get_origin();
//linear_velocity*p_step;
- do_motion=true;
+ do_motion = true;
}
}
-
//motion=linear_velocity*p_step;
- first_integration=false;
- biased_angular_velocity=0;
- biased_linear_velocity=Vector2();
+ first_integration = false;
+ biased_angular_velocity = 0;
+ biased_linear_velocity = Vector2();
- if (do_motion) {//shapes temporarily extend for raycast
+ if (do_motion) { //shapes temporarily extend for raycast
_update_shapes_with_motion(motion);
}
// damp_area=NULL; // clear the area, so it is set in the next frame
- def_area=NULL; // clear the area, so it is set in the next frame
- contact_count=0;
-
+ def_area = NULL; // clear the area, so it is set in the next frame
+ contact_count = 0;
}
void Body2DSW::integrate_velocities(real_t p_step) {
- if (mode==Physics2DServer::BODY_MODE_STATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC)
return;
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
- if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
- _set_transform(new_transform,false);
+ _set_transform(new_transform, false);
_set_inv_transform(new_transform.affine_inverse());
- if (contacts.size()==0 && linear_velocity==Vector2() && angular_velocity==0)
+ if (contacts.size() == 0 && linear_velocity == Vector2() && angular_velocity == 0)
set_active(false); //stopped moving, deactivate
return;
}
- real_t total_angular_velocity = angular_velocity+biased_angular_velocity;
- Vector2 total_linear_velocity=linear_velocity+biased_linear_velocity;
+ real_t total_angular_velocity = angular_velocity + biased_angular_velocity;
+ Vector2 total_linear_velocity = linear_velocity + biased_linear_velocity;
real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
- _set_transform(Transform2D(angle,pos),continuous_cd_mode==Physics2DServer::CCD_MODE_DISABLED);
+ _set_transform(Transform2D(angle, pos), continuous_cd_mode == Physics2DServer::CCD_MODE_DISABLED);
_set_inv_transform(get_transform().inverse());
- if (continuous_cd_mode!=Physics2DServer::CCD_MODE_DISABLED)
- new_transform=get_transform();
+ if (continuous_cd_mode != Physics2DServer::CCD_MODE_DISABLED)
+ new_transform = get_transform();
//_update_inertia_tensor();
}
-
-
void Body2DSW::wakeup_neighbours() {
+ for (Map<Constraint2DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
-
- for(Map<Constraint2DSW*,int>::Element *E=constraint_map.front();E;E=E->next()) {
-
- const Constraint2DSW *c=E->key();
+ const Constraint2DSW *c = E->key();
Body2DSW **n = c->get_body_ptr();
- int bc=c->get_body_count();
+ int bc = c->get_body_count();
- for(int i=0;i<bc;i++) {
+ for (int i = 0; i < bc; i++) {
- if (i==E->get())
+ if (i == E->get())
continue;
Body2DSW *b = n[i];
- if (b->mode!=Physics2DServer::BODY_MODE_RIGID)
+ if (b->mode != Physics2DServer::BODY_MODE_RIGID)
continue;
if (!b->is_active())
@@ -611,116 +586,103 @@ void Body2DSW::wakeup_neighbours() {
void Body2DSW::call_queries() {
-
if (fi_callback) {
Physics2DDirectBodyStateSW *dbs = Physics2DDirectBodyStateSW::singleton;
- dbs->body=this;
-
- Variant v=dbs;
- const Variant *vp[2]={&v,&fi_callback->callback_udata};
+ dbs->body = this;
+ Variant v = dbs;
+ const Variant *vp[2] = { &v, &fi_callback->callback_udata };
Object *obj = ObjectDB::get_instance(fi_callback->id);
if (!obj) {
- set_force_integration_callback(0,StringName());
+ set_force_integration_callback(0, StringName());
} else {
Variant::CallError ce;
if (fi_callback->callback_udata.get_type()) {
- obj->call(fi_callback->method,vp,2,ce);
+ obj->call(fi_callback->method, vp, 2, ce);
} else {
- obj->call(fi_callback->method,vp,1,ce);
+ obj->call(fi_callback->method, vp, 1, ce);
}
}
-
-
}
-
}
+bool Body2DSW::sleep_test(real_t p_step) {
-bool Body2DSW::sleep_test(real_t p_step) {
-
- if (mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
return true; //
- else if (mode==Physics2DServer::BODY_MODE_CHARACTER)
+ else if (mode == Physics2DServer::BODY_MODE_CHARACTER)
return !active; // characters and kinematic bodies don't sleep unless asked to sleep
else if (!can_sleep)
return false;
+ if (Math::abs(angular_velocity) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
-
-
- if (Math::abs(angular_velocity)<get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold()*get_space()->get_body_linear_velocity_sleep_treshold()) {
-
- still_time+=p_step;
+ still_time += p_step;
return still_time > get_space()->get_body_time_to_sleep();
} else {
- still_time=0; //maybe this should be set to 0 on set_active?
+ still_time = 0; //maybe this should be set to 0 on set_active?
return false;
}
}
-
-void Body2DSW::set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata) {
+void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
- fi_callback=NULL;
+ fi_callback = NULL;
}
+ if (p_id != 0) {
- if (p_id!=0) {
-
- fi_callback=memnew(ForceIntegrationCallback);
- fi_callback->id=p_id;
- fi_callback->method=p_method;
- fi_callback->callback_udata=p_udata;
+ fi_callback = memnew(ForceIntegrationCallback);
+ fi_callback->id = p_id;
+ fi_callback->method = p_method;
+ fi_callback->callback_udata = p_udata;
}
-
}
-Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
-
-
- mode=Physics2DServer::BODY_MODE_RIGID;
- active=true;
- angular_velocity=0;
- biased_angular_velocity=0;
- mass=1;
- user_inertia=false;
- _inv_inertia=0;
- _inv_mass=1;
- bounce=0;
- friction=1;
- omit_force_integration=false;
- applied_torque=0;
- island_step=0;
- island_next=NULL;
- island_list_next=NULL;
+Body2DSW::Body2DSW()
+ : CollisionObject2DSW(TYPE_BODY), active_list(this), inertia_update_list(this), direct_state_query_list(this) {
+
+ mode = Physics2DServer::BODY_MODE_RIGID;
+ active = true;
+ angular_velocity = 0;
+ biased_angular_velocity = 0;
+ mass = 1;
+ user_inertia = false;
+ _inv_inertia = 0;
+ _inv_mass = 1;
+ bounce = 0;
+ friction = 1;
+ omit_force_integration = false;
+ applied_torque = 0;
+ island_step = 0;
+ island_next = NULL;
+ island_list_next = NULL;
_set_static(false);
- first_time_kinematic=false;
- linear_damp=-1;
- angular_damp=-1;
- area_angular_damp=0;
- area_linear_damp=0;
- contact_count=0;
- gravity_scale=1.0;
- using_one_way_cache=false;
- one_way_collision_max_depth=0.1;
- first_integration=false;
-
- still_time=0;
- continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
- can_sleep=false;
- fi_callback=NULL;
-
+ first_time_kinematic = false;
+ linear_damp = -1;
+ angular_damp = -1;
+ area_angular_damp = 0;
+ area_linear_damp = 0;
+ contact_count = 0;
+ gravity_scale = 1.0;
+ using_one_way_cache = false;
+ one_way_collision_max_depth = 0.1;
+ first_integration = false;
+
+ still_time = 0;
+ continuous_cd_mode = Physics2DServer::CCD_MODE_DISABLED;
+ can_sleep = false;
+ fi_callback = NULL;
}
Body2DSW::~Body2DSW() {
@@ -729,17 +691,16 @@ Body2DSW::~Body2DSW() {
memdelete(fi_callback);
}
-Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton=NULL;
+Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton = NULL;
-Physics2DDirectSpaceState* Physics2DDirectBodyStateSW::get_space_state() {
+Physics2DDirectSpaceState *Physics2DDirectBodyStateSW::get_space_state() {
return body->get_space()->get_direct_state();
}
-
Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant());
if (!Physics2DServerSW::singletonsw->body_owner.owns(body->contacts[p_contact_idx].collider)) {
@@ -748,11 +709,10 @@ Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_co
Body2DSW *other = Physics2DServerSW::singletonsw->body_owner.get(body->contacts[p_contact_idx].collider);
int sidx = body->contacts[p_contact_idx].collider_shape;
- if (sidx<0 || sidx>=other->get_shape_count()) {
+ if (sidx < 0 || sidx >= other->get_shape_count()) {
return Variant();
}
-
return other->get_shape_metadata(sidx);
}
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 3fb01959a9..7e4fef8df3 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -29,16 +29,14 @@
#ifndef BODY_2D_SW_H
#define BODY_2D_SW_H
+#include "area_2d_sw.h"
#include "collision_object_2d_sw.h"
#include "vset.h"
-#include "area_2d_sw.h"
class Constraint2DSW;
-
class Body2DSW : public CollisionObject2DSW {
-
Physics2DServer::BodyMode mode;
Vector2 biased_linear_velocity;
@@ -71,7 +69,6 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 one_way_collision_direction;
real_t one_way_collision_max_depth;
-
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
SelfList<Body2DSW> direct_state_query_list;
@@ -88,25 +85,25 @@ class Body2DSW : public CollisionObject2DSW {
virtual void _shapes_changed();
Transform2D new_transform;
-
- Map<Constraint2DSW*,int> constraint_map;
+ Map<Constraint2DSW *, int> constraint_map;
struct AreaCMP {
Area2DSW *area;
int refCount;
- _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
- _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
+ _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
+ _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
- _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area; refCount=1;}
+ _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) {
+ area = p_area;
+ refCount = 1;
+ }
};
-
Vector<AreaCMP> areas;
struct Contact {
-
Vector2 local_pos;
Vector2 local_normal;
real_t depth;
@@ -130,24 +127,20 @@ class Body2DSW : public CollisionObject2DSW {
ForceIntegrationCallback *fi_callback;
-
uint64_t island_step;
Body2DSW *island_next;
Body2DSW *island_list_next;
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
-friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
+ friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
public:
-
-
- void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant());
-
+ void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount += 1;
} else {
areas.ordered_insert(AreaCMP(p_area));
@@ -156,62 +149,64 @@ public:
_FORCE_INLINE_ void remove_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
- if( index > -1 ) {
+ if (index > -1) {
areas[index].refCount -= 1;
- if( areas[index].refCount < 1 )
+ if (areas[index].refCount < 1)
areas.remove(index);
}
}
- _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
+ _FORCE_INLINE_ void set_max_contacts_reported(int p_size) {
+ contacts.resize(p_size);
+ contact_count = 0;
+ if (mode == Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);
+ }
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); }
- _FORCE_INLINE_ void add_contact(const Vector2& p_local_pos,const Vector2& p_local_normal, real_t p_depth, int p_local_shape, const Vector2& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector2& p_collider_velocity_at_pos);
+ _FORCE_INLINE_ void add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos);
-
- _FORCE_INLINE_ void add_exception(const RID& p_exception) { exceptions.insert(p_exception);}
- _FORCE_INLINE_ void remove_exception(const RID& p_exception) { exceptions.erase(p_exception);}
- _FORCE_INLINE_ bool has_exception(const RID& p_exception) const { return exceptions.has(p_exception);}
- _FORCE_INLINE_ const VSet<RID>& get_exceptions() const { return exceptions;}
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Body2DSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Body2DSW* p_next) { island_next=p_next; }
+ _FORCE_INLINE_ Body2DSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(Body2DSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ Body2DSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Body2DSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ Body2DSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(Body2DSW *p_next) { island_list_next = p_next; }
- _FORCE_INLINE_ void add_constraint(Constraint2DSW* p_constraint, int p_pos) { constraint_map[p_constraint]=p_pos; }
- _FORCE_INLINE_ void remove_constraint(Constraint2DSW* p_constraint) { constraint_map.erase(p_constraint); }
- const Map<Constraint2DSW*,int>& get_constraint_map() const { return constraint_map; }
+ _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
+ _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraint_map.erase(p_constraint); }
+ const Map<Constraint2DSW *, int> &get_constraint_map() const { return constraint_map; }
- _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration=p_omit_force_integration; }
+ _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; }
_FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; }
- _FORCE_INLINE_ void set_linear_velocity(const Vector2& p_velocity) {linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_linear_velocity(const Vector2 &p_velocity) { linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_linear_velocity() const { return linear_velocity; }
- _FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_angular_velocity() const { return angular_velocity; }
- _FORCE_INLINE_ void set_biased_linear_velocity(const Vector2& p_velocity) {biased_linear_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_biased_linear_velocity(const Vector2 &p_velocity) { biased_linear_velocity = p_velocity; }
_FORCE_INLINE_ Vector2 get_biased_linear_velocity() const { return biased_linear_velocity; }
- _FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity=p_velocity; }
+ _FORCE_INLINE_ void set_biased_angular_velocity(real_t p_velocity) { biased_angular_velocity = p_velocity; }
_FORCE_INLINE_ real_t get_biased_angular_velocity() const { return biased_angular_velocity; }
-
- _FORCE_INLINE_ void apply_impulse(const Vector2& p_offset, const Vector2& p_impulse) {
+ _FORCE_INLINE_ void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
linear_velocity += p_impulse * _inv_mass;
angular_velocity += _inv_inertia * p_offset.cross(p_impulse);
}
- _FORCE_INLINE_ void apply_bias_impulse(const Vector2& p_pos, const Vector2& p_j) {
+ _FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_pos, const Vector2 &p_j) {
biased_linear_velocity += p_j * _inv_mass;
biased_angular_velocity += _inv_inertia * p_pos.cross(p_j);
@@ -221,45 +216,42 @@ public:
_FORCE_INLINE_ bool is_active() const { return active; }
_FORCE_INLINE_ void wakeup() {
- if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ if ((!get_space()) || mode == Physics2DServer::BODY_MODE_STATIC || mode == Physics2DServer::BODY_MODE_KINEMATIC)
return;
set_active(true);
}
-
-
-
void set_param(Physics2DServer::BodyParameter p_param, real_t);
real_t get_param(Physics2DServer::BodyParameter p_param) const;
void set_mode(Physics2DServer::BodyMode p_mode);
Physics2DServer::BodyMode get_mode() const;
- void set_state(Physics2DServer::BodyState p_state, const Variant& p_variant);
+ void set_state(Physics2DServer::BodyState p_state, const Variant &p_variant);
Variant get_state(Physics2DServer::BodyState p_state) const;
- void set_applied_force(const Vector2& p_force) { applied_force=p_force; }
+ void set_applied_force(const Vector2 &p_force) { applied_force = p_force; }
Vector2 get_applied_force() const { return applied_force; }
- void set_applied_torque(real_t p_torque) { applied_torque=p_torque; }
+ void set_applied_torque(real_t p_torque) { applied_torque = p_torque; }
real_t get_applied_torque() const { return applied_torque; }
- _FORCE_INLINE_ void add_force(const Vector2& p_force, const Vector2& p_offset) {
+ _FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_offset) {
applied_force += p_force;
applied_torque += p_offset.cross(p_force);
}
- _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
+ _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_one_way_collision_direction(const Vector2& p_dir) {
- one_way_collision_direction=p_dir;
- using_one_way_cache=one_way_collision_direction!=Vector2();
+ void set_one_way_collision_direction(const Vector2 &p_dir) {
+ one_way_collision_direction = p_dir;
+ using_one_way_cache = one_way_collision_direction != Vector2();
}
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
- void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth=p_depth; }
+ void set_one_way_collision_max_depth(real_t p_depth) { one_way_collision_max_depth = p_depth; }
real_t get_one_way_collision_max_depth() const { return one_way_collision_max_depth; }
_FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; }
@@ -276,16 +268,15 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
-
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
_FORCE_INLINE_ Vector2 get_motion() const {
- if (mode>Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (mode > Physics2DServer::BODY_MODE_KINEMATIC) {
return new_transform.get_origin() - get_transform().get_origin();
- } else if (mode==Physics2DServer::BODY_MODE_KINEMATIC) {
- return get_transform().get_origin() -new_transform.get_origin(); //kinematic simulates forward
+ } else if (mode == Physics2DServer::BODY_MODE_KINEMATIC) {
+ return get_transform().get_origin() - new_transform.get_origin(); //kinematic simulates forward
}
return Vector2();
}
@@ -297,111 +288,127 @@ public:
Body2DSW();
~Body2DSW();
-
};
-
//add contact inline
-void Body2DSW::add_contact(const Vector2& p_local_pos,const Vector2& p_local_normal, real_t p_depth, int p_local_shape, const Vector2& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector2& p_collider_velocity_at_pos) {
+void Body2DSW::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos) {
- int c_max=contacts.size();
+ int c_max = contacts.size();
- if (c_max==0)
+ if (c_max == 0)
return;
Contact *c = &contacts[0];
+ int idx = -1;
- int idx=-1;
-
- if (contact_count<c_max) {
- idx=contact_count++;
+ if (contact_count < c_max) {
+ idx = contact_count++;
} else {
- real_t least_depth=1e20;
- int least_deep=-1;
- for(int i=0;i<c_max;i++) {
+ real_t least_depth = 1e20;
+ int least_deep = -1;
+ for (int i = 0; i < c_max; i++) {
- if (i==0 || c[i].depth<least_depth) {
- least_deep=i;
- least_depth=c[i].depth;
+ if (i == 0 || c[i].depth < least_depth) {
+ least_deep = i;
+ least_depth = c[i].depth;
}
}
- if (least_deep>=0 && least_depth<p_depth) {
+ if (least_deep >= 0 && least_depth < p_depth) {
- idx=least_deep;
+ idx = least_deep;
}
- if (idx==-1)
+ if (idx == -1)
return; //none least deepe than this
}
- c[idx].local_pos=p_local_pos;
- c[idx].local_normal=p_local_normal;
- c[idx].depth=p_depth;
- c[idx].local_shape=p_local_shape;
- c[idx].collider_pos=p_collider_pos;
- c[idx].collider_shape=p_collider_shape;
- c[idx].collider_instance_id=p_collider_instance_id;
- c[idx].collider=p_collider;
- c[idx].collider_velocity_at_pos=p_collider_velocity_at_pos;
-
+ c[idx].local_pos = p_local_pos;
+ c[idx].local_normal = p_local_normal;
+ c[idx].depth = p_depth;
+ c[idx].local_shape = p_local_shape;
+ c[idx].collider_pos = p_collider_pos;
+ c[idx].collider_shape = p_collider_shape;
+ c[idx].collider_instance_id = p_collider_instance_id;
+ c[idx].collider = p_collider;
+ c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
}
-
class Physics2DDirectBodyStateSW : public Physics2DDirectBodyState {
- GDCLASS( Physics2DDirectBodyStateSW, Physics2DDirectBodyState );
+ GDCLASS(Physics2DDirectBodyStateSW, Physics2DDirectBodyState);
public:
-
static Physics2DDirectBodyStateSW *singleton;
Body2DSW *body;
real_t step;
- virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
- virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
- virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
+ virtual Vector2 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area
+ virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area
+ virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area
- virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
- virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
+ virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass
+ virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space
- virtual void set_linear_velocity(const Vector2& p_velocity) { body->set_linear_velocity(p_velocity); }
- virtual Vector2 get_linear_velocity() const { return body->get_linear_velocity(); }
+ virtual void set_linear_velocity(const Vector2 &p_velocity) { body->set_linear_velocity(p_velocity); }
+ virtual Vector2 get_linear_velocity() const { return body->get_linear_velocity(); }
- virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
- virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
+ virtual void set_angular_velocity(real_t p_velocity) { body->set_angular_velocity(p_velocity); }
+ virtual real_t get_angular_velocity() const { return body->get_angular_velocity(); }
- virtual void set_transform(const Transform2D& p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM,p_transform); }
- virtual Transform2D get_transform() const { return body->get_transform(); }
+ virtual void set_transform(const Transform2D &p_transform) { body->set_state(Physics2DServer::BODY_STATE_TRANSFORM, p_transform); }
+ virtual Transform2D get_transform() const { return body->get_transform(); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
- virtual bool is_sleeping() const { return !body->is_active(); }
+ virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual bool is_sleeping() const { return !body->is_active(); }
- virtual int get_contact_count() const { return body->contact_count; }
+ virtual int get_contact_count() const { return body->contact_count; }
virtual Vector2 get_contact_local_pos(int p_contact_idx) const {
- ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2());
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
return body->contacts[p_contact_idx].local_pos;
}
- virtual Vector2 get_contact_local_normal(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].local_normal; }
- virtual int get_contact_local_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,-1); return body->contacts[p_contact_idx].local_shape; }
+ virtual Vector2 get_contact_local_normal(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].local_normal;
+ }
+ virtual int get_contact_local_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1);
+ return body->contacts[p_contact_idx].local_shape;
+ }
- virtual RID get_contact_collider(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,RID()); return body->contacts[p_contact_idx].collider; }
- virtual Vector2 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_pos; }
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
- virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
+ virtual RID get_contact_collider(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, RID());
+ return body->contacts[p_contact_idx].collider;
+ }
+ virtual Vector2 get_contact_collider_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].collider_pos;
+ }
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_instance_id;
+ }
+ virtual int get_contact_collider_shape(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0);
+ return body->contacts[p_contact_idx].collider_shape;
+ }
virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const;
- virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
-
- virtual Physics2DDirectSpaceState* get_space_state();
+ virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].collider_velocity_at_pos;
+ }
+ virtual Physics2DDirectSpaceState *get_space_state();
virtual real_t get_step() const { return step; }
- Physics2DDirectBodyStateSW() { singleton=this; body=NULL; }
+ Physics2DDirectBodyStateSW() {
+ singleton = this;
+ body = NULL;
+ }
};
-
#endif // BODY_2D_SW_H
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index c05d61b658..ee94a7acec 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -30,54 +30,52 @@
#include "collision_solver_2d_sw.h"
#include "space_2d_sw.h"
-
#define POSITION_CORRECTION
#define ACCUMULATE_IMPULSES
-void BodyPair2DSW::_add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self) {
+void BodyPair2DSW::_add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self) {
BodyPair2DSW *self = (BodyPair2DSW *)p_self;
- self->_contact_added_callback(p_point_A,p_point_B);
-
+ self->_contact_added_callback(p_point_A, p_point_B);
}
-void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B) {
+void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) {
// check if we already have the contact
Vector2 local_A = A->get_inv_transform().basis_xform(p_point_A);
- Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B-offset_B);
+ Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B - offset_B);
int new_index = contact_count;
- ERR_FAIL_COND( new_index >= (MAX_CONTACTS+1) );
+ ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1));
Contact contact;
- contact.acc_normal_impulse=0;
- contact.acc_bias_impulse=0;
- contact.acc_tangent_impulse=0;
- contact.local_A=local_A;
- contact.local_B=local_B;
- contact.reused=true;
- contact.normal=(p_point_A-p_point_B).normalized();
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_tangent_impulse = 0;
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.reused = true;
+ contact.normal = (p_point_A - p_point_B).normalized();
// attempt to determine if the contact will be reused
real_t recycle_radius_2 = space->get_contact_recycle_radius() * space->get_contact_recycle_radius();
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
if (
- c.local_A.distance_squared_to( local_A ) < (recycle_radius_2) &&
- c.local_B.distance_squared_to( local_B ) < (recycle_radius_2) ) {
+ c.local_A.distance_squared_to(local_A) < (recycle_radius_2) &&
+ c.local_B.distance_squared_to(local_B) < (recycle_radius_2)) {
- contact.acc_normal_impulse=c.acc_normal_impulse;
- contact.acc_tangent_impulse=c.acc_tangent_impulse;
- contact.acc_bias_impulse=c.acc_bias_impulse;
- new_index=i;
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ new_index = i;
break;
}
}
@@ -88,44 +86,41 @@ void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector
// remove the contact with the minimum depth
- int least_deep=-1;
- real_t min_depth=1e10;
+ int least_deep = -1;
+ real_t min_depth = 1e10;
+ for (int i = 0; i <= contact_count; i++) {
- for (int i=0;i<=contact_count;i++) {
-
- Contact& c = (i==contact_count)?contact:contacts[i];
+ Contact &c = (i == contact_count) ? contact : contacts[i];
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
+ Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
-
+ real_t depth = axis.dot(c.normal);
- if (depth<min_depth) {
+ if (depth < min_depth) {
- min_depth=depth;
- least_deep=i;
+ min_depth = depth;
+ least_deep = i;
}
}
- ERR_FAIL_COND(least_deep==-1);
+ ERR_FAIL_COND(least_deep == -1);
if (least_deep < contact_count) { //replace the last deep contact by the new one
- contacts[least_deep]=contact;
+ contacts[least_deep] = contact;
}
return;
}
- contacts[new_index]=contact;
+ contacts[new_index] = contact;
- if (new_index==contact_count) {
+ if (new_index == contact_count) {
contact_count++;
}
-
}
void BodyPair2DSW::_validate_contacts() {
@@ -133,39 +128,35 @@ void BodyPair2DSW::_validate_contacts() {
//make sure to erase contacts that are no longer valid
real_t max_separation = space->get_contact_max_separation();
- real_t max_separation2 = max_separation*max_separation;
+ real_t max_separation2 = max_separation * max_separation;
- for (int i=0;i<contact_count;i++) {
+ for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
- bool erase=false;
- if (c.reused==false) {
+ bool erase = false;
+ if (c.reused == false) {
//was left behind in previous frame
- erase=true;
+ erase = true;
} else {
- c.reused=false;
+ c.reused = false;
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
+ Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
- real_t depth = axis.dot( c.normal );
-
-
+ real_t depth = axis.dot(c.normal);
if (depth < -max_separation || (global_B + c.normal * depth - global_A).length_squared() > max_separation2) {
- erase=true;
+ erase = true;
}
}
if (erase) {
// contact no longer needed, remove
-
- if ((i+1) < contact_count) {
+ if ((i + 1) < contact_count) {
// swap with the last one
- SWAP( contacts[i], contacts[ contact_count-1 ] );
-
+ SWAP(contacts[i], contacts[contact_count - 1]);
}
i--;
@@ -174,21 +165,18 @@ void BodyPair2DSW::_validate_contacts() {
}
}
+bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result) {
-bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result) {
-
-
-
- Vector2 motion = p_A->get_linear_velocity()*p_step;
+ Vector2 motion = p_A->get_linear_velocity() * p_step;
real_t mlen = motion.length();
- if (mlen<CMP_EPSILON)
+ if (mlen < CMP_EPSILON)
return false;
Vector2 mnormal = motion / mlen;
- real_t min,max;
- p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max);
- bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
+ real_t min, max;
+ p_A->get_shape(p_shape_A)->project_rangev(mnormal, p_xform_A, min, max);
+ bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction
if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
return false;
@@ -198,22 +186,21 @@ bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Tr
//support is the worst case collision point, so real collision happened before
int a;
Vector2 s[2];
- p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(),s,a);
+ p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(), s, a);
Vector2 from = p_xform_A.xform(s[0]);
Vector2 to = from + motion;
Transform2D from_inv = p_xform_B.affine_inverse();
- Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
+ Vector2 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box
Vector2 local_to = from_inv.xform(to);
- Vector2 rpos,rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm))
+ Vector2 rpos, rnorm;
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm))
return false;
//ray hit something
-
Vector2 hitpos = p_xform_B.xform(rpos);
Vector2 contact_A = to;
@@ -222,20 +209,18 @@ bool BodyPair2DSW::_test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Tr
//create a contact
if (p_swap_result)
- _contact_added_callback(contact_B,contact_A);
+ _contact_added_callback(contact_B, contact_A);
else
- _contact_added_callback(contact_A,contact_B);
-
+ _contact_added_callback(contact_A, contact_B);
return true;
}
bool BodyPair2DSW::setup(real_t p_step) {
-
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
- collided=false;
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ collided = false;
return false;
}
@@ -249,44 +234,43 @@ bool BodyPair2DSW::setup(real_t p_step) {
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
- xform_Bu.elements[2]-=A->get_transform().get_origin();
+ xform_Bu.elements[2] -= A->get_transform().get_origin();
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
- Shape2DSW *shape_A_ptr=A->get_shape(shape_A);
- Shape2DSW *shape_B_ptr=B->get_shape(shape_B);
+ Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
+ Shape2DSW *shape_B_ptr = B->get_shape(shape_B);
- Vector2 motion_A,motion_B;
+ Vector2 motion_A, motion_B;
- if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
- motion_A=A->get_motion();
+ if (A->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_SHAPE) {
+ motion_A = A->get_motion();
}
- if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
- motion_B=B->get_motion();
+ if (B->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_SHAPE) {
+ motion_B = B->get_motion();
}
//faster to set than to check..
//bool prev_collided=collided;
- collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
+ collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis);
if (!collided) {
//test ccd (currently just a raycast)
- if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
- if (_test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B))
- collided=true;
+ if (A->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode() > Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B))
+ collided = true;
}
- if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
- if (_test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A,true))
- collided=true;
+ if (B->get_continuous_collision_detection_mode() == Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode() > Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true))
+ collided = true;
}
if (!collided) {
- oneway_disabled=false;
+ oneway_disabled = false;
return false;
}
-
}
if (oneway_disabled)
@@ -297,45 +281,45 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (A->is_using_one_way_collision()) {
Vector2 direction = A->get_one_way_collision_direction();
- bool valid=false;
- if (B->get_linear_velocity().dot(direction)>=0){
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
+ bool valid = false;
+ if (B->get_linear_velocity().dot(direction) >= 0) {
+ for (int i = 0; i < contact_count; i++) {
+ Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction)<0)
+ if (c.normal.dot(direction) < 0)
continue;
- valid=true;
+ valid = true;
break;
}
}
if (!valid) {
- collided=false;
- oneway_disabled=true;
+ collided = false;
+ oneway_disabled = true;
return false;
}
}
if (B->is_using_one_way_collision()) {
Vector2 direction = B->get_one_way_collision_direction();
- bool valid=false;
- if (A->get_linear_velocity().dot(direction)>=0){
- for(int i=0;i<contact_count;i++) {
- Contact& c = contacts[i];
+ bool valid = false;
+ if (A->get_linear_velocity().dot(direction) >= 0) {
+ for (int i = 0; i < contact_count; i++) {
+ Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction)<0)
+ if (c.normal.dot(direction) < 0)
continue;
- valid=true;
+ valid = true;
break;
}
}
if (!valid) {
- collided=false;
- oneway_disabled=true;
+ collided = false;
+ oneway_disabled = true;
return false;
}
}
@@ -346,72 +330,69 @@ bool BodyPair2DSW::setup(real_t p_step) {
real_t bias = 0.3;
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
- if (shape_A_ptr->get_custom_bias()==0)
- bias=shape_B_ptr->get_custom_bias();
- else if (shape_B_ptr->get_custom_bias()==0)
- bias=shape_A_ptr->get_custom_bias();
+ if (shape_A_ptr->get_custom_bias() == 0)
+ bias = shape_B_ptr->get_custom_bias();
+ else if (shape_B_ptr->get_custom_bias() == 0)
+ bias = shape_A_ptr->get_custom_bias();
else
- bias=(shape_B_ptr->get_custom_bias()+shape_A_ptr->get_custom_bias())*0.5;
+ bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5;
}
+ cc = 0;
- cc=0;
-
-
- real_t inv_dt = 1.0/p_step;
+ real_t inv_dt = 1.0 / p_step;
- bool do_process=false;
+ bool do_process = false;
for (int i = 0; i < contact_count; i++) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
Vector2 global_A = xform_Au.xform(c.local_A);
Vector2 global_B = xform_Bu.xform(c.local_B);
real_t depth = c.normal.dot(global_A - global_B);
- if (depth<=0 || !c.reused) {
- c.active=false;
+ if (depth <= 0 || !c.reused) {
+ c.active = false;
continue;
}
- c.active=true;
+ c.active = true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
- space->add_debug_contact(global_A+offset_A);
- space->add_debug_contact(global_B+offset_A);
+ space->add_debug_contact(global_A + offset_A);
+ space->add_debug_contact(global_B + offset_A);
}
#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();
c.rA = global_A;
- c.rB = global_B-offset_B;
+ c.rB = global_B - offset_B;
if (gather_A | gather_B) {
//Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
- global_A+=offset_A;
- global_B+=offset_A;
+ global_A += offset_A;
+ global_B += offset_A;
if (gather_A) {
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
- A->add_contact(global_A,-c.normal,depth,shape_A,global_B,shape_B,B->get_instance_id(),B->get_self(),crB+B->get_linear_velocity());
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
}
if (gather_B) {
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- B->add_contact(global_B,c.normal,depth,shape_B,global_A,shape_A,A->get_instance_id(),A->get_self(),crA+A->get_linear_velocity());
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
}
}
- if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC)) {
- c.active=false;
- collided=false;
+ if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode() <= Physics2DServer::BODY_MODE_KINEMATIC)) {
+ c.active = false;
+ collided = false;
continue;
-
}
// Precompute normal mass, tangent mass, and bias.
@@ -426,39 +407,33 @@ bool BodyPair2DSW::setup(real_t p_step) {
real_t rtB = c.rB.dot(tangent);
real_t kTangent = A->get_inv_mass() + B->get_inv_mass();
kTangent += A->get_inv_inertia() * (c.rA.dot(c.rA) - rtA * rtA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rtB * rtB);
- c.mass_tangent = 1.0f / kTangent;
-
-
+ c.mass_tangent = 1.0f / kTangent;
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
- c.depth=depth;
- //c.acc_bias_impulse=0;
-
+ c.depth = depth;
+//c.acc_bias_impulse=0;
#ifdef ACCUMULATE_IMPULSES
{
// Apply normal + friction impulse
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
-
- A->apply_impulse(c.rA,-P);
+ A->apply_impulse(c.rA, -P);
B->apply_impulse(c.rB, P);
}
#endif
-
- c.bounce=MAX(A->get_bounce(),B->get_bounce());
+ c.bounce = MAX(A->get_bounce(), B->get_bounce());
if (c.bounce) {
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
c.bounce = c.bounce * dv.dot(c.normal);
}
- do_process=true;
-
+ do_process = true;
}
return do_process;
@@ -471,81 +446,71 @@ void BodyPair2DSW::solve(real_t p_step) {
for (int i = 0; i < contact_count; ++i) {
- Contact& c = contacts[i];
+ Contact &c = contacts[i];
cc++;
if (!c.active)
continue;
-
// Relative velocity at contact
- Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
- Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
- Vector2 crbA( -A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x );
- Vector2 crbB( -B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x );
+ Vector2 crbA(-A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x);
+ Vector2 crbB(-B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x);
Vector2 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
-
real_t vn = dv.dot(c.normal);
real_t vbn = dbv.dot(c.normal);
Vector2 tangent = c.normal.tangent();
real_t vt = dv.dot(tangent);
-
- real_t jbn = (c.bias - vbn)*c.mass_normal;
+ real_t jbn = (c.bias - vbn) * c.mass_normal;
real_t jbnOld = c.acc_bias_impulse;
c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(c.rA,-jb);
+ A->apply_bias_impulse(c.rA, -jb);
B->apply_bias_impulse(c.rB, jb);
- real_t jn = -(c.bounce + vn)*c.mass_normal;
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
-
real_t friction = A->get_friction() * B->get_friction();
- real_t jtMax = friction*c.acc_normal_impulse;
- real_t jt = -vt*c.mass_tangent;
+ real_t jtMax = friction * c.acc_normal_impulse;
+ real_t jt = -vt * c.mass_tangent;
real_t jtOld = c.acc_tangent_impulse;
c.acc_tangent_impulse = CLAMP(jtOld + jt, -jtMax, jtMax);
- Vector2 j =c.normal * (c.acc_normal_impulse - jnOld) + tangent * ( c.acc_tangent_impulse - jtOld );
+ Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
- A->apply_impulse(c.rA,-j);
+ A->apply_impulse(c.rA, -j);
B->apply_impulse(c.rB, j);
-
-
}
}
-
-BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B) : Constraint2DSW(_arr,2) {
-
- A=p_A;
- B=p_B;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- space=A->get_space();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
- contact_count=0;
- collided=false;
- oneway_disabled=false;
-
+BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B)
+ : Constraint2DSW(_arr, 2) {
+
+ A = p_A;
+ B = p_B;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ space = A->get_space();
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
+ contact_count = 0;
+ collided = false;
+ oneway_disabled = false;
}
-
BodyPair2DSW::~BodyPair2DSW() {
-
A->remove_constraint(this);
B->remove_constraint(this);
-
}
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 7a4771782a..023c182c31 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -35,7 +35,7 @@
class BodyPair2DSW : public Constraint2DSW {
enum {
- MAX_CONTACTS=2
+ MAX_CONTACTS = 2
};
union {
struct {
@@ -56,18 +56,17 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 position;
Vector2 normal;
Vector2 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
real_t mass_normal, mass_tangent;
real_t bias;
real_t depth;
bool active;
- Vector2 rA,rB;
+ Vector2 rA, rB;
bool reused;
real_t bounce;
-
};
Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@@ -79,20 +78,17 @@ class BodyPair2DSW : public Constraint2DSW {
bool oneway_disabled;
int cc;
-
- bool _test_ccd(real_t p_step,Body2DSW *p_A, int p_shape_A,const Transform2D& p_xform_A,Body2DSW *p_B, int p_shape_B,const Transform2D& p_xform_B,bool p_swap_result=false);
+ bool _test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
void _validate_contacts();
- static void _add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self);
- _FORCE_INLINE_ void _contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B);
+ static void _add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self);
+ _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
public:
-
bool setup(real_t p_step);
void solve(real_t p_step);
- BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B);
+ BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
~BodyPair2DSW();
-
};
#endif // BODY_PAIR_2D_SW_H
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index e1f6f4f92b..c282c0364e 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -30,94 +30,87 @@
BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
-
current++;
Element e;
- e.owner=p_object_;
- e._static=false;
- e.subindex=p_subindex;
+ e.owner = p_object_;
+ e._static = false;
+ e.subindex = p_subindex;
- element_map[current]=e;
+ element_map[current] = e;
return current;
}
-void BroadPhase2DBasic::move(ID p_id, const Rect2& p_aabb) {
+void BroadPhase2DBasic::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get().aabb=p_aabb;
-
+ E->get().aabb = p_aabb;
}
void BroadPhase2DBasic::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- E->get()._static=p_static;
-
+ E->get()._static = p_static;
}
void BroadPhase2DBasic::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
element_map.erase(E);
-
}
CollisionObject2DSW *BroadPhase2DBasic::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhase2DBasic::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhase2DBasic::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-int BroadPhase2DBasic::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DBasic::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb=E->get().aabb;
- if (aabb.intersects_segment(p_from,p_to)) {
+ const Rect2 aabb = E->get().aabb;
+ if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
return rc;
-
}
-int BroadPhase2DBasic::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DBasic::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc=0;
+ int rc = 0;
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb=E->get().aabb;
+ const Rect2 aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
- p_results[rc]=E->get().owner;
- p_result_indices[rc]=E->get().subindex;
+ p_results[rc] = E->get().owner;
+ p_result_indices[rc] = E->get().subindex;
rc++;
- if (rc>=p_max_results)
+ if (rc >= p_max_results)
break;
}
}
@@ -125,68 +118,63 @@ int BroadPhase2DBasic::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_res
return rc;
}
-void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_userdata=p_userdata;
- pair_callback=p_pair_callback;
+void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_userdata = p_userdata;
+ pair_callback = p_pair_callback;
}
-void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_pair_callback,void *p_userdata) {
-
- unpair_userdata=p_userdata;
- unpair_callback=p_pair_callback;
+void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_pair_callback, void *p_userdata) {
+ unpair_userdata = p_userdata;
+ unpair_callback = p_pair_callback;
}
void BroadPhase2DBasic::update() {
// recompute pairs
- for(Map<ID,Element>::Element *I=element_map.front();I;I=I->next()) {
+ for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for(Map<ID,Element>::Element *J=I->next();J;J=J->next()) {
+ for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A=&I->get();
- Element *elem_B=&J->get();
+ Element *elem_A = &I->get();
+ Element *elem_B = &J->get();
if (elem_A->owner == elem_B->owner)
continue;
+ bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
- bool pair_ok=elem_A->aabb.intersects( elem_B->aabb ) && (!elem_A->_static || !elem_B->_static );
+ PairKey key(I->key(), J->key());
- PairKey key(I->key(),J->key());
-
- Map<PairKey,void*>::Element *E=pair_map.find(key);
+ Map<PairKey, void *>::Element *E = pair_map.find(key);
if (!pair_ok && E) {
if (unpair_callback)
- unpair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,E->get(),unpair_userdata);
+ unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
pair_map.erase(key);
}
if (pair_ok && !E) {
- void *data=NULL;
+ void *data = NULL;
if (pair_callback)
- data=pair_callback(elem_A->owner,elem_A->subindex,elem_B->owner,elem_B->subindex,unpair_userdata);
- pair_map.insert(key,data);
+ data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ pair_map.insert(key, data);
}
}
}
-
}
BroadPhase2DSW *BroadPhase2DBasic::_create() {
- return memnew( BroadPhase2DBasic );
+ return memnew(BroadPhase2DBasic);
}
BroadPhase2DBasic::BroadPhase2DBasic() {
- current=1;
- unpair_callback=NULL;
- unpair_userdata=NULL;
- pair_callback=NULL;
- pair_userdata=NULL;
-
+ current = 1;
+ unpair_callback = NULL;
+ unpair_userdata = NULL;
+ pair_callback = NULL;
+ pair_userdata = NULL;
}
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index 82e91118ce..7c5d799f9a 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -29,8 +29,8 @@
#ifndef BROAD_PHASE_2D_BASIC_H
#define BROAD_PHASE_2D_BASIC_H
-#include "space_2d_sw.h"
#include "map.h"
+#include "space_2d_sw.h"
class BroadPhase2DBasic : public BroadPhase2DSW {
struct Element {
@@ -41,8 +41,7 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
int subindex;
};
-
- Map<ID,Element> element_map;
+ Map<ID, Element> element_map;
ID current;
@@ -56,17 +55,23 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
- Map<PairKey,void*> pair_map;
-
+ Map<PairKey, void *> pair_map;
PairCallback pair_callback;
void *pair_userdata;
@@ -74,10 +79,9 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
void *unpair_userdata;
public:
-
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect2& p_aabb);
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -85,11 +89,11 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 06eead64cd..74c01e1220 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -31,110 +31,100 @@
#define LARGE_ELEMENT_FI 1.01239812
-void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element* p_with) {
+void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
+ Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(p_elem->_static && p_with->_static);
if (!E) {
- PairData *pd = memnew( PairData );
- p_elem->paired[p_with]=pd;
- p_with->paired[p_elem]=pd;
+ PairData *pd = memnew(PairData);
+ p_elem->paired[p_with] = pd;
+ p_with->paired[p_elem] = pd;
} else {
E->get()->rc++;
}
-
}
-void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element* p_with) {
+void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
- Map<Element*,PairData*>::Element *E=p_elem->paired.find(p_with);
+ Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
ERR_FAIL_COND(!E); //this should really be paired..
E->get()->rc--;
- if (E->get()->rc==0) {
+ if (E->get()->rc == 0) {
if (E->get()->colliding) {
//uncollide
if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,p_with->owner,p_with->subindex,E->get()->ud,unpair_userdata);
+ unpair_callback(p_elem->owner, p_elem->subindex, p_with->owner, p_with->subindex, E->get()->ud, unpair_userdata);
}
-
-
}
memdelete(E->get());
p_elem->paired.erase(E);
p_with->paired.erase(p_elem);
}
-
-
}
void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
+ for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- bool pairing = p_elem->aabb.intersects( E->key()->aabb );
+ bool pairing = p_elem->aabb.intersects(E->key()->aabb);
- if (pairing!=E->get()->colliding) {
+ if (pairing != E->get()->colliding) {
if (pairing) {
if (pair_callback) {
- E->get()->ud=pair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,pair_userdata);
+ E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
}
} else {
if (unpair_callback) {
- unpair_callback(p_elem->owner,p_elem->subindex,E->key()->owner,E->key()->subindex,E->get()->ud,unpair_userdata);
+ unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
}
-
}
- E->get()->colliding=pairing;
+ E->get()->colliding = pairing;
}
}
}
-void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
-
-
+void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
- Vector2 sz = (p_rect.size/cell_size*LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
- if (sz.width*sz.height > large_object_min_surface) {
+ Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
+ if (sz.width * sz.height > large_object_min_surface) {
//large object, do not use grid, must check against all elements
- for (Map<ID,Element>::Element *E=element_map.front();E;E=E->next()) {
- if (E->key()==p_elem->self)
+ for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
+ if (E->key() == p_elem->self)
continue; // do not pair against itself
if (E->get().owner == p_elem->owner)
continue;
if (E->get()._static && p_static)
continue;
- _pair_attempt(p_elem,&E->get());
+ _pair_attempt(p_elem, &E->get());
}
-
large_elements[p_elem].inc();
return;
}
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
-
- for(int i=from.x;i<=to.x;i++) {
+ Point2i from = (p_rect.pos / cell_size).floor();
+ Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
PosKey pk;
- pk.x=i;
- pk.y=j;
+ pk.x = i;
+ pk.y = j;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -145,102 +135,94 @@ void BroadPhase2DHashGrid::_enter_grid( Element* p_elem, const Rect2& p_rect,boo
break;
}
- pb=pb->next;
+ pb = pb->next;
}
-
- bool entered=false;
+ bool entered = false;
if (!pb) {
//does not exist, create!
- pb = memnew( PosBin );
- pb->key=pk;
- pb->next=hash_table[idx];
- hash_table[idx]=pb;
+ pb = memnew(PosBin);
+ pb->key = pk;
+ pb->next = hash_table[idx];
+ hash_table[idx] = pb;
}
-
-
if (p_static) {
- if (pb->static_object_set[p_elem].inc()==1) {
- entered=true;
+ if (pb->static_object_set[p_elem].inc() == 1) {
+ entered = true;
}
} else {
- if (pb->object_set[p_elem].inc()==1) {
+ if (pb->object_set[p_elem].inc() == 1) {
- entered=true;
+ entered = true;
}
}
if (entered) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _pair_attempt(p_elem,E->key());
+ _pair_attempt(p_elem, E->key());
}
if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _pair_attempt(p_elem,E->key());
+ _pair_attempt(p_elem, E->key());
}
}
}
-
}
-
}
//pair separatedly with large elements
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key()==p_elem)
+ if (E->key() == p_elem)
continue; // do not pair against itself
if (E->key()->owner == p_elem->owner)
continue;
if (E->key()->_static && p_static)
continue;
- _pair_attempt(E->key(),p_elem);
+ _pair_attempt(E->key(), p_elem);
}
-
}
+void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
-void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool p_static) {
-
- Vector2 sz = (p_rect.size/cell_size*LARGE_ELEMENT_FI);
- if (sz.width*sz.height > large_object_min_surface) {
+ Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI);
+ if (sz.width * sz.height > large_object_min_surface) {
//unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
- for (Map<Element*,PairData*>::Element *E=p_elem->paired.front();E;E=E->next()) {
+ for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
- if (large_elements[p_elem].dec()==0) {
+ if (large_elements[p_elem].dec() == 0) {
large_elements.erase(p_elem);
}
return;
}
+ Point2i from = (p_rect.pos / cell_size).floor();
+ Point2i to = ((p_rect.pos + p_rect.size) / cell_size).floor();
- Point2i from = (p_rect.pos/cell_size).floor();
- Point2i to = ((p_rect.pos+p_rect.size)/cell_size).floor();
-
- for(int i=from.x;i<=to.x;i++) {
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
PosKey pk;
- pk.x=i;
- pk.y=j;
+ pk.x = i;
+ pk.y = j;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -251,82 +233,75 @@ void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool
break;
}
- pb=pb->next;
+ pb = pb->next;
}
ERR_CONTINUE(!pb); //should exist!!
- bool exited=false;
-
+ bool exited = false;
if (p_static) {
- if (pb->static_object_set[p_elem].dec()==0) {
+ if (pb->static_object_set[p_elem].dec() == 0) {
pb->static_object_set.erase(p_elem);
- exited=true;
-
+ exited = true;
}
} else {
- if (pb->object_set[p_elem].dec()==0) {
+ if (pb->object_set[p_elem].dec() == 0) {
pb->object_set.erase(p_elem);
- exited=true;
-
+ exited = true;
}
}
if (exited) {
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _unpair_attempt(p_elem,E->key());
-
+ _unpair_attempt(p_elem, E->key());
}
if (!p_static) {
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner==p_elem->owner)
+ if (E->key()->owner == p_elem->owner)
continue;
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
}
}
if (pb->object_set.empty() && pb->static_object_set.empty()) {
- if (hash_table[idx]==pb) {
- hash_table[idx]=pb->next;
+ if (hash_table[idx] == pb) {
+ hash_table[idx] = pb->next;
} else {
PosBin *px = hash_table[idx];
while (px) {
- if (px->next==pb) {
- px->next=pb->next;
+ if (px->next == pb) {
+ px->next = pb->next;
break;
}
- px=px->next;
+ px = px->next;
}
ERR_CONTINUE(!px);
}
memdelete(pb);
-
}
}
-
}
-
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
- if (E->key()==p_elem)
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
+ if (E->key() == p_elem)
continue; // do not pair against itself
if (E->key()->owner == p_elem->owner)
continue;
@@ -334,121 +309,109 @@ void BroadPhase2DHashGrid::_exit_grid( Element* p_elem, const Rect2& p_rect,bool
continue;
//unpair from large elements
- _unpair_attempt(p_elem,E->key());
+ _unpair_attempt(p_elem, E->key());
}
-
-
}
-
BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
current++;
Element e;
- e.owner=p_object;
- e._static=false;
- e.subindex=p_subindex;
- e.self=current;
- e.pass=0;
+ e.owner = p_object;
+ e._static = false;
+ e.subindex = p_subindex;
+ e.self = current;
+ e.pass = 0;
- element_map[current]=e;
+ element_map[current] = e;
return current;
-
}
-void BroadPhase2DHashGrid::move(ID p_id, const Rect2& p_aabb) {
-
+void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (p_aabb==e.aabb)
+ if (p_aabb == e.aabb)
return;
+ if (p_aabb != Rect2()) {
- if (p_aabb!=Rect2()) {
-
- _enter_grid(&e,p_aabb,e._static);
+ _enter_grid(&e, p_aabb, e._static);
}
- if (e.aabb!=Rect2()) {
+ if (e.aabb != Rect2()) {
- _exit_grid(&e,e.aabb,e._static);
+ _exit_grid(&e, e.aabb, e._static);
}
- e.aabb=p_aabb;
+ e.aabb = p_aabb;
_check_motion(&e);
- e.aabb=p_aabb;
-
+ e.aabb = p_aabb;
}
void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (e._static==p_static)
+ if (e._static == p_static)
return;
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2())
+ _exit_grid(&e, e.aabb, e._static);
- e._static=p_static;
+ e._static = p_static;
- if (e.aabb!=Rect2()) {
- _enter_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2()) {
+ _enter_grid(&e, e.aabb, e._static);
_check_motion(&e);
}
-
}
void BroadPhase2DHashGrid::remove(ID p_id) {
- Map<ID,Element>::Element *E=element_map.find(p_id);
+ Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
- Element &e=E->get();
+ Element &e = E->get();
- if (e.aabb!=Rect2())
- _exit_grid(&e,e.aabb,e._static);
+ if (e.aabb != Rect2())
+ _exit_grid(&e, e.aabb, e._static);
element_map.erase(p_id);
-
}
CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,NULL);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, NULL);
return E->get().owner;
-
}
bool BroadPhase2DHashGrid::is_static(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,false);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, false);
return E->get()._static;
-
}
int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
- const Map<ID,Element>::Element *E=element_map.find(p_id);
- ERR_FAIL_COND_V(!E,-1);
+ const Map<ID, Element>::Element *E = element_map.find(p_id);
+ ERR_FAIL_COND_V(!E, -1);
return E->get().subindex;
}
-template<bool use_aabb,bool use_segment>
-void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index) {
-
+template <bool use_aabb, bool use_segment>
+void BroadPhase2DHashGrid::_cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index) {
PosKey pk;
- pk.x=p_cell.x;
- pk.y=p_cell.y;
+ pk.x = p_cell.x;
+ pk.y = p_cell.y;
uint32_t idx = pk.hash() % hash_table_size;
PosBin *pb = hash_table[idx];
@@ -459,190 +422,177 @@ void BroadPhase2DHashGrid::_cull(const Point2i p_cell,const Rect2& p_aabb,const
break;
}
- pb=pb->next;
+ pb = pb->next;
}
if (!pb)
return;
+ for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
-
- for(Map<Element*,RC>::Element *E=pb->object_set.front();E;E=E->next()) {
-
-
- if (index>=p_max_results)
+ if (index >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
+ if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
+ p_results[index] = E->key()->owner;
+ p_result_indices[index] = E->key()->subindex;
index++;
-
-
}
- for(Map<Element*,RC>::Element *E=pb->static_object_set.front();E;E=E->next()) {
-
+ for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (index>=p_max_results)
+ if (index >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
continue;
}
- if (use_segment && !E->key()->aabb.intersects_segment(p_from,p_to))
+ if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- E->key()->pass=pass;
- p_results[index]=E->key()->owner;
- p_result_indices[index]=E->key()->subindex;
+ E->key()->pass = pass;
+ p_results[index] = E->key()->owner;
+ p_result_indices[index] = E->key()->subindex;
index++;
-
}
}
-int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DHashGrid::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
pass++;
- Vector2 dir = (p_to-p_from);
- if (dir==Vector2())
+ Vector2 dir = (p_to - p_from);
+ if (dir == Vector2())
return 0;
//avoid divisions by zero
dir.normalize();
- if (dir.x==0.0)
- dir.x=0.000001;
- if (dir.y==0.0)
- dir.y=0.000001;
+ if (dir.x == 0.0)
+ dir.x = 0.000001;
+ if (dir.y == 0.0)
+ dir.y = 0.000001;
Vector2 delta = dir.abs();
- delta.x=cell_size/delta.x;
- delta.y=cell_size/delta.y;
+ delta.x = cell_size / delta.x;
+ delta.y = cell_size / delta.y;
- Point2i pos = (p_from/cell_size).floor();
- Point2i end = (p_to/cell_size).floor();
+ Point2i pos = (p_from / cell_size).floor();
+ Point2i end = (p_to / cell_size).floor();
- Point2i step = Vector2( SGN(dir.x), SGN(dir.y) );
+ Point2i step = Vector2(SGN(dir.x), SGN(dir.y));
Vector2 max;
- if (dir.x<0)
- max.x= (Math::floor((double)pos.x)*cell_size - p_from.x) / dir.x;
+ if (dir.x < 0)
+ max.x = (Math::floor((double)pos.x) * cell_size - p_from.x) / dir.x;
else
- max.x= (Math::floor((double)pos.x + 1)*cell_size - p_from.x) / dir.x;
+ max.x = (Math::floor((double)pos.x + 1) * cell_size - p_from.x) / dir.x;
- if (dir.y<0)
- max.y= (Math::floor((double)pos.y)*cell_size - p_from.y) / dir.y;
+ if (dir.y < 0)
+ max.y = (Math::floor((double)pos.y) * cell_size - p_from.y) / dir.y;
else
- max.y= (Math::floor((double)pos.y + 1)*cell_size - p_from.y) / dir.y;
+ max.y = (Math::floor((double)pos.y + 1) * cell_size - p_from.y) / dir.y;
- int cullcount=0;
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
+ int cullcount = 0;
+ _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
- bool reached_x=false;
- bool reached_y=false;
+ bool reached_x = false;
+ bool reached_y = false;
- while(true) {
+ while (true) {
if (max.x < max.y) {
- max.x+=delta.x;
- pos.x+=step.x;
+ max.x += delta.x;
+ pos.x += step.x;
} else {
- max.y+=delta.y;
- pos.y+=step.y;
-
+ max.y += delta.y;
+ pos.y += step.y;
}
- if (step.x>0) {
- if (pos.x>=end.x)
- reached_x=true;
- } else if (pos.x<=end.x) {
+ if (step.x > 0) {
+ if (pos.x >= end.x)
+ reached_x = true;
+ } else if (pos.x <= end.x) {
- reached_x=true;
+ reached_x = true;
}
- if (step.y>0) {
- if (pos.y>=end.y)
- reached_y=true;
- } else if (pos.y<=end.y) {
+ if (step.y > 0) {
+ if (pos.y >= end.y)
+ reached_y = true;
+ } else if (pos.y <= end.y) {
- reached_y=true;
+ reached_y = true;
}
- _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount);
+ _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
if (reached_x && reached_y)
break;
-
}
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount>=p_max_results)
+ if (cullcount >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
/*
if (use_aabb && !p_aabb.intersects(E->key()->aabb))
continue;
*/
- if (!E->key()->aabb.intersects_segment(p_from,p_to))
+ if (!E->key()->aabb.intersects_segment(p_from, p_to))
continue;
- p_results[cullcount]=E->key()->owner;
- p_result_indices[cullcount]=E->key()->subindex;
+ p_results[cullcount] = E->key()->owner;
+ p_result_indices[cullcount] = E->key()->subindex;
cullcount++;
-
-
}
return cullcount;
}
-
-int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices) {
+int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
pass++;
- Point2i from = (p_aabb.pos/cell_size).floor();
- Point2i to = ((p_aabb.pos+p_aabb.size)/cell_size).floor();
- int cullcount=0;
+ Point2i from = (p_aabb.pos / cell_size).floor();
+ Point2i to = ((p_aabb.pos + p_aabb.size) / cell_size).floor();
+ int cullcount = 0;
- for(int i=from.x;i<=to.x;i++) {
+ for (int i = from.x; i <= to.x; i++) {
- for(int j=from.y;j<=to.y;j++) {
+ for (int j = from.y; j <= to.y; j++) {
- _cull<true,false>(Point2i(i,j),p_aabb,Point2(),Point2(),p_results,p_max_results,p_result_indices,cullcount);
+ _cull<true, false>(Point2i(i, j), p_aabb, Point2(), Point2(), p_results, p_max_results, p_result_indices, cullcount);
}
-
}
- for (Map<Element*,RC>::Element *E=large_elements.front();E;E=E->next()) {
+ for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount>=p_max_results)
+ if (cullcount >= p_max_results)
break;
- if (E->key()->pass==pass)
+ if (E->key()->pass == pass)
continue;
- E->key()->pass=pass;
+ E->key()->pass = pass;
if (!p_aabb.intersects(E->key()->aabb))
continue;
@@ -652,72 +602,61 @@ int BroadPhase2DHashGrid::cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_
continue;
*/
- p_results[cullcount]=E->key()->owner;
- p_result_indices[cullcount]=E->key()->subindex;
+ p_results[cullcount] = E->key()->owner;
+ p_result_indices[cullcount] = E->key()->subindex;
cullcount++;
-
-
}
return cullcount;
}
-void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback,void *p_userdata) {
-
- pair_callback=p_pair_callback;
- pair_userdata=p_userdata;
+void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
}
-void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata) {
-
- unpair_callback=p_unpair_callback;
- unpair_userdata=p_userdata;
+void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
}
void BroadPhase2DHashGrid::update() {
-
-
}
BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
- return memnew( BroadPhase2DHashGrid );
+ return memnew(BroadPhase2DHashGrid);
}
-
BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size",4096);
+ hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
hash_table_size = Math::larger_prime(hash_table_size);
- hash_table = memnew_arr( PosBin*, hash_table_size);
+ hash_table = memnew_arr(PosBin *, hash_table_size);
- cell_size = GLOBAL_DEF("physics/2d/cell_size",128);
- large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells",512);
+ cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
+ large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells", 512);
- for(int i=0;i<hash_table_size;i++)
- hash_table[i]=NULL;
- pass=1;
+ for (int i = 0; i < hash_table_size; i++)
+ hash_table[i] = NULL;
+ pass = 1;
- current=0;
+ current = 0;
}
BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
- for(int i=0;i<hash_table_size;i++) {
- while(hash_table[i]) {
- PosBin *pb=hash_table[i];
- hash_table[i]=pb->next;
+ for (int i = 0; i < hash_table_size; i++) {
+ while (hash_table[i]) {
+ PosBin *pb = hash_table[i];
+ hash_table[i] = pb->next;
memdelete(pb);
}
}
- memdelete_arr( hash_table );
-
-
+ memdelete_arr(hash_table);
}
-
-
/* 3D version of voxel traversal:
public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index 857053ccf0..f30f72d6db 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -34,13 +34,16 @@
class BroadPhase2DHashGrid : public BroadPhase2DSW {
-
struct PairData {
bool colliding;
int rc;
void *ud;
- PairData() { colliding=false; rc=1; ud=NULL; }
+ PairData() {
+ colliding = false;
+ rc = 1;
+ ud = NULL;
+ }
};
struct Element {
@@ -51,8 +54,7 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
Rect2 aabb;
int subindex;
uint64_t pass;
- Map<Element*,PairData*> paired;
-
+ Map<Element *, PairData *> paired;
};
struct RC {
@@ -69,18 +71,17 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
}
_FORCE_INLINE_ RC() {
- ref=0;
+ ref = 0;
}
};
- Map<ID,Element> element_map;
- Map<Element*,RC> large_elements;
+ Map<ID, Element> element_map;
+ Map<Element *, RC> large_elements;
ID current;
uint64_t pass;
-
struct PairKey {
union {
@@ -91,17 +92,23 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
uint64_t key;
};
- _FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
+ _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
- PairKey() { key=0; }
- PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
-
+ PairKey() { key = 0; }
+ PairKey(ID p_a, ID p_b) {
+ if (p_a > p_b) {
+ a = p_b;
+ b = p_a;
+ } else {
+ a = p_a;
+ b = p_b;
+ }
+ }
};
-
- Map<PairKey,PairData> pair_map;
+ Map<PairKey, PairData> pair_map;
int cell_size;
int large_object_min_surface;
@@ -111,11 +118,10 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
UnpairCallback unpair_callback;
void *unpair_userdata;
- void _enter_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
- void _exit_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
- template<bool use_aabb,bool use_segment>
- _FORCE_INLINE_ void _cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index);
-
+ void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
+ template <bool use_aabb, bool use_segment>
+ _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
struct PosKey {
@@ -127,9 +133,8 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
uint64_t key;
};
-
_FORCE_INLINE_ uint32_t hash() const {
- uint64_t k=key;
+ uint64_t k = key;
k = (~k) + (k << 18); // k = (k << 18) - k - 1;
k = k ^ (k >> 31);
k = k * 21; // k = (k + (k << 2)) + (k << 4);
@@ -139,36 +144,30 @@ class BroadPhase2DHashGrid : public BroadPhase2DSW {
return k;
}
- bool operator==(const PosKey& p_key) const { return key==p_key.key; }
- _FORCE_INLINE_ bool operator<(const PosKey& p_key) const {
+ bool operator==(const PosKey &p_key) const { return key == p_key.key; }
+ _FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
return key < p_key.key;
}
-
};
-
-
struct PosBin {
PosKey key;
- Map<Element*,RC> object_set;
- Map<Element*,RC> static_object_set;
+ Map<Element *, RC> object_set;
+ Map<Element *, RC> static_object_set;
PosBin *next;
};
-
uint32_t hash_table_size;
PosBin **hash_table;
- void _pair_attempt(Element *p_elem, Element* p_with);
- void _unpair_attempt(Element *p_elem, Element* p_with);
+ void _pair_attempt(Element *p_elem, Element *p_with);
+ void _unpair_attempt(Element *p_elem, Element *p_with);
void _check_motion(Element *p_elem);
-
public:
-
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
- virtual void move(ID p_id, const Rect2& p_aabb);
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -176,21 +175,18 @@ public:
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
-
static BroadPhase2DSW *_create();
BroadPhase2DHashGrid();
~BroadPhase2DHashGrid();
-
-
};
#endif // BROAD_PHASE_2D_HASH_GRID_H
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index 4347155c2c..8cde46217b 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -28,8 +28,7 @@
/*************************************************************************/
#include "broad_phase_2d_sw.h"
-BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func=NULL;
+BroadPhase2DSW::CreateFunction BroadPhase2DSW::create_func = NULL;
-BroadPhase2DSW::~BroadPhase2DSW()
-{
+BroadPhase2DSW::~BroadPhase2DSW() {
}
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index b9ec434ae9..a255cc6ba7 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -29,45 +29,42 @@
#ifndef BROAD_PHASE_2D_SW_H
#define BROAD_PHASE_2D_SW_H
-#include "math_funcs.h"
#include "math_2d.h"
+#include "math_funcs.h"
class CollisionObject2DSW;
-
class BroadPhase2DSW {
public:
- typedef BroadPhase2DSW* (*CreateFunction)();
+ typedef BroadPhase2DSW *(*CreateFunction)();
static CreateFunction create_func;
typedef uint32_t ID;
-
- typedef void* (*PairCallback)(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_userdata);
- typedef void (*UnpairCallback)(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_userdata);
+ typedef void *(*PairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_userdata);
+ typedef void (*UnpairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0)=0;
- virtual void move(ID p_id, const Rect2& p_aabb)=0;
- virtual void set_static(ID p_id, bool p_static)=0;
- virtual void remove(ID p_id)=0;
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0) = 0;
+ virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
+ virtual void set_static(ID p_id, bool p_static) = 0;
+ virtual void remove(ID p_id) = 0;
- virtual CollisionObject2DSW *get_object(ID p_id) const=0;
- virtual bool is_static(ID p_id) const=0;
- virtual int get_subindex(ID p_id) const=0;
+ virtual CollisionObject2DSW *get_object(ID p_id) const = 0;
+ virtual bool is_static(ID p_id) const = 0;
+ virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
- virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL)=0;
+ virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata)=0;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata)=0;
+ virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
+ virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
- virtual void update()=0;
+ virtual void update() = 0;
virtual ~BroadPhase2DSW();
-
};
#endif // BROAD_PHASE_2D_SW_H
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 9ae0e40417..30bb9f6b52 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -29,46 +29,43 @@
#include "collision_object_2d_sw.h"
#include "space_2d_sw.h"
-void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Transform2D& p_transform) {
+void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform) {
Shape s;
- s.shape=p_shape;
- s.xform=p_transform;
- s.xform_inv=s.xform.affine_inverse();
- s.bpid=0; //needs update
- s.trigger=false;
+ s.shape = p_shape;
+ s.xform = p_transform;
+ s.xform_inv = s.xform.affine_inverse();
+ s.bpid = 0; //needs update
+ s.trigger = false;
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
+void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape=p_shape;
+ shapes[p_index].shape = p_shape;
p_shape->add_owner(this);
_update_shapes();
_shapes_changed();
-
}
-void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metadata) {
-
- ERR_FAIL_INDEX(p_index,shapes.size());
- shapes[p_index].metadata=p_metadata;
+void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ shapes[p_index].metadata = p_metadata;
}
-void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_transform){
+void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
- ERR_FAIL_INDEX(p_index,shapes.size());
+ ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].xform=p_transform;
- shapes[p_index].xform_inv=p_transform.affine_inverse();
+ shapes[p_index].xform = p_transform;
+ shapes[p_index].xform_inv = p_transform.affine_inverse();
_update_shapes();
_shapes_changed();
}
@@ -76,61 +73,58 @@ void CollisionObject2DSW::set_shape_transform(int p_index,const Transform2D& p_t
void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
//remove a shape, all the times it appears
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape==p_shape) {
+ if (shapes[i].shape == p_shape) {
remove_shape(i);
i--;
}
}
}
-void CollisionObject2DSW::remove_shape(int p_index){
+void CollisionObject2DSW::remove_shape(int p_index) {
//remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index,shapes.size());
- for(int i=p_index;i<shapes.size();i++) {
+ ERR_FAIL_INDEX(p_index, shapes.size());
+ for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid==0)
+ if (shapes[i].bpid == 0)
continue;
//should never get here with a null owner
space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid=0;
+ shapes[i].bpid = 0;
}
shapes[p_index].shape->remove_owner(this);
shapes.remove(p_index);
_shapes_changed();
-
}
void CollisionObject2DSW::_set_static(bool p_static) {
- if (_static==p_static)
+ if (_static == p_static)
return;
- _static=p_static;
+ _static = p_static;
if (!space)
return;
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->set_static(s.bpid,_static);
+ for (int i = 0; i < get_shape_count(); i++) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
+ space->get_broadphase()->set_static(s.bpid, _static);
}
}
-
}
void CollisionObject2DSW::_unregister_shapes() {
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
+ Shape &s = shapes[i];
+ if (s.bpid > 0) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
void CollisionObject2DSW::_update_shapes() {
@@ -138,53 +132,47 @@ void CollisionObject2DSW::_update_shapes() {
if (!space)
return;
+ for (int i = 0; i < shapes.size(); i++) {
- for(int i=0;i<shapes.size();i++) {
-
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
+ Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- s.aabb_cache=shape_aabb;
- s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
+ shape_aabb = xform.xform(shape_aabb);
+ s.aabb_cache = shape_aabb;
+ s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
-
- space->get_broadphase()->move(s.bpid,s.aabb_cache);
+ space->get_broadphase()->move(s.bpid, s.aabb_cache);
}
-
}
-void CollisionObject2DSW::_update_shapes_with_motion(const Vector2& p_motion) {
-
+void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
if (!space)
return;
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
+ Shape &s = shapes[i];
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i);
+ space->get_broadphase()->set_static(s.bpid, _static);
}
//not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
+ Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- shape_aabb=shape_aabb.merge(Rect2( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
- s.aabb_cache=shape_aabb;
+ shape_aabb = xform.xform(shape_aabb);
+ shape_aabb = shape_aabb.merge(Rect2(shape_aabb.pos + p_motion, shape_aabb.size)); //use motion
+ s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid,shape_aabb);
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
-
-
}
void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
@@ -193,25 +181,23 @@ void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
space->remove_object(this);
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
- Shape &s=shapes[i];
+ Shape &s = shapes[i];
if (s.bpid) {
space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
+ s.bpid = 0;
}
}
-
}
- space=p_space;
+ space = p_space;
if (space) {
space->add_object(this);
_update_shapes();
}
-
}
void CollisionObject2DSW::_shape_changed() {
@@ -222,11 +208,11 @@ void CollisionObject2DSW::_shape_changed() {
CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
- _static=true;
- type=p_type;
- space=NULL;
- instance_id=0;
- collision_mask=1;
- layer_mask=1;
- pickable=true;
+ _static = true;
+ type = p_type;
+ space = NULL;
+ instance_id = 0;
+ collision_mask = 1;
+ layer_mask = 1;
+ pickable = true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 0f77e9b426..e6eec05f3d 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -29,10 +29,10 @@
#ifndef COLLISION_OBJECT_2D_SW_H
#define COLLISION_OBJECT_2D_SW_H
-#include "shape_2d_sw.h"
-#include "servers/physics_2d_server.h"
-#include "self_list.h"
#include "broad_phase_2d_sw.h"
+#include "self_list.h"
+#include "servers/physics_2d_server.h"
+#include "shape_2d_sw.h"
class Space2DSW;
@@ -42,8 +42,8 @@ public:
TYPE_AREA,
TYPE_BODY
};
-private:
+private:
Type type;
RID self;
ObjectID instance_id;
@@ -58,7 +58,7 @@ private:
Shape2DSW *shape;
Variant metadata;
bool trigger;
- Shape() { trigger=false; }
+ Shape() { trigger = false; }
};
Vector<Shape> shapes;
@@ -72,74 +72,74 @@ private:
void _update_shapes();
protected:
-
-
- void _update_shapes_with_motion(const Vector2& p_motion);
+ void _update_shapes_with_motion(const Vector2 &p_motion);
void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform2D& p_transform, bool p_update_shapes=true) { transform=p_transform; if (p_update_shapes) {_update_shapes();} }
- _FORCE_INLINE_ void _set_inv_transform(const Transform2D& p_transform) { inv_transform=p_transform; }
+ _FORCE_INLINE_ void _set_transform(const Transform2D &p_transform, bool p_update_shapes = true) {
+ transform = p_transform;
+ if (p_update_shapes) {
+ _update_shapes();
+ }
+ }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform2D &p_transform) { inv_transform = p_transform; }
void _set_static(bool p_static);
- virtual void _shapes_changed()=0;
+ virtual void _shapes_changed() = 0;
void _set_space(Space2DSW *space);
CollisionObject2DSW(Type p_type);
-public:
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
_FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
void _shape_changed();
_FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(Shape2DSW *p_shape,const Transform2D& p_transform=Transform2D());
- void set_shape(int p_index,Shape2DSW *p_shape);
- void set_shape_transform(int p_index,const Transform2D& p_transform);
- void set_shape_metadata(int p_index,const Variant& p_metadata);
-
+ void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D());
+ void set_shape(int p_index, Shape2DSW *p_shape);
+ void set_shape_transform(int p_index, const Transform2D &p_transform);
+ void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform2D& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform2D& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ const Variant& get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
+ _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
_FORCE_INLINE_ Transform2D get_transform() const { return transform; }
_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ Space2DSW* get_space() const { return space; }
+ _FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; }
+ _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; }
_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
-
- void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
+ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
+ void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
void remove_shape(Shape2DSW *p_shape);
void remove_shape(int p_index);
- virtual void set_space(Space2DSW *p_space)=0;
+ virtual void set_space(Space2DSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
+ _FORCE_INLINE_ bool is_static() const { return _static; }
- void set_pickable(bool p_pickable) { pickable=p_pickable; }
+ void set_pickable(bool p_pickable) { pickable = p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
- return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+ return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask;
}
virtual ~CollisionObject2DSW() {}
-
};
#endif // COLLISION_OBJECT_2D_SW_H
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 4c116cee3f..f72a7ef0e4 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -38,61 +38,57 @@ struct _CollectorCallback2D {
Vector2 normal;
Vector2 *sep_axis;
- _FORCE_INLINE_ void call(const Vector2& p_point_A, const Vector2& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
return;
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector2 *,int, const Vector2 *,int ,_CollectorCallback2D *);
-
+typedef void (*GenerateContactsFunc)(const Vector2 *, int, const Vector2 *, int, _CollectorCallback2D *);
-_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_collector->call(*p_points_A,*p_points_B);
+ p_collector->call(*p_points_A, *p_points_B);
}
-_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B );
- p_collector->call(*p_points_A,closest_B);
-
+ Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B);
+ p_collector->call(*p_points_A, closest_B);
}
-
struct _generate_contacts_Pair {
bool a;
int idx;
real_t d;
- _FORCE_INLINE_ bool operator <(const _generate_contacts_Pair& l) const { return d< l.d; }
+ _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
};
-_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
-# if 0
+#if 0
Vector2 rel_A=p_points_A[1]-p_points_A[0];
Vector2 rel_B=p_points_B[1]-p_points_B[0];
@@ -210,9 +206,6 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
#if 1
-
-
-
Vector2 n = p_collector->normal;
Vector2 t = n.tangent();
real_t dA = n.dot(p_points_A[0]);
@@ -220,90 +213,87 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
_generate_contacts_Pair dvec[4];
- dvec[0].d=t.dot(p_points_A[0]);
- dvec[0].a=true;
- dvec[0].idx=0;
- dvec[1].d=t.dot(p_points_A[1]);
- dvec[1].a=true;
- dvec[1].idx=1;
- dvec[2].d=t.dot(p_points_B[0]);
- dvec[2].a=false;
- dvec[2].idx=0;
- dvec[3].d=t.dot(p_points_B[1]);
- dvec[3].a=false;
- dvec[3].idx=1;
+ dvec[0].d = t.dot(p_points_A[0]);
+ dvec[0].a = true;
+ dvec[0].idx = 0;
+ dvec[1].d = t.dot(p_points_A[1]);
+ dvec[1].a = true;
+ dvec[1].idx = 1;
+ dvec[2].d = t.dot(p_points_B[0]);
+ dvec[2].a = false;
+ dvec[2].idx = 0;
+ dvec[3].d = t.dot(p_points_B[1]);
+ dvec[3].a = false;
+ dvec[3].idx = 1;
SortArray<_generate_contacts_Pair> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
- for(int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
if (dvec[i].a) {
Vector2 a = p_points_A[dvec[i].idx];
- Vector2 b = n.plane_project(dB,a);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 b = n.plane_project(dB, a);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
} else {
Vector2 b = p_points_B[dvec[i].idx];
- Vector2 a = n.plane_project(dA,b);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 a = n.plane_project(dA, b);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
}
}
-
-
#elif 0
Vector2 axis = rel_A.normalized(); //make an axis
Vector2 axis_B = rel_B.normalized();
- if (axis.dot(axis_B)<0)
- axis_B=-axis_B;
- axis=(axis+axis_B)*0.5;
+ if (axis.dot(axis_B) < 0)
+ axis_B = -axis_B;
+ axis = (axis + axis_B) * 0.5;
Vector2 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]);
Vector2 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
//todo , find max/min and then use 2 central points
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- for (int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
- Vector2 a = base_A+axis*dvec[i];
- Vector2 b = base_B+axis*dvec[i];
- if (p_collector->normal.dot(a) > p_collector->normal.dot(b)-0.01) {
- print_line("fail a: "+a);
- print_line("fail b: "+b);
+ Vector2 a = base_A + axis * dvec[i];
+ Vector2 b = base_B + axis * dvec[i];
+ if (p_collector->normal.dot(a) > p_collector->normal.dot(b) - 0.01) {
+ print_line("fail a: " + a);
+ print_line("fail b: " + b);
continue;
}
- print_line("res a: "+a);
- print_line("res b: "+b);
- p_collector->call(a,b);
+ print_line("res a: " + a);
+ print_line("res b: " + b);
+ p_collector->call(a, b);
}
#endif
}
-static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
-
+static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[2][2]={
+ static const GenerateContactsFunc generate_contacts_func_table[2][2] = {
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- },{
- 0,
- _generate_contacts_edge_edge,
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ },
+ {
+ 0,
+ _generate_contacts_edge_edge,
}
};
@@ -319,28 +309,25 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_collector);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_collector);
}
-
-
-template<class ShapeA, class ShapeB,bool castA=false,bool castB=false, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
@@ -358,16 +345,14 @@ class SeparatorAxisTest2D {
_CollectorCallback2D *callback;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2()) {
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) {
return test_axis(*callback->sep_axis);
} else {
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
-
}
return true;
}
@@ -395,45 +380,44 @@ public:
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector2& p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector2 &p_axis) {
- Vector2 axis=p_axis;
+ Vector2 axis = p_axis;
-
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector2(0.0,1.0);
+ axis = Vector2(0.0, 1.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
if (castA)
- shape_A->project_range_cast(motion_A,axis,*transform_A,min_A,max_A);
+ shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A);
else
- shape_A->project_range(axis,*transform_A,min_A,max_A);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
if (castB)
- shape_B->project_range_cast(motion_B,axis,*transform_B,min_B,max_B);
+ shape_B->project_range_cast(motion_B, axis, *transform_B, min_B, max_B);
else
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
if (callback && callback->sep_axis)
- *callback->sep_axis=axis;
+ *callback->sep_axis = axis;
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -445,26 +429,25 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
-
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
}
}
- //print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
+//print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -472,60 +455,55 @@ public:
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector2(0.0,0.0))
+ if (best_axis == Vector2(0.0, 0.0))
return;
- callback->collided=true;
+ callback->collided = true;
if (!callback->callback)
return; //only collide, no callback
- static const int max_supports=2;
+ static const int max_supports = 2;
Vector2 supports_A[max_supports];
int support_count_A;
if (castA) {
- shape_A->get_supports_transformed_cast(motion_A,-best_axis,*transform_A,supports_A,support_count_A);
+ shape_A->get_supports_transformed_cast(motion_A, -best_axis, *transform_A, supports_A, support_count_A);
} else {
- shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(), supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
-
Vector2 supports_B[max_supports];
int support_count_B;
if (castB) {
- shape_B->get_supports_transformed_cast(motion_B,best_axis,*transform_B,supports_B,support_count_B);
+ shape_B->get_supports_transformed_cast(motion_B, best_axis, *transform_B, supports_B, support_count_B);
} else {
- shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(), supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
-
}
-/*
+ /*
print_line("**************************");
@@ -549,38 +527,33 @@ public:
}
//*/
+ callback->normal = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
-
-
- callback->normal=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
-
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2())
- *callback->sep_axis=Vector2(); //invalidate previous axis (no test)
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2())
+ *callback->sep_axis = Vector2(); //invalidate previous axis (no test)
//CollisionSolver2DSW::CallbackResult cbk=NULL;
//cbk(Vector2(),Vector2(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Transform2D& p_transform_a, const ShapeB *p_shape_B,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
+ _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
- margin_A=p_margin_A;
- margin_B=p_margin_B;
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_a;
- transform_B=&p_transform_b;
- motion_A=p_motion_A;
- motion_B=p_motion_B;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_a;
+ transform_B = &p_transform_b;
+ motion_A = p_motion_A;
+ motion_B = p_motion_B;
- callback=p_collector;
+ callback = p_collector;
#ifdef DEBUG_ENABLED
- best_axis_count=0;
- best_axis_index=-1;
+ best_axis_count = 0;
+ best_axis_index = -1;
#endif
}
-
};
/****** SAT TESTS *******/
@@ -588,30 +561,26 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+#define TEST_POINT(m_a, m_b) \
+ ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \
+ (castA && !separator.test_axis(((m_a) + p_motion_a - (m_b)).normalized())) || \
+ (castB && !separator.test_axis(((m_a) - ((m_b) + p_motion_b)).normalized())) || \
+ (castA && castB && !separator.test_axis(((m_a) + p_motion_a - ((m_b) + p_motion_b)).normalized())))
-#define TEST_POINT(m_a,m_b) \
- ( (!separator.test_axis(((m_a)-(m_b)).normalized())) ||\
- (castA && !separator.test_axis(((m_a)+p_motion_a-(m_b)).normalized())) ||\
- (castB && !separator.test_axis(((m_a)-((m_b)+p_motion_b)).normalized())) ||\
- (castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
-
-
-typedef void (*CollisionFunc)(const Shape2DSW*,const Transform2D&,const Shape2DSW*,const Transform2D&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,real_t,real_t);
-
+typedef void (*CollisionFunc)(const Shape2DSW *, const Transform2D &, const Shape2DSW *, const Transform2D &, _CollectorCallback2D *p_collector, const Vector2 &, const Vector2 &, real_t, real_t);
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_segment(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, SegmentShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, segment_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
//this collision is kind of pointless
-
/*
if (!separator.test_previous_axis())
return;
@@ -620,7 +589,6 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_cast())
return;
-
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
@@ -629,30 +597,26 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (withMargin) {
//points grow to circles
-
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_b())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_b())))
return;
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
-
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -662,28 +626,26 @@ static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_
//segment normal
if (!separator.test_axis(
- (p_transform_a.xform(segment_A->get_b())-p_transform_a.xform(segment_A->get_a())).normalized().tangent()
- ))
+ (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent()))
return;
//endpoint a vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.get_origin()))
return;
//endpoint b vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -707,48 +669,46 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D&
Vector2 a = p_transform_a.xform(segment_A->get_a());
Vector2 b = p_transform_a.xform(segment_A->get_b());
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b)))
return;
if (castA) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b + p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b + p_motion_a)))
return;
}
-
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -762,25 +722,25 @@ static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -791,37 +751,32 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(convex_B->get_point(i))))
return;
-
}
-
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -829,22 +784,19 @@ static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_t
if (!separator.test_cast())
return;
- if (TEST_POINT(p_transform_a.get_origin(),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -852,8 +804,8 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_cast())
return;
- const Vector2 &sphere=p_transform_a.elements[2];
- const Vector2 *axis=&p_transform_b.elements[0];
+ const Vector2 &sphere = p_transform_a.elements[2];
+ const Vector2 *axis = &p_transform_b.elements[0];
//const Vector2& half_extents = rectangle_B->get_half_extents();
if (!separator.test_axis(axis[0].normalized()))
@@ -865,42 +817,41 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
Transform2D binv = p_transform_b.affine_inverse();
{
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv,sphere ) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphere)))
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -913,24 +864,21 @@ static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_
return;
//capsule endpoints
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
-
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -938,31 +886,28 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transfor
if (!separator.test_cast())
return;
-
//poly faces and poly points vs circle
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (TEST_POINT( p_transform_a.get_origin(),p_transform_b.xform(convex_B->get_point(i)) ))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -986,38 +931,38 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
if (withMargin) {
- Transform2D invA=p_transform_a.affine_inverse();
- Transform2D invB=p_transform_b.affine_inverse();
+ Transform2D invA = p_transform_a.affine_inverse();
+ Transform2D invB = p_transform_b.affine_inverse();
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, p_transform_b, invB)))
return;
if (castA || castB) {
Transform2D aofs = p_transform_a;
- aofs.elements[2]+=p_motion_a;
+ aofs.elements[2] += p_motion_a;
Transform2D bofs = p_transform_b;
- bofs.elements[2]+=p_motion_b;
+ bofs.elements[2] += p_motion_b;
Transform2D aofsinv = aofs.affine_inverse();
Transform2D bofsinv = bofs.affine_inverse();
if (castA) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv)))
return;
}
}
@@ -1026,14 +971,13 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1052,61 +996,55 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
-
//box endpoints to capsule circles
Transform2D boxinv = p_transform_a.affine_inverse();
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
{
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
if (castA) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint+=p_motion_b;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castA && castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
- capsule_endpoint+=p_motion_b;
-
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
}
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
+ SeparatorAxisTest2D<RectangleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1124,51 +1062,47 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Trans
//convex faces
Transform2D boxinv;
if (withMargin) {
- boxinv=p_transform_a.affine_inverse();
+ boxinv = p_transform_a.affine_inverse();
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
//all points vs all points need to be tested if margin exist
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i)))))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)))))
return;
if (castA) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a)))
return;
}
-
}
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1186,32 +1120,29 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p
//capsule endpoints
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (i == 0 ? 0.5 : -0.5);
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_B = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,capsule_endpoint_B) )
+ if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B))
return;
-
}
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1224,40 +1155,35 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
-
//poly vs capsule
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i));
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,cpoint ))
+ if (TEST_POINT(capsule_endpoint_A, cpoint))
return;
-
}
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
+template <bool castA, bool castB, bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
-template<bool castA, bool castB,bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
+ const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
-
- SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<ConvexPolygonShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(convex_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1265,345 +1191,332 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
if (!separator.test_cast())
return;
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
- for(int i=0;i<convex_A->get_point_count();i++) {
-
- if (!separator.test_axis( convex_A->get_xformed_segment_normal(p_transform_a,i)))
+ if (!separator.test_axis(convex_A->get_xformed_segment_normal(p_transform_a, i)))
return;
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
-
}
if (withMargin) {
- for(int i=0;i<convex_A->get_point_count();i++) {
- for(int j=0;j<convex_B->get_point_count();j++) {
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
+ for (int j = 0; j < convex_B->get_point_count(); j++) {
- if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)) , p_transform_b.xform(convex_B->get_point(j))))
+ if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)), p_transform_b.xform(convex_B->get_point(j))))
return;
}
}
-
}
separator.generate_contacts();
-
}
-
////////
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_A == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_B == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
-
-
- static const CollisionFunc collision_table[5][5]={
- {_collision_segment_segment<false,false,false>,
- _collision_segment_circle<false,false,false>,
- _collision_segment_rectangle<false,false,false>,
- _collision_segment_capsule<false,false,false>,
- _collision_segment_convex_polygon<false,false,false>},
- {0,
- _collision_circle_circle<false,false,false>,
- _collision_circle_rectangle<false,false,false>,
- _collision_circle_capsule<false,false,false>,
- _collision_circle_convex_polygon<false,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,false>,
- _collision_rectangle_capsule<false,false,false>,
- _collision_rectangle_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,false>,
- _collision_capsule_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,false>}
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
+
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_segment_segment<false, false, false>,
+ _collision_segment_circle<false, false, false>,
+ _collision_segment_rectangle<false, false, false>,
+ _collision_segment_capsule<false, false, false>,
+ _collision_segment_convex_polygon<false, false, false> },
+ { 0,
+ _collision_circle_circle<false, false, false>,
+ _collision_circle_rectangle<false, false, false>,
+ _collision_circle_capsule<false, false, false>,
+ _collision_circle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, false>,
+ _collision_rectangle_capsule<false, false, false>,
+ _collision_rectangle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, false>,
+ _collision_capsule_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, false> }
};
- static const CollisionFunc collision_table_castA[5][5]={
- {_collision_segment_segment<true,false,false>,
- _collision_segment_circle<true,false,false>,
- _collision_segment_rectangle<true,false,false>,
- _collision_segment_capsule<true,false,false>,
- _collision_segment_convex_polygon<true,false,false>},
- {0,
- _collision_circle_circle<true,false,false>,
- _collision_circle_rectangle<true,false,false>,
- _collision_circle_capsule<true,false,false>,
- _collision_circle_convex_polygon<true,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,false>,
- _collision_rectangle_capsule<true,false,false>,
- _collision_rectangle_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,false>,
- _collision_capsule_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,false>}
+ static const CollisionFunc collision_table_castA[5][5] = {
+ { _collision_segment_segment<true, false, false>,
+ _collision_segment_circle<true, false, false>,
+ _collision_segment_rectangle<true, false, false>,
+ _collision_segment_capsule<true, false, false>,
+ _collision_segment_convex_polygon<true, false, false> },
+ { 0,
+ _collision_circle_circle<true, false, false>,
+ _collision_circle_rectangle<true, false, false>,
+ _collision_circle_capsule<true, false, false>,
+ _collision_circle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, false>,
+ _collision_rectangle_capsule<true, false, false>,
+ _collision_rectangle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, false>,
+ _collision_capsule_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, false> }
};
- static const CollisionFunc collision_table_castB[5][5]={
- {_collision_segment_segment<false,true,false>,
- _collision_segment_circle<false,true,false>,
- _collision_segment_rectangle<false,true,false>,
- _collision_segment_capsule<false,true,false>,
- _collision_segment_convex_polygon<false,true,false>},
- {0,
- _collision_circle_circle<false,true,false>,
- _collision_circle_rectangle<false,true,false>,
- _collision_circle_capsule<false,true,false>,
- _collision_circle_convex_polygon<false,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,false>,
- _collision_rectangle_capsule<false,true,false>,
- _collision_rectangle_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,false>,
- _collision_capsule_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,false>}
+ static const CollisionFunc collision_table_castB[5][5] = {
+ { _collision_segment_segment<false, true, false>,
+ _collision_segment_circle<false, true, false>,
+ _collision_segment_rectangle<false, true, false>,
+ _collision_segment_capsule<false, true, false>,
+ _collision_segment_convex_polygon<false, true, false> },
+ { 0,
+ _collision_circle_circle<false, true, false>,
+ _collision_circle_rectangle<false, true, false>,
+ _collision_circle_capsule<false, true, false>,
+ _collision_circle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, false>,
+ _collision_rectangle_capsule<false, true, false>,
+ _collision_rectangle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, false>,
+ _collision_capsule_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, false> }
};
- static const CollisionFunc collision_table_castA_castB[5][5]={
- {_collision_segment_segment<true,true,false>,
- _collision_segment_circle<true,true,false>,
- _collision_segment_rectangle<true,true,false>,
- _collision_segment_capsule<true,true,false>,
- _collision_segment_convex_polygon<true,true,false>},
- {0,
- _collision_circle_circle<true,true,false>,
- _collision_circle_rectangle<true,true,false>,
- _collision_circle_capsule<true,true,false>,
- _collision_circle_convex_polygon<true,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,false>,
- _collision_rectangle_capsule<true,true,false>,
- _collision_rectangle_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,false>,
- _collision_capsule_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,false>}
+ static const CollisionFunc collision_table_castA_castB[5][5] = {
+ { _collision_segment_segment<true, true, false>,
+ _collision_segment_circle<true, true, false>,
+ _collision_segment_rectangle<true, true, false>,
+ _collision_segment_capsule<true, true, false>,
+ _collision_segment_convex_polygon<true, true, false> },
+ { 0,
+ _collision_circle_circle<true, true, false>,
+ _collision_circle_rectangle<true, true, false>,
+ _collision_circle_capsule<true, true, false>,
+ _collision_circle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, false>,
+ _collision_rectangle_capsule<true, true, false>,
+ _collision_rectangle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, false>,
+ _collision_capsule_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, false> }
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_segment_segment<false,false,true>,
- _collision_segment_circle<false,false,true>,
- _collision_segment_rectangle<false,false,true>,
- _collision_segment_capsule<false,false,true>,
- _collision_segment_convex_polygon<false,false,true>},
- {0,
- _collision_circle_circle<false,false,true>,
- _collision_circle_rectangle<false,false,true>,
- _collision_circle_capsule<false,false,true>,
- _collision_circle_convex_polygon<false,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,true>,
- _collision_rectangle_capsule<false,false,true>,
- _collision_rectangle_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,true>,
- _collision_capsule_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,true>}
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_segment_segment<false, false, true>,
+ _collision_segment_circle<false, false, true>,
+ _collision_segment_rectangle<false, false, true>,
+ _collision_segment_capsule<false, false, true>,
+ _collision_segment_convex_polygon<false, false, true> },
+ { 0,
+ _collision_circle_circle<false, false, true>,
+ _collision_circle_rectangle<false, false, true>,
+ _collision_circle_capsule<false, false, true>,
+ _collision_circle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, true>,
+ _collision_rectangle_capsule<false, false, true>,
+ _collision_rectangle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, true>,
+ _collision_capsule_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, true> }
};
- static const CollisionFunc collision_table_castA_margin[5][5]={
- {_collision_segment_segment<true,false,true>,
- _collision_segment_circle<true,false,true>,
- _collision_segment_rectangle<true,false,true>,
- _collision_segment_capsule<true,false,true>,
- _collision_segment_convex_polygon<true,false,true>},
- {0,
- _collision_circle_circle<true,false,true>,
- _collision_circle_rectangle<true,false,true>,
- _collision_circle_capsule<true,false,true>,
- _collision_circle_convex_polygon<true,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,true>,
- _collision_rectangle_capsule<true,false,true>,
- _collision_rectangle_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,true>,
- _collision_capsule_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,true>}
+ static const CollisionFunc collision_table_castA_margin[5][5] = {
+ { _collision_segment_segment<true, false, true>,
+ _collision_segment_circle<true, false, true>,
+ _collision_segment_rectangle<true, false, true>,
+ _collision_segment_capsule<true, false, true>,
+ _collision_segment_convex_polygon<true, false, true> },
+ { 0,
+ _collision_circle_circle<true, false, true>,
+ _collision_circle_rectangle<true, false, true>,
+ _collision_circle_capsule<true, false, true>,
+ _collision_circle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, true>,
+ _collision_rectangle_capsule<true, false, true>,
+ _collision_rectangle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, true>,
+ _collision_capsule_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, true> }
};
- static const CollisionFunc collision_table_castB_margin[5][5]={
- {_collision_segment_segment<false,true,true>,
- _collision_segment_circle<false,true,true>,
- _collision_segment_rectangle<false,true,true>,
- _collision_segment_capsule<false,true,true>,
- _collision_segment_convex_polygon<false,true,true>},
- {0,
- _collision_circle_circle<false,true,true>,
- _collision_circle_rectangle<false,true,true>,
- _collision_circle_capsule<false,true,true>,
- _collision_circle_convex_polygon<false,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,true>,
- _collision_rectangle_capsule<false,true,true>,
- _collision_rectangle_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,true>,
- _collision_capsule_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,true>}
+ static const CollisionFunc collision_table_castB_margin[5][5] = {
+ { _collision_segment_segment<false, true, true>,
+ _collision_segment_circle<false, true, true>,
+ _collision_segment_rectangle<false, true, true>,
+ _collision_segment_capsule<false, true, true>,
+ _collision_segment_convex_polygon<false, true, true> },
+ { 0,
+ _collision_circle_circle<false, true, true>,
+ _collision_circle_rectangle<false, true, true>,
+ _collision_circle_capsule<false, true, true>,
+ _collision_circle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, true>,
+ _collision_rectangle_capsule<false, true, true>,
+ _collision_rectangle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, true>,
+ _collision_capsule_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, true> }
};
- static const CollisionFunc collision_table_castA_castB_margin[5][5]={
- {_collision_segment_segment<true,true,true>,
- _collision_segment_circle<true,true,true>,
- _collision_segment_rectangle<true,true,true>,
- _collision_segment_capsule<true,true,true>,
- _collision_segment_convex_polygon<true,true,true>},
- {0,
- _collision_circle_circle<true,true,true>,
- _collision_circle_rectangle<true,true,true>,
- _collision_circle_capsule<true,true,true>,
- _collision_circle_convex_polygon<true,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,true>,
- _collision_rectangle_capsule<true,true,true>,
- _collision_rectangle_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,true>,
- _collision_capsule_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,true>}
+ static const CollisionFunc collision_table_castA_castB_margin[5][5] = {
+ { _collision_segment_segment<true, true, true>,
+ _collision_segment_circle<true, true, true>,
+ _collision_segment_rectangle<true, true, true>,
+ _collision_segment_capsule<true, true, true>,
+ _collision_segment_convex_polygon<true, true, true> },
+ { 0,
+ _collision_circle_circle<true, true, true>,
+ _collision_circle_rectangle<true, true, true>,
+ _collision_circle_capsule<true, true, true>,
+ _collision_circle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, true>,
+ _collision_rectangle_capsule<true, true, true>,
+ _collision_rectangle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, true>,
+ _collision_capsule_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, true> }
};
-
_CollectorCallback2D callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.sep_axis=sep_axis;
-
- const Shape2DSW *A=p_shape_A;
- const Shape2DSW *B=p_shape_B;
- const Transform2D *transform_A=&p_transform_A;
- const Transform2D *transform_B=&p_transform_B;
- const Vector2 *motion_A=&p_motion_A;
- const Vector2 *motion_B=&p_motion_B;
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.sep_axis = sep_axis;
+
+ const Shape2DSW *A = p_shape_A;
+ const Shape2DSW *B = p_shape_B;
+ const Transform2D *transform_A = &p_transform_A;
+ const Transform2D *transform_B = &p_transform_B;
+ const Vector2 *motion_A = &p_motion_A;
+ const Vector2 *motion_B = &p_motion_B;
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(motion_A,motion_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(motion_A, motion_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
if (p_margin_A || p_margin_B) {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA_margin[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB_margin[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB_margin[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2];
}
} else {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB[type_A - 2][type_B - 2];
}
-
}
+ ERR_FAIL_COND_V(!collision_func, false);
-
- ERR_FAIL_COND_V(!collision_func,false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, *motion_A, *motion_B, margin_A, margin_B);
return callback.collided;
-
-
}
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index 6b698a09f2..a13c3dd14d 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -31,7 +31,6 @@
#include "collision_solver_2d_sw.h"
-
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A,const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
#endif // COLLISION_SOLVER_2D_SAT_H
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 3fdecdf413..6218af72a1 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -29,89 +29,78 @@
#include "collision_solver_2d_sw.h"
#include "collision_solver_2d_sat.h"
-
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
+bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
-bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
-
-
- const LineShape2DSW *line = static_cast<const LineShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_LINE)
+ const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == Physics2DServer::SHAPE_LINE)
return false;
-
Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized();
- Vector2 p = p_transform_A.xform(line->get_normal()*line->get_d());
+ Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d());
real_t d = n.dot(p);
Vector2 supports[2];
int support_count;
- p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(),supports,support_count);
-
- bool found=false;
+ p_shape_B->get_supports(p_transform_A.affine_inverse().basis_xform(-n).normalized(), supports, support_count);
+ bool found = false;
- for(int i=0;i<support_count;i++) {
+ for (int i = 0; i < support_count; i++) {
- supports[i] = p_transform_B.xform( supports[i] );
+ supports[i] = p_transform_B.xform(supports[i]);
real_t pd = n.dot(supports[i]);
- if (pd>=d)
+ if (pd >= d)
continue;
- found=true;
+ found = true;
- Vector2 support_A = supports[i] - n*(pd-d);
+ Vector2 support_A = supports[i] - n * (pd - d);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(supports[i],support_A,p_userdata);
+ p_result_callback(supports[i], support_A, p_userdata);
else
- p_result_callback(support_A,supports[i],p_userdata);
+ p_result_callback(support_A, supports[i], p_userdata);
}
-
}
-
return found;
}
-bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis) {
-
+bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis) {
-
- const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A);
- if (p_shape_B->get_type()==Physics2DServer::SHAPE_RAY)
+ const RayShape2DSW *ray = static_cast<const RayShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == Physics2DServer::SHAPE_RAY)
return false;
Vector2 from = p_transform_A.get_origin();
- Vector2 to = from+p_transform_A[1]*ray->get_length();
- Vector2 support_A=to;
+ Vector2 to = from + p_transform_A[1] * ray->get_length();
+ Vector2 support_A = to;
Transform2D invb = p_transform_B.affine_inverse();
from = invb.xform(from);
to = invb.xform(to);
- Vector2 p,n;
- if (!p_shape_B->intersect_segment(from,to,p,n)) {
+ Vector2 p, n;
+ if (!p_shape_B->intersect_segment(from, to, p, n)) {
if (sep_axis)
- *sep_axis=p_transform_A[1].normalized();
+ *sep_axis = p_transform_A[1].normalized();
return false;
}
-
- Vector2 support_B=p_transform_B.xform(p);
+ Vector2 support_B = p_transform_B.xform(p);
if (p_result_callback) {
if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
+ p_result_callback(support_B, support_A, p_userdata);
else
- p_result_callback(support_A,support_B,p_userdata);
+ p_result_callback(support_A, support_B, p_userdata);
}
return true;
-
}
/*
@@ -159,101 +148,90 @@ struct _ConcaveCollisionInfo2D {
int aabb_tests;
int collisions;
Vector2 *sep_axis;
-
};
void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
-
-
- _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D*)(p_userdata);
+ _ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
cinfo.aabb_tests++;
if (!cinfo.result_callback && cinfo.collided)
return; //already collided and no contacts requested, don't test anymore
- bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex,*cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result,cinfo.sep_axis,cinfo.margin_A,cinfo.margin_B );
+ bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);
if (!collided)
return;
-
- cinfo.collided=true;
+ cinfo.collided = true;
cinfo.collisions++;
-
}
-bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
-
- const ConcaveShape2DSW *concave_B=static_cast<const ConcaveShape2DSW*>(p_shape_B);
+ const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B);
_ConcaveCollisionInfo2D cinfo;
- cinfo.transform_A=&p_transform_A;
- cinfo.shape_A=p_shape_A;
- cinfo.transform_B=&p_transform_B;
- cinfo.motion_A=p_motion_A;
- cinfo.result_callback=p_result_callback;
- cinfo.userdata=p_userdata;
- cinfo.swap_result=p_swap_result;
- cinfo.collided=false;
- cinfo.collisions=0;
- cinfo.sep_axis=sep_axis;
- cinfo.margin_A=p_margin_A;
- cinfo.margin_B=p_margin_B;
-
- cinfo.aabb_tests=0;
+ cinfo.transform_A = &p_transform_A;
+ cinfo.shape_A = p_shape_A;
+ cinfo.transform_B = &p_transform_B;
+ cinfo.motion_A = p_motion_A;
+ cinfo.result_callback = p_result_callback;
+ cinfo.userdata = p_userdata;
+ cinfo.swap_result = p_swap_result;
+ cinfo.collided = false;
+ cinfo.collisions = 0;
+ cinfo.sep_axis = sep_axis;
+ cinfo.margin_A = p_margin_A;
+ cinfo.margin_B = p_margin_B;
+
+ cinfo.aabb_tests = 0;
Transform2D rel_transform = p_transform_A;
- rel_transform.elements[2]-=p_transform_B.get_origin();
+ rel_transform.elements[2] -= p_transform_B.get_origin();
//quickly compute a local Rect2
Rect2 local_aabb;
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 axis( p_transform_B.elements[i] );
- real_t axis_scale = 1.0/axis.length();
- axis*=axis_scale;
+ Vector2 axis(p_transform_B.elements[i]);
+ real_t axis_scale = 1.0 / axis.length();
+ axis *= axis_scale;
- real_t smin,smax;
- p_shape_A->project_rangev(axis,rel_transform,smin,smax);
- smin*=axis_scale;
- smax*=axis_scale;
+ real_t smin, smax;
+ p_shape_A->project_rangev(axis, rel_transform, smin, smax);
+ smin *= axis_scale;
+ smax *= axis_scale;
- local_aabb.pos[i]=smin;
- local_aabb.size[i]=smax-smin;
+ local_aabb.pos[i] = smin;
+ local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb,concave_callback,&cinfo);
-
+ concave_B->cull(local_aabb, concave_callback, &cinfo);
//print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
+bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
-bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
-
-
-
-
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
- bool concave_A=p_shape_A->is_concave();
- bool concave_B=p_shape_B->is_concave();
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
+ bool concave_A = p_shape_A->is_concave();
+ bool concave_B = p_shape_B->is_concave();
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
bool swap = false;
- if (type_A>type_B) {
- SWAP(type_A,type_B);
- SWAP(concave_A,concave_B);
- SWAP(margin_A,margin_B);
- swap=true;
+ if (type_A > type_B) {
+ SWAP(type_A, type_B);
+ SWAP(concave_A, concave_B);
+ SWAP(margin_A, margin_B);
+ swap = true;
}
- if (type_A==Physics2DServer::SHAPE_LINE) {
+ if (type_A == Physics2DServer::SHAPE_LINE) {
- if (type_B==Physics2DServer::SHAPE_LINE || type_B==Physics2DServer::SHAPE_RAY) {
+ if (type_B == Physics2DServer::SHAPE_LINE || type_B == Physics2DServer::SHAPE_RAY) {
return false;
}
/*
@@ -262,12 +240,12 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_
*/
if (swap) {
- return solve_static_line(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true);
+ return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_line(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false);
+ return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
+ /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
if (type_B==Physics2DServer::SHAPE_RAY)
return false;
@@ -278,41 +256,33 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A,const Transform2D& p_
return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_inverse_B,p_result_callback,p_userdata,false);
}
*/
- } else if (type_A==Physics2DServer::SHAPE_RAY) {
+ } else if (type_A == Physics2DServer::SHAPE_RAY) {
- if (type_B==Physics2DServer::SHAPE_RAY) {
+ if (type_B == Physics2DServer::SHAPE_RAY) {
return false; //no ray-ray
}
-
if (swap) {
- return solve_raycast(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_result_callback,p_userdata,true,sep_axis);
+ return solve_raycast(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, sep_axis);
} else {
- return solve_raycast(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_result_callback,p_userdata,false,sep_axis);
+ return solve_raycast(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, sep_axis);
}
-
} else if (concave_B) {
-
if (concave_A)
return false;
if (!swap)
- return solve_concave(p_shape_A,p_transform_A,p_motion_A,p_shape_B,p_transform_B,p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
+ return solve_concave(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
else
- return solve_concave(p_shape_B,p_transform_B,p_motion_B,p_shape_A,p_transform_A,p_motion_A,p_result_callback,p_userdata,true,sep_axis,margin_A,margin_B);
-
-
+ return solve_concave(p_shape_B, p_transform_B, p_motion_B, p_shape_A, p_transform_A, p_motion_A, p_result_callback, p_userdata, true, sep_axis, margin_A, margin_B);
} else {
-
- return collision_solver(p_shape_A, p_transform_A,p_motion_A, p_shape_B, p_transform_B, p_motion_B,p_result_callback,p_userdata,false,sep_axis,margin_A,margin_B);
+ return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
}
-
return false;
}
-
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 2a5fc9fe1d..886cb90ace 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -33,20 +33,16 @@
class CollisionSolver2DSW {
public:
- typedef void (*CallbackResult)(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
+ typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
+
private:
- static bool solve_static_line(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result);
+ static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
- static bool solve_concave(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
- static bool solve_raycast(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,Vector2 *sep_axis=NULL);
-
-
+ static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
+ static bool solve_raycast(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = NULL);
public:
-
- static bool solve(const Shape2DSW *p_shape_A,const Transform2D& p_transform_A,const Vector2& p_motion_A,const Shape2DSW *p_shape_B,const Transform2D& p_transform_B,const Vector2& p_motion_B,CallbackResult p_result_callback,void *p_userdata,Vector2 *sep_axis=NULL,real_t p_margin_A=0,real_t p_margin_B=0);
-
-
+ static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
};
#endif // COLLISION_SOLVER_2D_SW_H
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index cce668405c..659b5b3219 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -39,32 +39,33 @@ class Constraint2DSW : public RID_Data {
Constraint2DSW *island_next;
Constraint2DSW *island_list_next;
-
RID self;
protected:
- Constraint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; }
-public:
+ Constraint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0) {
+ _body_ptr = p_body_ptr;
+ _body_count = p_body_count;
+ island_step = 0;
+ }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
- _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
+ _FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; }
+ _FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; }
- _FORCE_INLINE_ Constraint2DSW* get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Constraint2DSW* p_next) { island_next=p_next; }
-
- _FORCE_INLINE_ Constraint2DSW* get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Constraint2DSW* p_next) { island_list_next=p_next; }
+ _FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; }
+ _FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; }
_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
-
- virtual bool setup(real_t p_step)=0;
- virtual void solve(real_t p_step)=0;
+ virtual bool setup(real_t p_step) = 0;
+ virtual void solve(real_t p_step) = 0;
virtual ~Constraint2DSW() {}
};
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 76adf06429..0277586495 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -52,40 +52,37 @@
* SOFTWARE.
*/
-static inline real_t k_scalar(Body2DSW *a,Body2DSW *b,const Vector2& rA, const Vector2& rB, const Vector2& n) {
-
-
- real_t value=0;
+static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) {
+ real_t value = 0;
{
- value+=a->get_inv_mass();
+ value += a->get_inv_mass();
real_t rcn = rA.cross(n);
- value+=a->get_inv_inertia() * rcn * rcn;
+ value += a->get_inv_inertia() * rcn * rcn;
}
if (b) {
- value+=b->get_inv_mass();
+ value += b->get_inv_mass();
real_t rcn = rB.cross(n);
- value+=b->get_inv_inertia() * rcn * rcn;
+ value += b->get_inv_inertia() * rcn * rcn;
}
return value;
-
}
static inline Vector2
-relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB){
- Vector2 sum = a->get_linear_velocity() -rA.tangent() * a->get_angular_velocity();
+relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB) {
+ Vector2 sum = a->get_linear_velocity() - rA.tangent() * a->get_angular_velocity();
if (b)
- return (b->get_linear_velocity() -rB.tangent() * b->get_angular_velocity()) - sum;
+ return (b->get_linear_velocity() - rB.tangent() * b->get_angular_velocity()) - sum;
else
return -sum;
}
static inline real_t
-normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n){
+normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vector2 n) {
return relative_velocity(a, b, rA, rB).dot(n);
}
@@ -188,13 +185,12 @@ PinJoint2DSW::~PinJoint2DSW() {
#else
-
bool PinJoint2DSW::setup(real_t p_step) {
Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space,false;)
+ ERR_FAIL_COND_V(!space, false;)
rA = A->get_transform().basis_xform(anchor_A);
- rB = B?B->get_transform().basis_xform(anchor_B):anchor_B;
+ rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
#if 0
Vector2 gA = rA+A->get_transform().get_origin();
Vector2 gB = B?rB+B->get_transform().get_origin():rB;
@@ -212,29 +208,34 @@ bool PinJoint2DSW::setup(real_t p_step) {
// = [1/m1+1/m2 0 ] + invI1 * [rA.y*rA.y -rA.x*rA.y] + invI2 * [rA.y*rA.y -rA.x*rA.y]
// [ 0 1/m1+1/m2] [-rA.x*rA.y rA.x*rA.x] [-rA.x*rA.y rA.x*rA.x]
- real_t B_inv_mass = B?B->get_inv_mass():0.0;
-
+ real_t B_inv_mass = B ? B->get_inv_mass() : 0.0;
Transform2D K1;
- K1[0].x = A->get_inv_mass() + B_inv_mass; K1[1].x = 0.0f;
- K1[0].y = 0.0f; K1[1].y = A->get_inv_mass() + B_inv_mass;
+ K1[0].x = A->get_inv_mass() + B_inv_mass;
+ K1[1].x = 0.0f;
+ K1[0].y = 0.0f;
+ K1[1].y = A->get_inv_mass() + B_inv_mass;
Transform2D K2;
- K2[0].x = A->get_inv_inertia() * rA.y * rA.y; K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
- K2[0].y = -A->get_inv_inertia() * rA.x * rA.y; K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
+ K2[0].x = A->get_inv_inertia() * rA.y * rA.y;
+ K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[0].y = -A->get_inv_inertia() * rA.x * rA.y;
+ K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
Transform2D K;
- K[0]= K1[0] + K2[0];
- K[1]= K1[1] + K2[1];
+ K[0] = K1[0] + K2[0];
+ K[1] = K1[1] + K2[1];
if (B) {
Transform2D K3;
- K3[0].x = B->get_inv_inertia() * rB.y * rB.y; K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
- K3[0].y = -B->get_inv_inertia() * rB.x * rB.y; K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
+ K3[0].x = B->get_inv_inertia() * rB.y * rB.y;
+ K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[0].y = -B->get_inv_inertia() * rB.x * rB.y;
+ K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
- K[0]+=K3[0];
- K[1]+=K3[1];
+ K[0] += K3[0];
+ K[1] += K3[1];
}
K[0].x += softness;
@@ -242,23 +243,22 @@ bool PinJoint2DSW::setup(real_t p_step) {
M = K.affine_inverse();
- Vector2 gA = rA+A->get_transform().get_origin();
- Vector2 gB = B?rB+B->get_transform().get_origin():rB;
+ Vector2 gA = rA + A->get_transform().get_origin();
+ Vector2 gB = B ? rB + B->get_transform().get_origin() : rB;
Vector2 delta = gB - gA;
- bias = delta*-(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step);
+ bias = delta * -(get_bias() == 0 ? space->get_constraint_bias() : get_bias()) * (1.0 / p_step);
// apply accumulated impulse
- A->apply_impulse(rA,-P);
+ A->apply_impulse(rA, -P);
if (B)
- B->apply_impulse(rB,P);
+ B->apply_impulse(rB, P);
return true;
}
-void PinJoint2DSW::solve(real_t p_step){
-
+void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity());
@@ -269,114 +269,110 @@ void PinJoint2DSW::solve(real_t p_step){
else
rel_vel = -vA;
- Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness,softness) * P);
+ Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness, softness) * P);
- A->apply_impulse(rA,-impulse);
+ A->apply_impulse(rA, -impulse);
if (B)
- B->apply_impulse(rB,impulse);
-
+ B->apply_impulse(rB, impulse);
P += impulse;
}
void PinJoint2DSW::set_param(Physics2DServer::PinJointParam p_param, real_t p_value) {
- if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ if (p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
softness = p_value;
}
real_t PinJoint2DSW::get_param(Physics2DServer::PinJointParam p_param) const {
- if(p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
+ if (p_param == Physics2DServer::PIN_JOINT_SOFTNESS)
return softness;
ERR_FAIL_V(0);
}
-PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) {
+PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, p_body_b ? 2 : 1) {
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
anchor_A = p_body_a->get_inv_transform().xform(p_pos);
- anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos;
+ anchor_B = p_body_b ? p_body_b->get_inv_transform().xform(p_pos) : p_pos;
- softness=0;
+ softness = 0;
- p_body_a->add_constraint(this,0);
+ p_body_a->add_constraint(this, 0);
if (p_body_b)
- p_body_b->add_constraint(this,1);
-
+ p_body_b->add_constraint(this, 1);
}
-
-
PinJoint2DSW::~PinJoint2DSW() {
if (A)
A->remove_constraint(this);
if (B)
B->remove_constraint(this);
-
}
-
-
#endif
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-
static inline void
-k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2)
-{
+k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2 *k2) {
// calculate mass matrix
// If I wasn't lazy and wrote a proper matrix class, this wouldn't be so gross...
real_t k11, k12, k21, k22;
real_t m_sum = a->get_inv_mass() + b->get_inv_mass();
// start with I*m_sum
- k11 = m_sum; k12 = 0.0f;
- k21 = 0.0f; k22 = m_sum;
+ k11 = m_sum;
+ k12 = 0.0f;
+ k21 = 0.0f;
+ k22 = m_sum;
// add the influence from r1
real_t a_i_inv = a->get_inv_inertia();
- real_t r1xsq = r1.x * r1.x * a_i_inv;
- real_t r1ysq = r1.y * r1.y * a_i_inv;
+ real_t r1xsq = r1.x * r1.x * a_i_inv;
+ real_t r1ysq = r1.y * r1.y * a_i_inv;
real_t r1nxy = -r1.x * r1.y * a_i_inv;
- k11 += r1ysq; k12 += r1nxy;
- k21 += r1nxy; k22 += r1xsq;
+ k11 += r1ysq;
+ k12 += r1nxy;
+ k21 += r1nxy;
+ k22 += r1xsq;
// add the influnce from r2
real_t b_i_inv = b->get_inv_inertia();
- real_t r2xsq = r2.x * r2.x * b_i_inv;
- real_t r2ysq = r2.y * r2.y * b_i_inv;
+ real_t r2xsq = r2.x * r2.x * b_i_inv;
+ real_t r2ysq = r2.y * r2.y * b_i_inv;
real_t r2nxy = -r2.x * r2.y * b_i_inv;
- k11 += r2ysq; k12 += r2nxy;
- k21 += r2nxy; k22 += r2xsq;
+ k11 += r2ysq;
+ k12 += r2nxy;
+ k21 += r2nxy;
+ k22 += r2xsq;
// invert
- real_t determinant = k11*k22 - k12*k21;
- ERR_FAIL_COND(determinant== 0.0);
+ real_t determinant = k11 * k22 - k12 * k21;
+ ERR_FAIL_COND(determinant == 0.0);
- real_t det_inv = 1.0f/determinant;
- *k1 = Vector2( k22*det_inv, -k12*det_inv);
- *k2 = Vector2(-k21*det_inv, k11*det_inv);
+ real_t det_inv = 1.0f / determinant;
+ *k1 = Vector2(k22 * det_inv, -k12 * det_inv);
+ *k2 = Vector2(-k21 * det_inv, k11 * det_inv);
}
static _FORCE_INLINE_ Vector2
-mult_k(const Vector2& vr, const Vector2 &k1, const Vector2 &k2)
-{
+mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
return Vector2(vr.dot(k1), vr.dot(k2));
}
bool GrooveJoint2DSW::setup(real_t p_step) {
-
// calculate endpoints in worldspace
Vector2 ta = A->get_transform().xform(A_groove_1);
Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space=A->get_space();
+ Space2DSW *space = A->get_space();
// calculate axis
Vector2 n = -(tb - ta).tangent().normalized();
@@ -388,16 +384,16 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
// calculate tangential distance along the axis of rB
real_t td = (B->get_transform().get_origin() + rB).cross(n);
// calculate clamping factor and rB
- if(td <= ta.cross(n)){
+ if (td <= ta.cross(n)) {
clamp = 1.0f;
rA = ta - A->get_transform().get_origin();
- } else if(td >= tb.cross(n)){
+ } else if (td >= tb.cross(n)) {
clamp = -1.0f;
rA = tb - A->get_transform().get_origin();
} else {
clamp = 0.0f;
//joint->r1 = cpvsub(cpvadd(cpvmult(cpvperp(n), -td), cpvmult(n, d)), a->p);
- rA = ((-n.tangent() * -td) + n*d) - A->get_transform().get_origin();
+ rA = ((-n.tangent() * -td) + n * d) - A->get_transform().get_origin();
}
// Calculate mass tensor
@@ -410,52 +406,49 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
//cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
//joint->bias = cpvclamp(cpvmult(delta, -joint->constraint.biasCoef*dt_inv), joint->constraint.maxBias);
-
- Vector2 delta = (B->get_transform().get_origin() +rB) - (A->get_transform().get_origin() + rA);
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t _b = get_bias();
- _b=0.001;
- gbias=(delta*-(_b==0?space->get_constraint_bias():_b)*(1.0/p_step)).clamped(get_max_bias());
+ _b = 0.001;
+ gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
// apply accumulated impulse
- A->apply_impulse(rA,-jn_acc);
- B->apply_impulse(rB,jn_acc);
+ A->apply_impulse(rA, -jn_acc);
+ B->apply_impulse(rB, jn_acc);
- correct=true;
+ correct = true;
return true;
}
-void GrooveJoint2DSW::solve(real_t p_step){
-
+void GrooveJoint2DSW::solve(real_t p_step) {
// compute impulse
- Vector2 vr = relative_velocity(A, B, rA,rB);
+ Vector2 vr = relative_velocity(A, B, rA, rB);
- Vector2 j = mult_k(gbias-vr, k1, k2);
+ Vector2 j = mult_k(gbias - vr, k1, k2);
Vector2 jOld = jn_acc;
- j+=jOld;
+ j += jOld;
jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
j = jn_acc - jOld;
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
}
+GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, 2) {
-GrooveJoint2DSW::GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
A_groove_1 = A->get_inv_transform().xform(p_a_groove1);
A_groove_2 = A->get_inv_transform().xform(p_a_groove2);
- B_anchor=B->get_inv_transform().xform(p_b_anchor);
+ B_anchor = B->get_inv_transform().xform(p_b_anchor);
A_groove_normal = -(A_groove_2 - A_groove_1).normalized().tangent();
- A->add_constraint(this,0);
- B->add_constraint(this,1);
-
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
GrooveJoint2DSW::~GrooveJoint2DSW() {
@@ -464,38 +457,35 @@ GrooveJoint2DSW::~GrooveJoint2DSW() {
B->remove_constraint(this);
}
-
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
-
bool DampedSpringJoint2DSW::setup(real_t p_step) {
rA = A->get_transform().basis_xform(anchor_A);
rB = B->get_transform().basis_xform(anchor_B);
- Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA) ;
+ Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA);
real_t dist = delta.length();
if (dist)
- n=delta/dist;
+ n = delta / dist;
else
- n=Vector2();
+ n = Vector2();
real_t k = k_scalar(A, B, rA, rB, n);
- n_mass = 1.0f/k;
+ n_mass = 1.0f / k;
target_vrn = 0.0f;
- v_coef = 1.0f - Math::exp(-damping*(p_step)*k);
+ v_coef = 1.0f - Math::exp(-damping * (p_step)*k);
// apply spring force
real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring*(p_step);
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ Vector2 j = n * f_spring * (p_step);
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
return true;
}
@@ -507,38 +497,36 @@ void DampedSpringJoint2DSW::solve(real_t p_step) {
// compute velocity loss from drag
// not 100% certain this is derived correctly, though it makes sense
- real_t v_damp = -vrn*v_coef;
+ real_t v_damp = -vrn * v_coef;
target_vrn = vrn + v_damp;
- Vector2 j=n*v_damp*n_mass;
-
- A->apply_impulse(rA,-j);
- B->apply_impulse(rB,j);
+ Vector2 j = n * v_damp * n_mass;
+ A->apply_impulse(rA, -j);
+ B->apply_impulse(rB, j);
}
void DampedSpringJoint2DSW::set_param(Physics2DServer::DampedStringParam p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
- rest_length=p_value;
+ rest_length = p_value;
} break;
case Physics2DServer::DAMPED_STRING_DAMPING: {
- damping=p_value;
+ damping = p_value;
} break;
case Physics2DServer::DAMPED_STRING_STIFFNESS: {
- stiffness=p_value;
+ stiffness = p_value;
} break;
}
-
}
-real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const{
+real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::DAMPED_STRING_REST_LENGTH: {
@@ -557,30 +545,24 @@ real_t DampedSpringJoint2DSW::get_param(Physics2DServer::DampedStringParam p_par
ERR_FAIL_V(0);
}
+DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b)
+ : Joint2DSW(_arr, 2) {
-DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,2) {
-
-
- A=p_body_a;
- B=p_body_b;
+ A = p_body_a;
+ B = p_body_b;
anchor_A = A->get_inv_transform().xform(p_anchor_a);
anchor_B = B->get_inv_transform().xform(p_anchor_b);
- rest_length=p_anchor_a.distance_to(p_anchor_b);
- stiffness=20;
- damping=1.5;
-
-
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ rest_length = p_anchor_a.distance_to(p_anchor_b);
+ stiffness = 20;
+ damping = 1.5;
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
}
DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
A->remove_constraint(this);
B->remove_constraint(this);
-
}
-
-
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 1be15e4edc..8fe38f365a 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -29,30 +29,31 @@
#ifndef JOINTS_2D_SW_H
#define JOINTS_2D_SW_H
-#include "constraint_2d_sw.h"
#include "body_2d_sw.h"
-
-
+#include "constraint_2d_sw.h"
class Joint2DSW : public Constraint2DSW {
real_t max_force;
real_t bias;
real_t max_bias;
-public:
- _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force=p_force; }
+public:
+ _FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; }
_FORCE_INLINE_ real_t get_max_force() const { return max_force; }
- _FORCE_INLINE_ void set_bias(real_t p_bias) { bias=p_bias; }
+ _FORCE_INLINE_ void set_bias(real_t p_bias) { bias = p_bias; }
_FORCE_INLINE_ real_t get_bias() const { return bias; }
- _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias=p_bias; }
+ _FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
- virtual Physics2DServer::JointType get_type() const=0;
- Joint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) : Constraint2DSW(p_body_ptr,p_body_count) { bias=0; max_force=max_bias=3.40282e+38; };
-
+ virtual Physics2DServer::JointType get_type() const = 0;
+ Joint2DSW(Body2DSW **p_body_ptr = NULL, int p_body_count = 0)
+ : Constraint2DSW(p_body_ptr, p_body_count) {
+ bias = 0;
+ max_force = max_bias = 3.40282e+38;
+ };
};
#if 0
@@ -107,7 +108,7 @@ class PinJoint2DSW : public Joint2DSW {
};
Transform2D M;
- Vector2 rA,rB;
+ Vector2 rA, rB;
Vector2 anchor_A;
Vector2 anchor_B;
Vector2 bias;
@@ -115,7 +116,6 @@ class PinJoint2DSW : public Joint2DSW {
real_t softness;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; }
virtual bool setup(real_t p_step);
@@ -124,11 +124,10 @@ public:
void set_param(Physics2DServer::PinJointParam p_param, real_t p_value);
real_t get_param(Physics2DServer::PinJointParam p_param) const;
- PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL);
+ PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = NULL);
~PinJoint2DSW();
};
-
#endif
class GrooveJoint2DSW : public Joint2DSW {
@@ -150,25 +149,21 @@ class GrooveJoint2DSW : public Joint2DSW {
real_t jn_max;
real_t clamp;
Vector2 xf_normal;
- Vector2 rA,rB;
- Vector2 k1,k2;
-
+ Vector2 rA, rB;
+ Vector2 k1, k2;
bool correct;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_GROOVE; }
virtual bool setup(real_t p_step);
virtual void solve(real_t p_step);
-
- GrooveJoint2DSW(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
~GrooveJoint2DSW();
};
-
class DampedSpringJoint2DSW : public Joint2DSW {
union {
@@ -180,7 +175,6 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Body2DSW *_arr[2];
};
-
Vector2 anchor_A;
Vector2 anchor_B;
@@ -188,14 +182,13 @@ class DampedSpringJoint2DSW : public Joint2DSW {
real_t damping;
real_t stiffness;
- Vector2 rA,rB;
+ Vector2 rA, rB;
Vector2 n;
real_t n_mass;
real_t target_vrn;
real_t v_coef;
public:
-
virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_DAMPED_SPRING; }
virtual bool setup(real_t p_step);
@@ -204,9 +197,8 @@ public:
void set_param(Physics2DServer::DampedStringParam p_param, real_t p_value);
real_t get_param(Physics2DServer::DampedStringParam p_param) const;
- DampedSpringJoint2DSW(const Vector2& p_anchor_a,const Vector2& p_anchor_b, Body2DSW* p_body_a,Body2DSW* p_body_b);
+ DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b);
~DampedSpringJoint2DSW();
};
-
#endif // JOINTS_2D_SW_H
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 920742ea0b..0a56683c5d 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -31,52 +31,51 @@
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
#include "global_config.h"
-#include "script_language.h"
#include "os/os.h"
+#include "script_language.h"
RID Physics2DServerSW::shape_create(ShapeType p_shape) {
- Shape2DSW *shape=NULL;
- switch(p_shape) {
+ Shape2DSW *shape = NULL;
+ switch (p_shape) {
case SHAPE_LINE: {
- shape=memnew( LineShape2DSW );
+ shape = memnew(LineShape2DSW);
} break;
case SHAPE_RAY: {
- shape=memnew( RayShape2DSW );
+ shape = memnew(RayShape2DSW);
} break;
case SHAPE_SEGMENT: {
- shape=memnew( SegmentShape2DSW);
+ shape = memnew(SegmentShape2DSW);
} break;
case SHAPE_CIRCLE: {
- shape=memnew( CircleShape2DSW);
+ shape = memnew(CircleShape2DSW);
} break;
case SHAPE_RECTANGLE: {
- shape=memnew( RectangleShape2DSW);
+ shape = memnew(RectangleShape2DSW);
} break;
case SHAPE_CAPSULE: {
- shape=memnew( CapsuleShape2DSW );
+ shape = memnew(CapsuleShape2DSW);
} break;
case SHAPE_CONVEX_POLYGON: {
- shape=memnew( ConvexPolygonShape2DSW );
+ shape = memnew(ConvexPolygonShape2DSW);
} break;
case SHAPE_CONCAVE_POLYGON: {
- shape=memnew( ConcavePolygonShape2DSW );
+ shape = memnew(ConcavePolygonShape2DSW);
} break;
case SHAPE_CUSTOM: {
ERR_FAIL_V(RID());
} break;
-
}
RID id = shape_owner.make_rid(shape);
@@ -85,68 +84,55 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) {
return id;
};
-
-
-
-void Physics2DServerSW::shape_set_data(RID p_shape, const Variant& p_data) {
+void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_data(p_data);
-
-
};
-
void Physics2DServerSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
shape->set_custom_bias(p_bias);
-
}
-
Physics2DServer::ShapeType Physics2DServerSW::shape_get_type(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,SHAPE_CUSTOM);
+ ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM);
return shape->get_type();
-
};
Variant Physics2DServerSW::shape_get_data(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,Variant());
- ERR_FAIL_COND_V(!shape->is_configured(),Variant());
+ ERR_FAIL_COND_V(!shape, Variant());
+ ERR_FAIL_COND_V(!shape->is_configured(), Variant());
return shape->get_data();
-
};
real_t Physics2DServerSW::shape_get_custom_solver_bias(RID p_shape) const {
const Shape2DSW *shape = shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
return shape->get_custom_bias();
-
}
+void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
-void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+ CollCbkData *cbk = (CollCbkData *)p_userdata;
- CollCbkData *cbk=(CollCbkData *)p_userdata;
-
- if (cbk->max==0)
+ if (cbk->max == 0)
return;
- if (cbk->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>cbk->valid_depth*cbk->valid_depth) {
+ if (cbk->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) {
return;
}
- if (cbk->valid_dir.dot((p_point_A-p_point_B).normalized())<0.7071) {
-/* print_line("A: "+p_point_A);
+ if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) {
+ /* print_line("A: "+p_point_A);
print_line("B: "+p_point_B);
print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B))));
print_line("resnorm: "+(p_point_A-p_point_B).normalized());
@@ -158,66 +144,61 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2& p_point_A,const Vector2& p
if (cbk->amount == cbk->max) {
//find least deep
- real_t min_depth=1e20;
- int min_depth_idx=0;
- for(int i=0;i<cbk->amount;i++) {
-
- real_t d = cbk->ptr[i*2+0].distance_squared_to(cbk->ptr[i*2+1]);
- if (d<min_depth) {
- min_depth=d;
- min_depth_idx=i;
+ real_t min_depth = 1e20;
+ int min_depth_idx = 0;
+ for (int i = 0; i < cbk->amount; i++) {
+
+ real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
+ if (d < min_depth) {
+ min_depth = d;
+ min_depth_idx = i;
}
-
}
real_t d = p_point_A.distance_squared_to(p_point_B);
- if (d<min_depth)
+ if (d < min_depth)
return;
- cbk->ptr[min_depth_idx*2+0]=p_point_A;
- cbk->ptr[min_depth_idx*2+1]=p_point_B;
-
+ cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
+ cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
} else {
- cbk->ptr[cbk->amount*2+0]=p_point_A;
- cbk->ptr[cbk->amount*2+1]=p_point_B;
+ cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
+ cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
}
}
-bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
-
+bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
Shape2DSW *shape_A = shape_owner.get(p_shape_A);
- ERR_FAIL_COND_V(!shape_A,false);
+ ERR_FAIL_COND_V(!shape_A, false);
Shape2DSW *shape_B = shape_owner.get(p_shape_B);
- ERR_FAIL_COND_V(!shape_B,false);
+ ERR_FAIL_COND_V(!shape_B, false);
- if (p_result_max==0) {
+ if (p_result_max == 0) {
- return CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,NULL,NULL);
+ return CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, NULL, NULL);
}
CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
- bool res= CollisionSolver2DSW::solve(shape_A,p_xform_A,p_motion_A,shape_B,p_xform_B,p_motion_B,_shape_col_cbk,&cbk);
- r_result_count=cbk.amount;
+ bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk);
+ r_result_count = cbk.amount;
return res;
-
}
-
RID Physics2DServerSW::space_create() {
- Space2DSW *space = memnew( Space2DSW );
+ Space2DSW *space = memnew(Space2DSW);
RID id = space_owner.make_rid(space);
space->set_self(id);
RID area_id = area_create();
Area2DSW *area = area_owner.get(area_id);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
space->set_default_area(area);
area->set_space(space);
area->set_priority(-1);
@@ -225,7 +206,7 @@ RID Physics2DServerSW::space_create() {
return id;
};
-void Physics2DServerSW::space_set_active(RID p_space,bool p_active) {
+void Physics2DServerSW::space_set_active(RID p_space, bool p_active) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
@@ -238,56 +219,51 @@ void Physics2DServerSW::space_set_active(RID p_space,bool p_active) {
bool Physics2DServerSW::space_is_active(RID p_space) const {
const Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,false);
+ ERR_FAIL_COND_V(!space, false);
return active_spaces.has(space);
-
}
-void Physics2DServerSW::space_set_param(RID p_space,SpaceParameter p_param, real_t p_value) {
+void Physics2DServerSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
- space->set_param(p_param,p_value);
-
+ space->set_param(p_param, p_value);
}
-real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) const {
+real_t Physics2DServerSW::space_get_param(RID p_space, SpaceParameter p_param) const {
const Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_param(p_param);
}
-void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
+void Physics2DServerSW::space_set_debug_contacts(RID p_space, int p_max_contacts) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
-
}
Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,Vector<Vector2>());
+ ERR_FAIL_COND_V(!space, Vector<Vector2>());
return space->get_debug_contacts();
-
}
int Physics2DServerSW::space_get_contact_count(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,0);
+ ERR_FAIL_COND_V(!space, 0);
return space->get_debug_contact_count();
-
}
-Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) {
+Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.get(p_space);
- ERR_FAIL_COND_V(!space,NULL);
+ ERR_FAIL_COND_V(!space, NULL);
if ((using_threads && !doing_sync) || space->is_locked()) {
ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification.");
@@ -299,7 +275,7 @@ Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space
RID Physics2DServerSW::area_create() {
- Area2DSW *area = memnew( Area2DSW );
+ Area2DSW *area = memnew(Area2DSW);
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
@@ -309,20 +285,19 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- Space2DSW *space=NULL;
+ Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
area->set_space(space);
-
};
RID Physics2DServerSW::area_get_space(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
Space2DSW *space = area->get_space();
if (!space)
@@ -332,7 +307,6 @@ RID Physics2DServerSW::area_get_space(RID p_area) const {
void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
-
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -342,13 +316,12 @@ void Physics2DServerSW::area_set_space_override_mode(RID p_area, AreaSpaceOverri
Physics2DServer::AreaSpaceOverrideMode Physics2DServerSW::area_get_space_override_mode(RID p_area) const {
const Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,AREA_SPACE_OVERRIDE_DISABLED);
+ ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
return area->get_space_override_mode();
}
-
-void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform) {
+void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -356,11 +329,10 @@ void Physics2DServerSW::area_add_shape(RID p_area, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- area->add_shape(shape,p_transform);
-
+ area->add_shape(shape, p_transform);
}
-void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape) {
+void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -369,39 +341,37 @@ void Physics2DServerSW::area_set_shape(RID p_area, int p_shape_idx,RID p_shape)
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- area->set_shape(p_shape_idx,shape);
-
+ area->set_shape(p_shape_idx, shape);
}
-void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform) {
+void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_shape_transform(p_shape_idx,p_transform);
+ area->set_shape_transform(p_shape_idx, p_transform);
}
int Physics2DServerSW::area_get_shape_count(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,-1);
+ ERR_FAIL_COND_V(!area, -1);
return area->get_shape_count();
-
}
RID Physics2DServerSW::area_get_shape(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,RID());
+ ERR_FAIL_COND_V(!area, RID());
Shape2DSW *shape = area->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform2D Physics2DServerSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform2D());
+ ERR_FAIL_COND_V(!area, Transform2D());
return area->get_shape_transform(p_shape_idx);
}
@@ -419,65 +389,57 @@ void Physics2DServerSW::area_clear_shapes(RID p_area) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- while(area->get_shape_count())
+ while (area->get_shape_count())
area->remove_shape(0);
-
}
-void Physics2DServerSW::area_attach_object_instance_ID(RID p_area,ObjectID p_ID) {
+void Physics2DServerSW::area_attach_object_instance_ID(RID p_area, ObjectID p_ID) {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_instance_id(p_ID);
-
}
ObjectID Physics2DServerSW::area_get_object_instance_ID(RID p_area) const {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,0);
+ ERR_FAIL_COND_V(!area, 0);
return area->get_instance_id();
-
-
}
-
-void Physics2DServerSW::area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value) {
+void Physics2DServerSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_param(p_param,p_value);
-
+ area->set_param(p_param, p_value);
};
-
-void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D& p_transform) {
+void Physics2DServerSW::area_set_transform(RID p_area, const Transform2D &p_transform) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
-
};
-Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) const {
+Variant Physics2DServerSW::area_get_param(RID p_area, AreaParameter p_param) const {
if (space_owner.owns(p_area)) {
- Space2DSW *space=space_owner.get(p_area);
- p_area=space->get_default_area()->get_self();
+ Space2DSW *space = space_owner.get(p_area);
+ p_area = space->get_default_area()->get_self();
}
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Variant());
+ ERR_FAIL_COND_V(!area, Variant());
return area->get_param(p_param);
};
@@ -485,29 +447,27 @@ Variant Physics2DServerSW::area_get_param(RID p_area,AreaParameter p_param) cons
Transform2D Physics2DServerSW::area_get_transform(RID p_area) const {
Area2DSW *area = area_owner.get(p_area);
- ERR_FAIL_COND_V(!area,Transform2D());
+ ERR_FAIL_COND_V(!area, Transform2D());
return area->get_transform();
};
-void Physics2DServerSW::area_set_pickable(RID p_area,bool p_pickable) {
+void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_pickable(p_pickable);
-
}
-void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
+void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
area->set_monitorable(p_monitorable);
-
}
-void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+void Physics2DServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -515,7 +475,7 @@ void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
area->set_collision_mask(p_mask);
}
-void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+void Physics2DServerSW::area_set_layer_mask(RID p_area, uint32_t p_mask) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -523,59 +483,53 @@ void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
area->set_layer_mask(p_mask);
}
-
-void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
+void Physics2DServerSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
-
-
+ area->set_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
-void Physics2DServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
-
+void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method);
+ area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_ID() : 0, p_method);
}
/* BODY API */
-RID Physics2DServerSW::body_create(BodyMode p_mode,bool p_init_sleeping) {
+RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
- Body2DSW *body = memnew( Body2DSW );
- if (p_mode!=BODY_MODE_RIGID)
+ Body2DSW *body = memnew(Body2DSW);
+ if (p_mode != BODY_MODE_RIGID)
body->set_mode(p_mode);
if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING,p_init_sleeping);
+ body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
};
-
void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- Space2DSW *space=NULL;
+ Space2DSW *space = NULL;
if (p_space.is_valid()) {
space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
}
body->set_space(space);
-
};
RID Physics2DServerSW::body_get_space(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
Space2DSW *space = body->get_space();
if (!space)
@@ -583,7 +537,6 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
return space->get_self();
};
-
void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
@@ -595,12 +548,12 @@ void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
Physics2DServer::BodyMode Physics2DServerSW::body_get_mode(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,BODY_MODE_STATIC);
+ ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
return body->get_mode();
};
-void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform) {
+void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -608,11 +561,10 @@ void Physics2DServerSW::body_add_shape(RID p_body, RID p_shape, const Transform2
Shape2DSW *shape = shape_owner.get(p_shape);
ERR_FAIL_COND(!shape);
- body->add_shape(shape,p_transform);
-
+ body->add_shape(shape, p_transform);
}
-void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape) {
+void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -621,55 +573,51 @@ void Physics2DServerSW::body_set_shape(RID p_body, int p_shape_idx,RID p_shape)
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
- body->set_shape(p_shape_idx,shape);
-
+ body->set_shape(p_shape_idx, shape);
}
-void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform) {
+void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_transform(p_shape_idx,p_transform);
+ body->set_shape_transform(p_shape_idx, p_transform);
}
-void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata) {
+void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_shape_metadata(p_shape_idx,p_metadata);
+ body->set_shape_metadata(p_shape_idx, p_metadata);
}
-
Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_shape_metadata(p_shape_idx);
}
-
int Physics2DServerSW::body_get_shape_count(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_shape_count();
-
}
RID Physics2DServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,RID());
+ ERR_FAIL_COND_V(!body, RID());
Shape2DSW *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape,RID());
+ ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform2D Physics2DServerSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Transform2D());
+ ERR_FAIL_COND_V(!body, Transform2D());
return body->get_shape_transform(p_shape_idx);
}
@@ -687,67 +635,57 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- while(body->get_shape_count())
+ while (body->get_shape_count())
body->remove_shape(0);
-
}
-
-void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable) {
+void Physics2DServerSW::body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- ERR_FAIL_INDEX(p_shape_idx,body->get_shape_count());
-
- body->set_shape_as_trigger(p_shape_idx,p_enable);
+ ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ body->set_shape_as_trigger(p_shape_idx, p_enable);
}
bool Physics2DServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const {
const Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
- ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false);
+ ERR_FAIL_INDEX_V(p_shape_idx, body->get_shape_count(), false);
return body->is_shape_set_as_trigger(p_shape_idx);
-
}
-
-void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode) {
+void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection_mode(p_mode);
-
}
-Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const{
+Physics2DServerSW::CCDMode Physics2DServerSW::body_get_continuous_collision_detection_mode(RID p_body) const {
const Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,CCD_MODE_DISABLED);
+ ERR_FAIL_COND_V(!body, CCD_MODE_DISABLED);
return body->get_continuous_collision_detection_mode();
-
}
-
-
-void Physics2DServerSW::body_attach_object_instance_ID(RID p_body,uint32_t p_ID) {
+void Physics2DServerSW::body_attach_object_instance_ID(RID p_body, uint32_t p_ID) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_ID);
-
};
uint32_t Physics2DServerSW::body_get_object_instance_ID(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_instance_id();
};
@@ -757,30 +695,27 @@ void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_layer_mask(p_flags);
-
};
uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_layer_mask();
};
-
void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_collision_mask(p_flags);
-
};
uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_collision_mask();
};
@@ -790,50 +725,46 @@ void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, real_t
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_param(p_param,p_value);
+ body->set_param(p_param, p_value);
};
real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
-
-
-void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant& p_variant) {
+void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_state(p_state,p_variant);
+ body->set_state(p_state, p_variant);
};
Variant Physics2DServerSW::body_get_state(RID p_body, BodyState p_state) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Variant());
+ ERR_FAIL_COND_V(!body, Variant());
return body->get_state(p_state);
};
-
-void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_force) {
+void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
body->wakeup();
-
};
Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector2());
+ ERR_FAIL_COND_V(!body, Vector2());
return body->get_applied_force();
};
@@ -849,38 +780,38 @@ void Physics2DServerSW::body_set_applied_torque(RID p_body, real_t p_torque) {
real_t Physics2DServerSW::body_get_applied_torque(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_applied_torque();
};
-void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse) {
+void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos,p_impulse);
+ body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
-void Physics2DServerSW::body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force) {
+void Physics2DServerSW::body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->add_force(p_force,p_offset);
+ body->add_force(p_force, p_offset);
body->wakeup();
};
-void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) {
+void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
Vector2 v = body->get_linear_velocity();
Vector2 axis = p_axis_velocity.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis_velocity;
+ v -= axis * axis.dot(v);
+ v += p_axis_velocity;
body->set_linear_velocity(v);
body->wakeup();
};
@@ -901,7 +832,6 @@ void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b
body->remove_exception(p_body_b);
body->wakeup();
-
};
void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
@@ -909,27 +839,25 @@ void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_e
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- for(int i=0;i<body->get_exceptions().size();i++) {
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
p_exceptions->push_back(body->get_exceptions()[i]);
}
-
};
void Physics2DServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
};
real_t Physics2DServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return 0;
};
-void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit) {
+void Physics2DServerSW::body_set_omit_force_integration(RID p_body, bool p_omit) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -940,7 +868,7 @@ void Physics2DServerSW::body_set_omit_force_integration(RID p_body,bool p_omit)
bool Physics2DServerSW::body_is_omitting_force_integration(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
+ ERR_FAIL_COND_V(!body, false);
return body->get_omit_force_integration();
};
@@ -954,80 +882,71 @@ void Physics2DServerSW::body_set_max_contacts_reported(RID p_body, int p_contact
int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,-1);
+ ERR_FAIL_COND_V(!body, -1);
return body->get_max_contacts_reported();
}
-void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) {
+void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_direction(p_direction);
}
-Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{
+Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,Vector2());
+ ERR_FAIL_COND_V(!body, Vector2());
return body->get_one_way_collision_direction();
-
}
-void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth) {
+void Physics2DServerSW::body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_max_depth(p_max_depth);
-
}
real_t Physics2DServerSW::body_get_one_way_collision_max_depth(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,0);
+ ERR_FAIL_COND_V(!body, 0);
return body->get_one_way_collision_max_depth();
-
}
-void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {
-
+void Physics2DServerSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver?p_receiver->get_instance_ID():ObjectID(0),p_method,p_udata);
-
+ body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_ID() : ObjectID(0), p_method, p_udata);
}
-bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
+bool Physics2DServerSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_INDEX_V(p_body_shape,body->get_shape_count(),false);
-
- return shape_collide(body->get_shape(p_body_shape)->get_self(),body->get_transform() * body->get_shape_transform(p_body_shape),Vector2(),p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_INDEX_V(p_body_shape, body->get_shape_count(), false);
+ return shape_collide(body->get_shape(p_body_shape)->get_self(), body->get_transform() * body->get_shape_transform(p_body_shape), Vector2(), p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
-void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) {
+void Physics2DServerSW::body_set_pickable(RID p_body, bool p_pickable) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_pickable(p_pickable);
-
}
-bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2& p_motion, real_t p_margin, MotionResult *r_result) {
+bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, MotionResult *r_result) {
Body2DSW *body = body_owner.get(p_body);
- ERR_FAIL_COND_V(!body,false);
- ERR_FAIL_COND_V(!body->get_space(),false);
- ERR_FAIL_COND_V(body->get_space()->is_locked(),false);
-
- return body->get_space()->test_body_motion(body,p_from,p_motion,p_margin,r_result);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_COND_V(!body->get_space(), false);
+ ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
}
-
/* JOINT API */
void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
@@ -1035,21 +954,19 @@ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t
Joint2DSW *joint = joint_owner.get(p_joint);
ERR_FAIL_COND(!joint);
- switch(p_param) {
+ switch (p_param) {
case JOINT_PARAM_BIAS: joint->set_bias(p_value); break;
case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break;
case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break;
}
-
-
}
-real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const {
+real_t Physics2DServerSW::joint_get_param(RID p_joint, JointParam p_param) const {
const Joint2DSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,-1);
+ ERR_FAIL_COND_V(!joint, -1);
- switch(p_param) {
+ switch (p_param) {
case JOINT_PARAM_BIAS: return joint->get_bias(); break;
case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break;
case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break;
@@ -1058,115 +975,106 @@ real_t Physics2DServerSW::joint_get_param(RID p_joint,JointParam p_param) const
return 0;
}
+RID Physics2DServerSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b) {
-RID Physics2DServerSW::pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b) {
-
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
- Body2DSW *B=NULL;
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
+ Body2DSW *B = NULL;
if (body_owner.owns(p_body_b)) {
- B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
}
- Joint2DSW *joint = memnew( PinJoint2DSW(p_pos,A,B) );
+ Joint2DSW *joint = memnew(PinJoint2DSW(p_pos, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
}
-RID Physics2DServerSW::groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b) {
-
+RID Physics2DServerSW::groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) {
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ Body2DSW *B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
- Joint2DSW *joint = memnew( GrooveJoint2DSW(p_a_groove1,p_a_groove2,p_b_anchor,A,B) );
+ Joint2DSW *joint = memnew(GrooveJoint2DSW(p_a_groove1, p_a_groove2, p_b_anchor, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
-
-
}
-RID Physics2DServerSW::damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b) {
+RID Physics2DServerSW::damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) {
- Body2DSW *A=body_owner.get(p_body_a);
- ERR_FAIL_COND_V(!A,RID());
+ Body2DSW *A = body_owner.get(p_body_a);
+ ERR_FAIL_COND_V(!A, RID());
- Body2DSW *B=body_owner.get(p_body_b);
- ERR_FAIL_COND_V(!B,RID());
+ Body2DSW *B = body_owner.get(p_body_b);
+ ERR_FAIL_COND_V(!B, RID());
- Joint2DSW *joint = memnew( DampedSpringJoint2DSW(p_anchor_a,p_anchor_b,A,B) );
+ Joint2DSW *joint = memnew(DampedSpringJoint2DSW(p_anchor_a, p_anchor_b, A, B));
RID self = joint_owner.make_rid(joint);
joint->set_self(self);
return self;
-
}
void Physics2DServerSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
Joint2DSW *j = joint_owner.get(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type()!=JOINT_PIN);
+ ERR_FAIL_COND(j->get_type() != JOINT_PIN);
- PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
pin_joint->set_param(p_param, p_value);
}
real_t Physics2DServerSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
Joint2DSW *j = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!j,0);
- ERR_FAIL_COND_V(j->get_type()!=JOINT_PIN,0);
+ ERR_FAIL_COND_V(!j, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_PIN, 0);
- PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW*>(j);
+ PinJoint2DSW *pin_joint = static_cast<PinJoint2DSW *>(j);
return pin_joint->get_param(p_param);
}
void Physics2DServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) {
-
Joint2DSW *j = joint_owner.get(p_joint);
ERR_FAIL_COND(!j);
- ERR_FAIL_COND(j->get_type()!=JOINT_DAMPED_SPRING);
+ ERR_FAIL_COND(j->get_type() != JOINT_DAMPED_SPRING);
- DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW*>(j);
- dsj->set_param(p_param,p_value);
+ DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
+ dsj->set_param(p_param, p_value);
}
real_t Physics2DServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const {
Joint2DSW *j = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!j,0);
- ERR_FAIL_COND_V(j->get_type()!=JOINT_DAMPED_SPRING,0);
+ ERR_FAIL_COND_V(!j, 0);
+ ERR_FAIL_COND_V(j->get_type() != JOINT_DAMPED_SPRING, 0);
- DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW*>(j);
+ DampedSpringJoint2DSW *dsj = static_cast<DampedSpringJoint2DSW *>(j);
return dsj->get_param(p_param);
}
Physics2DServer::JointType Physics2DServerSW::joint_get_type(RID p_joint) const {
-
Joint2DSW *joint = joint_owner.get(p_joint);
- ERR_FAIL_COND_V(!joint,JOINT_PIN);
+ ERR_FAIL_COND_V(!joint, JOINT_PIN);
return joint->get_type();
}
-
-
void Physics2DServerSW::free(RID p_rid) {
if (shape_owner.owns(p_rid)) {
Shape2DSW *shape = shape_owner.get(p_rid);
- while(shape->get_owners().size()) {
- ShapeOwner2DSW *so=shape->get_owners().front()->key();
+ while (shape->get_owners().size()) {
+ ShapeOwner2DSW *so = shape->get_owners().front()->key();
so->remove_shape(shape);
}
@@ -1186,8 +1094,7 @@ void Physics2DServerSW::free(RID p_rid) {
body->set_space(NULL);
-
- while( body->get_shape_count() ) {
+ while (body->get_shape_count()) {
body->remove_shape(0);
}
@@ -1212,7 +1119,7 @@ void Physics2DServerSW::free(RID p_rid) {
area->set_space(NULL);
- while( area->get_shape_count() ) {
+ while (area->get_shape_count()) {
area->remove_shape(0);
}
@@ -1223,7 +1130,7 @@ void Physics2DServerSW::free(RID p_rid) {
Space2DSW *space = space_owner.get(p_rid);
- while(space->get_objects().size()) {
+ while (space->get_objects().size()) {
CollisionObject2DSW *co = (CollisionObject2DSW *)space->get_objects().front()->get();
co->set_space(NULL);
}
@@ -1244,52 +1151,46 @@ void Physics2DServerSW::free(RID p_rid) {
ERR_EXPLAIN("Invalid ID");
ERR_FAIL();
}
-
-
};
void Physics2DServerSW::set_active(bool p_active) {
- active=p_active;
+ active = p_active;
};
void Physics2DServerSW::init() {
- doing_sync=false;
- last_step=0.001;
- iterations=8;// 8?
- stepper = memnew( Step2DSW );
- direct_state = memnew( Physics2DDirectBodyStateSW );
+ doing_sync = false;
+ last_step = 0.001;
+ iterations = 8; // 8?
+ stepper = memnew(Step2DSW);
+ direct_state = memnew(Physics2DDirectBodyStateSW);
};
-
void Physics2DServerSW::step(real_t p_step) {
-
if (!active)
return;
- doing_sync=false;
+ doing_sync = false;
- last_step=p_step;
- Physics2DDirectBodyStateSW::singleton->step=p_step;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ last_step = p_step;
+ Physics2DDirectBodyStateSW::singleton->step = p_step;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- stepper->step((Space2DSW*)E->get(),p_step,iterations);
- island_count+=E->get()->get_island_count();
- active_objects+=E->get()->get_active_objects();
- collision_pairs+=E->get()->get_collision_pairs();
+ stepper->step((Space2DSW *)E->get(), p_step, iterations);
+ island_count += E->get()->get_island_count();
+ active_objects += E->get()->get_active_objects();
+ collision_pairs += E->get()->get_collision_pairs();
}
-
-
};
void Physics2DServerSW::sync() {
- doing_sync=true;
+ doing_sync = true;
};
void Physics2DServerSW::flush_queries() {
@@ -1299,17 +1200,16 @@ void Physics2DServerSW::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- Space2DSW *space=(Space2DSW *)E->get();
+ Space2DSW *space = (Space2DSW *)E->get();
space->call_queries();
}
-
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX];
- static const char* time_name[Space2DSW::ELAPSED_TIME_MAX]={
+ static const char *time_name[Space2DSW::ELAPSED_TIME_MAX] = {
"integrate_forces",
"generate_islands",
"setup_constraints",
@@ -1317,39 +1217,34 @@ void Physics2DServerSW::flush_queries() {
"integrate_velocities"
};
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]=0;
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] = 0;
}
- for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) {
+ for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- total_time[i]+=E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i));
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ total_time[i] += E->get()->get_elapsed_time(Space2DSW::ElapsedTime(i));
}
-
}
Array values;
- values.resize(Space2DSW::ELAPSED_TIME_MAX*2);
- for(int i=0;i<Space2DSW::ELAPSED_TIME_MAX;i++) {
- values[i*2+0]=time_name[i];
- values[i*2+1]=USEC_TO_SEC(total_time[i]);
+ values.resize(Space2DSW::ELAPSED_TIME_MAX * 2);
+ for (int i = 0; i < Space2DSW::ELAPSED_TIME_MAX; i++) {
+ values[i * 2 + 0] = time_name[i];
+ values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
}
values.push_back("flush_queries");
- values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-time_beg));
-
- ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d",values);
+ values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
+ ScriptDebugger::get_singleton()->add_profiling_frame_data("physics_2d", values);
}
-
}
void Physics2DServerSW::end_sync() {
- doing_sync=false;
+ doing_sync = false;
}
-
-
void Physics2DServerSW::finish() {
memdelete(stepper);
@@ -1358,7 +1253,7 @@ void Physics2DServerSW::finish() {
int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
- switch(p_info) {
+ switch (p_info) {
case INFO_ACTIVE_OBJECTS: {
@@ -1371,32 +1266,26 @@ int Physics2DServerSW::get_process_info(ProcessInfo p_info) {
return island_count;
} break;
-
}
return 0;
}
-
-Physics2DServerSW *Physics2DServerSW::singletonsw=NULL;
+Physics2DServerSW *Physics2DServerSW::singletonsw = NULL;
Physics2DServerSW::Physics2DServerSW() {
- singletonsw=this;
- BroadPhase2DSW::create_func=BroadPhase2DHashGrid::_create;
+ singletonsw = this;
+ BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
//BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
- active=true;
- island_count=0;
- active_objects=0;
- collision_pairs=0;
- using_threads=int(GlobalConfig::get_singleton()->get("physics/2d/thread_model"))==2;
-
+ active = true;
+ island_count = 0;
+ active_objects = 0;
+ collision_pairs = 0;
+ using_threads = int(GlobalConfig::get_singleton()->get("physics/2d/thread_model")) == 2;
};
-
-Physics2DServerSW::~Physics2DServerSW() {
+Physics2DServerSW::~Physics2DServerSW(){
};
-
-
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index e33e2d78c7..b49c37ab21 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -29,20 +29,18 @@
#ifndef PHYSICS_2D_SERVER_SW
#define PHYSICS_2D_SERVER_SW
-
+#include "joints_2d_sw.h"
#include "servers/physics_2d_server.h"
#include "shape_2d_sw.h"
#include "space_2d_sw.h"
#include "step_2d_sw.h"
-#include "joints_2d_sw.h"
-
class Physics2DServerSW : public Physics2DServer {
- GDCLASS( Physics2DServerSW, Physics2DServer );
+ GDCLASS(Physics2DServerSW, Physics2DServer);
-friend class Physics2DDirectSpaceStateSW;
-friend class Physics2DDirectBodyStateSW;
+ friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectBodyStateSW;
bool active;
int iterations;
bool doing_sync;
@@ -54,10 +52,8 @@ friend class Physics2DDirectBodyStateSW;
bool using_threads;
-
-
Step2DSW *stepper;
- Set<const Space2DSW*> active_spaces;
+ Set<const Space2DSW *> active_spaces;
Physics2DDirectBodyStateSW *direct_state;
@@ -69,10 +65,8 @@ friend class Physics2DDirectBodyStateSW;
static Physics2DServerSW *singletonsw;
-
//void _clear_query(Query2DSW *p_query);
public:
-
struct CollCbkData {
Vector2 valid_dir;
@@ -82,36 +76,33 @@ public:
Vector2 *ptr;
};
- static void _shape_col_cbk(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata);
-
+ static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
virtual RID shape_create(ShapeType p_shape);
- virtual void shape_set_data(RID p_shape, const Variant& p_data);
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
virtual ShapeType shape_get_type(RID p_shape) const;
virtual Variant shape_get_data(RID p_shape) const;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
- virtual bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count);
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count);
/* SPACE API */
virtual RID space_create();
- virtual void space_set_active(RID p_space,bool p_active);
+ virtual void space_set_active(RID p_space, bool p_active);
virtual bool space_is_active(RID p_space) const;
- virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
- virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
- virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
virtual Vector<Vector2> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
-
// this function only works on fixed process, errors and returns null otherwise
- virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space);
-
+ virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space);
/* AREA API */
@@ -123,9 +114,9 @@ public:
virtual void area_set_space(RID p_area, RID p_space);
virtual RID area_get_space(RID p_area) const;
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D& p_transform=Transform2D());
- virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D& p_transform);
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform);
virtual int area_get_shape_count(RID p_area) const;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
@@ -134,28 +125,27 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID);
+ virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
- virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
- virtual void area_set_transform(RID p_area, const Transform2D& p_transform);
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform);
- virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
+ virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const;
virtual Transform2D area_get_transform(RID p_area) const;
- virtual void area_set_monitorable(RID p_area,bool p_monitorable);
- virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
- virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
-
- virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
- virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
- virtual void area_set_pickable(RID p_area,bool p_pickable);
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_pickable(RID p_area, bool p_pickable);
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false);
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
@@ -163,28 +153,26 @@ public:
virtual void body_set_mode(RID p_body, BodyMode p_mode);
virtual BodyMode body_get_mode(RID p_body) const;
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D& p_transform=Transform2D());
- virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D& p_transform);
- virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata);
-
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D());
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform);
+ virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const;
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
-
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);
- virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable);
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
- virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
+ virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
- virtual void body_set_continuous_collision_detection_mode(RID p_body,CCDMode p_mode);
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
@@ -196,20 +184,19 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
-
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
- virtual void body_set_applied_force(RID p_body, const Vector2& p_force);
+ virtual void body_set_applied_force(RID p_body, const Vector2 &p_force);
virtual Vector2 body_get_applied_force(RID p_body) const;
virtual void body_set_applied_torque(RID p_body, real_t p_torque);
virtual real_t body_get_applied_torque(RID p_body) const;
- virtual void body_add_force(RID p_body, const Vector2& p_offset, const Vector2& p_force);
+ virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force);
- virtual void body_apply_impulse(RID p_body, const Vector2& p_pos, const Vector2& p_impulse);
- virtual void body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity);
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity);
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
@@ -218,35 +205,33 @@ public:
virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
- virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
- virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
+ virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction);
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
- virtual void body_set_one_way_collision_max_depth(RID p_body,real_t p_max_depth);
+ virtual void body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth);
virtual real_t body_get_one_way_collision_max_depth(RID p_body) const;
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count);
- virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
- virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);
-
- virtual void body_set_pickable(RID p_body,bool p_pickable);
-
- virtual bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL);
+ virtual void body_set_pickable(RID p_body, bool p_pickable);
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
/* JOINT API */
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
- virtual real_t joint_get_param(RID p_joint,JointParam p_param) const;
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const;
- virtual RID pin_joint_create(const Vector2& p_pos,RID p_body_a,RID p_body_b=RID());
- virtual RID groove_joint_create(const Vector2& p_a_groove1,const Vector2& p_a_groove2, const Vector2& p_b_anchor, RID p_body_a,RID p_body_b);
- virtual RID damped_spring_joint_create(const Vector2& p_anchor_a,const Vector2& p_anchor_b,RID p_body_a,RID p_body_b=RID());
+ virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID());
+ virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b);
+ virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID());
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
@@ -270,8 +255,6 @@ public:
Physics2DServerSW();
~Physics2DServerSW();
-
};
#endif
-
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 34ba149d23..ef1a5b333c 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -32,35 +32,33 @@
void Physics2DServerWrapMT::thread_exit() {
- exit=true;
+ exit = true;
}
void Physics2DServerWrapMT::thread_step(real_t p_delta) {
physics_2d_server->step(p_delta);
step_sem->post();
-
}
void Physics2DServerWrapMT::_thread_callback(void *_instance) {
- Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT*>(_instance);
-
+ Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT *>(_instance);
vsmt->thread_loop();
}
void Physics2DServerWrapMT::thread_loop() {
- server_thread=Thread::get_caller_ID();
+ server_thread = Thread::get_caller_ID();
OS::get_singleton()->make_rendering_thread();
physics_2d_server->init();
- exit=false;
- step_thread_up=true;
- while(!exit) {
+ exit = false;
+ step_thread_up = true;
+ while (!exit) {
// flush commands one by one, until exit is requested
command_queue.wait_and_flush_one();
}
@@ -68,18 +66,15 @@ void Physics2DServerWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
physics_2d_server->finish();
-
}
-
/* EVENT QUEUING */
-
void Physics2DServerWrapMT::step(real_t p_step) {
if (create_thread) {
- command_queue.push( this, &Physics2DServerWrapMT::thread_step,p_step);
+ command_queue.push(this, &Physics2DServerWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -91,14 +86,14 @@ void Physics2DServerWrapMT::sync() {
if (step_sem) {
if (first_frame)
- first_frame=false;
+ first_frame = false;
else
step_sem->wait(); //must not wait if a step was not issued
}
physics_2d_server->sync();
}
-void Physics2DServerWrapMT::flush_queries(){
+void Physics2DServerWrapMT::flush_queries() {
physics_2d_server->flush_queries();
}
@@ -116,10 +111,10 @@ void Physics2DServerWrapMT::init() {
print_line("CREATING PHYSICS 2D THREAD");
//OS::get_singleton()->release_rendering_thread();
if (create_thread) {
- thread = Thread::create( _thread_callback, this );
+ thread = Thread::create(_thread_callback, this);
print_line("STARTING PHYISICS 2D THREAD");
}
- while(!step_thread_up) {
+ while (!step_thread_up) {
OS::get_singleton()->delay_usec(1000);
}
print_line("DONE PHYSICS 2D THREAD");
@@ -127,19 +122,17 @@ void Physics2DServerWrapMT::init() {
physics_2d_server->init();
}
-
}
void Physics2DServerWrapMT::finish() {
-
if (thread) {
- command_queue.push( this, &Physics2DServerWrapMT::thread_exit);
- Thread::wait_to_finish( thread );
+ command_queue.push(this, &Physics2DServerWrapMT::thread_exit);
+ Thread::wait_to_finish(thread);
memdelete(thread);
-/*
+ /*
shape_free_cached_ids();
area_free_cached_ids();
body_free_cached_ids();
@@ -147,51 +140,46 @@ void Physics2DServerWrapMT::finish() {
groove_joint_free_cached_ids();
damped_string_free_cached_ids();
*/
- thread=NULL;
+ thread = NULL;
} else {
physics_2d_server->finish();
}
if (step_sem)
memdelete(step_sem);
-
}
+Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread)
+ : command_queue(p_create_thread) {
-Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) {
-
- physics_2d_server=p_contained;
- create_thread=p_create_thread;
- thread=NULL;
- step_sem=NULL;
- step_pending=0;
- step_thread_up=false;
- alloc_mutex=Mutex::create();
+ physics_2d_server = p_contained;
+ create_thread = p_create_thread;
+ thread = NULL;
+ step_sem = NULL;
+ step_pending = 0;
+ step_thread_up = false;
+ alloc_mutex = Mutex::create();
- shape_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- area_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- body_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- pin_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- groove_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
- damped_spring_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ shape_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ area_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ body_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ pin_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ groove_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ damped_spring_joint_pool_max_size = GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
if (!p_create_thread) {
- server_thread=Thread::get_caller_ID();
+ server_thread = Thread::get_caller_ID();
} else {
- server_thread=0;
+ server_thread = 0;
}
main_thread = Thread::get_caller_ID();
- first_frame=true;
+ first_frame = true;
}
-
Physics2DServerWrapMT::~Physics2DServerWrapMT() {
memdelete(physics_2d_server);
memdelete(alloc_mutex);
//finish();
-
}
-
-
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index f8b533080e..ff30b2df09 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -29,19 +29,17 @@
#ifndef PHYSICS2DSERVERWRAPMT_H
#define PHYSICS2DSERVERWRAPMT_H
-
-#include "servers/physics_2d_server.h"
#include "command_queue_mt.h"
-#include "os/thread.h"
#include "global_config.h"
+#include "os/thread.h"
+#include "servers/physics_2d_server.h"
#ifdef DEBUG_SYNC
-#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__));
+#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
#else
#define SYNC_DEBUG
#endif
-
class Physics2DServerWrapMT : public Physics2DServer {
mutable Physics2DServer *physics_2d_server;
@@ -65,7 +63,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
void thread_exit();
- Mutex*alloc_mutex;
+ Mutex *alloc_mutex;
bool first_frame;
int shape_pool_max_size;
@@ -81,226 +79,209 @@ class Physics2DServerWrapMT : public Physics2DServer {
int damped_spring_joint_pool_max_size;
List<RID> damped_spring_joint_id_pool;
-
public:
-
#define ServerName Physics2DServer
#define ServerNameWrapMT Physics2DServerWrapMT
#define server_name physics_2d_server
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNC1R(RID,shape_create,ShapeType);
- FUNC2(shape_set_data,RID,const Variant& );
- FUNC2(shape_set_custom_solver_bias,RID,real_t );
-
- FUNC1RC(ShapeType,shape_get_type,RID );
- FUNC1RC(Variant,shape_get_data,RID);
- FUNC1RC(real_t,shape_get_custom_solver_bias,RID);
+ FUNC1R(RID, shape_create, ShapeType);
+ FUNC2(shape_set_data, RID, const Variant &);
+ FUNC2(shape_set_custom_solver_bias, RID, real_t);
+ FUNC1RC(ShapeType, shape_get_type, RID);
+ FUNC1RC(Variant, shape_get_data, RID);
+ FUNC1RC(real_t, shape_get_custom_solver_bias, RID);
//these work well, but should be used from the main thread only
- bool shape_collide(RID p_shape_A, const Transform2D& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Transform2D& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) {
+ bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->shape_collide(p_shape_A,p_xform_A,p_motion_A,p_shape_B,p_xform_B,p_motion_B,r_results,p_result_max,r_result_count);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), false);
+ return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
/* SPACE API */
- FUNC0R(RID,space_create);
- FUNC2(space_set_active,RID,bool);
- FUNC1RC(bool,space_is_active,RID);
+ FUNC0R(RID, space_create);
+ FUNC2(space_set_active, RID, bool);
+ FUNC1RC(bool, space_is_active, RID);
- FUNC3(space_set_param,RID,SpaceParameter,real_t);
- FUNC2RC(real_t,space_get_param,RID,SpaceParameter);
+ FUNC3(space_set_param, RID, SpaceParameter, real_t);
+ FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
// this function only works on fixed process, errors and returns null otherwise
- Physics2DDirectSpaceState* space_get_direct_state(RID p_space) {
+ Physics2DDirectSpaceState *space_get_direct_state(RID p_space) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),NULL);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), NULL);
return physics_2d_server->space_get_direct_state(p_space);
}
- FUNC2(space_set_debug_contacts,RID,int);
+ FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector2> space_get_contacts(RID p_space) const {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>());
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), Vector<Vector2>());
return physics_2d_server->space_get_contacts(p_space);
-
}
virtual int space_get_contact_count(RID p_space) const {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), 0);
return physics_2d_server->space_get_contact_count(p_space);
-
}
-
-
/* AREA API */
//FUNC0RID(area);
- FUNC0R(RID,area_create);
-
- FUNC2(area_set_space,RID,RID);
- FUNC1RC(RID,area_get_space,RID);
+ FUNC0R(RID, area_create);
- FUNC2(area_set_space_override_mode,RID,AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode,area_get_space_override_mode,RID);
+ FUNC2(area_set_space, RID, RID);
+ FUNC1RC(RID, area_get_space, RID);
- FUNC3(area_add_shape,RID,RID,const Transform2D&);
- FUNC3(area_set_shape,RID,int,RID);
- FUNC3(area_set_shape_transform,RID,int,const Transform2D&);
+ FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
+ FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
- FUNC1RC(int,area_get_shape_count,RID);
- FUNC2RC(RID,area_get_shape,RID,int);
- FUNC2RC(Transform2D,area_get_shape_transform,RID,int);
- FUNC2(area_remove_shape,RID,int);
- FUNC1(area_clear_shapes,RID);
+ FUNC3(area_add_shape, RID, RID, const Transform2D &);
+ FUNC3(area_set_shape, RID, int, RID);
+ FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
- FUNC2(area_attach_object_instance_ID,RID,ObjectID);
- FUNC1RC(ObjectID,area_get_object_instance_ID,RID);
+ FUNC1RC(int, area_get_shape_count, RID);
+ FUNC2RC(RID, area_get_shape, RID, int);
+ FUNC2RC(Transform2D, area_get_shape_transform, RID, int);
+ FUNC2(area_remove_shape, RID, int);
+ FUNC1(area_clear_shapes, RID);
- FUNC3(area_set_param,RID,AreaParameter,const Variant&);
- FUNC2(area_set_transform,RID,const Transform2D&);
+ FUNC2(area_attach_object_instance_ID, RID, ObjectID);
+ FUNC1RC(ObjectID, area_get_object_instance_ID, RID);
- FUNC2RC(Variant,area_get_param,RID,AreaParameter);
- FUNC1RC(Transform2D,area_get_transform,RID);
+ FUNC3(area_set_param, RID, AreaParameter, const Variant &);
+ FUNC2(area_set_transform, RID, const Transform2D &);
- FUNC2(area_set_collision_mask,RID,uint32_t);
- FUNC2(area_set_layer_mask,RID,uint32_t);
+ FUNC2RC(Variant, area_get_param, RID, AreaParameter);
+ FUNC1RC(Transform2D, area_get_transform, RID);
- FUNC2(area_set_monitorable,RID,bool);
- FUNC2(area_set_pickable,RID,bool);
+ FUNC2(area_set_collision_mask, RID, uint32_t);
+ FUNC2(area_set_layer_mask, RID, uint32_t);
- FUNC3(area_set_monitor_callback,RID,Object*,const StringName&);
- FUNC3(area_set_area_monitor_callback,RID,Object*,const StringName&);
+ FUNC2(area_set_monitorable, RID, bool);
+ FUNC2(area_set_pickable, RID, bool);
+ FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
+ FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
/* BODY API */
//FUNC2RID(body,BodyMode,bool);
- FUNC2R(RID,body_create,BodyMode,bool)
+ FUNC2R(RID, body_create, BodyMode, bool)
- FUNC2(body_set_space,RID,RID);
- FUNC1RC(RID,body_get_space,RID);
+ FUNC2(body_set_space, RID, RID);
+ FUNC1RC(RID, body_get_space, RID);
- FUNC2(body_set_mode,RID,BodyMode);
- FUNC1RC(BodyMode,body_get_mode,RID);
+ FUNC2(body_set_mode, RID, BodyMode);
+ FUNC1RC(BodyMode, body_get_mode, RID);
+ FUNC3(body_add_shape, RID, RID, const Transform2D &);
+ FUNC3(body_set_shape, RID, int, RID);
+ FUNC3(body_set_shape_transform, RID, int, const Transform2D &);
+ FUNC3(body_set_shape_metadata, RID, int, const Variant &);
- FUNC3(body_add_shape,RID,RID,const Transform2D&);
- FUNC3(body_set_shape,RID,int,RID);
- FUNC3(body_set_shape_transform,RID,int,const Transform2D&);
- FUNC3(body_set_shape_metadata,RID,int,const Variant&);
+ FUNC1RC(int, body_get_shape_count, RID);
+ FUNC2RC(Transform2D, body_get_shape_transform, RID, int);
+ FUNC2RC(Variant, body_get_shape_metadata, RID, int);
+ FUNC2RC(RID, body_get_shape, RID, int);
- FUNC1RC(int,body_get_shape_count,RID);
- FUNC2RC(Transform2D,body_get_shape_transform,RID,int);
- FUNC2RC(Variant,body_get_shape_metadata,RID,int);
- FUNC2RC(RID,body_get_shape,RID,int);
+ FUNC3(body_set_shape_as_trigger, RID, int, bool);
+ FUNC2RC(bool, body_is_shape_set_as_trigger, RID, int);
- FUNC3(body_set_shape_as_trigger,RID,int,bool);
- FUNC2RC(bool,body_is_shape_set_as_trigger,RID,int);
+ FUNC2(body_remove_shape, RID, int);
+ FUNC1(body_clear_shapes, RID);
- FUNC2(body_remove_shape,RID,int);
- FUNC1(body_clear_shapes,RID);
+ FUNC2(body_attach_object_instance_ID, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_object_instance_ID, RID);
- FUNC2(body_attach_object_instance_ID,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_object_instance_ID,RID);
+ FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
+ FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
- FUNC2(body_set_continuous_collision_detection_mode,RID,CCDMode);
- FUNC1RC(CCDMode,body_get_continuous_collision_detection_mode,RID);
+ FUNC2(body_set_layer_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_layer_mask, RID);
- FUNC2(body_set_layer_mask,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_layer_mask,RID);
+ FUNC2(body_set_collision_mask, RID, uint32_t);
+ FUNC1RC(uint32_t, body_get_collision_mask, RID);
- FUNC2(body_set_collision_mask,RID,uint32_t);
- FUNC1RC(uint32_t,body_get_collision_mask,RID);
+ FUNC3(body_set_param, RID, BodyParameter, real_t);
+ FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+ FUNC3(body_set_state, RID, BodyState, const Variant &);
+ FUNC2RC(Variant, body_get_state, RID, BodyState);
- FUNC3(body_set_param,RID,BodyParameter,real_t);
- FUNC2RC(real_t,body_get_param,RID,BodyParameter);
+ FUNC2(body_set_applied_force, RID, const Vector2 &);
+ FUNC1RC(Vector2, body_get_applied_force, RID);
+ FUNC2(body_set_applied_torque, RID, real_t);
+ FUNC1RC(real_t, body_get_applied_torque, RID);
- FUNC3(body_set_state,RID,BodyState,const Variant&);
- FUNC2RC(Variant,body_get_state,RID,BodyState);
+ FUNC3(body_add_force, RID, const Vector2 &, const Vector2 &);
+ FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);
+ FUNC2(body_set_axis_velocity, RID, const Vector2 &);
- FUNC2(body_set_applied_force,RID,const Vector2&);
- FUNC1RC(Vector2,body_get_applied_force,RID);
+ FUNC2(body_add_collision_exception, RID, RID);
+ FUNC2(body_remove_collision_exception, RID, RID);
+ FUNC2S(body_get_collision_exceptions, RID, List<RID> *);
- FUNC2(body_set_applied_torque,RID,real_t);
- FUNC1RC(real_t,body_get_applied_torque,RID);
+ FUNC2(body_set_max_contacts_reported, RID, int);
+ FUNC1RC(int, body_get_max_contacts_reported, RID);
- FUNC3(body_add_force,RID,const Vector2&,const Vector2&);
- FUNC3(body_apply_impulse,RID,const Vector2&,const Vector2&);
- FUNC2(body_set_axis_velocity,RID,const Vector2&);
+ FUNC2(body_set_one_way_collision_direction, RID, const Vector2 &);
+ FUNC1RC(Vector2, body_get_one_way_collision_direction, RID);
- FUNC2(body_add_collision_exception,RID,RID);
- FUNC2(body_remove_collision_exception,RID,RID);
- FUNC2S(body_get_collision_exceptions,RID,List<RID>*);
+ FUNC2(body_set_one_way_collision_max_depth, RID, real_t);
+ FUNC1RC(real_t, body_get_one_way_collision_max_depth, RID);
- FUNC2(body_set_max_contacts_reported,RID,int);
- FUNC1RC(int,body_get_max_contacts_reported,RID);
+ FUNC2(body_set_contacts_reported_depth_treshold, RID, real_t);
+ FUNC1RC(real_t, body_get_contacts_reported_depth_treshold, RID);
- FUNC2(body_set_one_way_collision_direction,RID,const Vector2&);
- FUNC1RC(Vector2,body_get_one_way_collision_direction,RID);
+ FUNC2(body_set_omit_force_integration, RID, bool);
+ FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC2(body_set_one_way_collision_max_depth,RID,real_t);
- FUNC1RC(real_t,body_get_one_way_collision_max_depth,RID);
+ FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
-
- FUNC2(body_set_contacts_reported_depth_treshold,RID,real_t);
- FUNC1RC(real_t,body_get_contacts_reported_depth_treshold,RID);
-
- FUNC2(body_set_omit_force_integration,RID,bool);
- FUNC1RC(bool,body_is_omitting_force_integration,RID);
-
- FUNC4(body_set_force_integration_callback,RID ,Object *,const StringName& ,const Variant& );
-
-
- bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) {
- return physics_2d_server->body_collide_shape(p_body,p_body_shape,p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count);
+ bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
+ return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
- FUNC2(body_set_pickable,RID,bool);
+ FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body,const Transform2D& p_from,const Vector2& p_motion,real_t p_margin=0.001,MotionResult *r_result=NULL) {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL) {
- ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false);
- return physics_2d_server->body_test_motion(p_body,p_from,p_motion,p_margin,r_result);
+ ERR_FAIL_COND_V(main_thread != Thread::get_caller_ID(), false);
+ return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result);
}
/* JOINT API */
-
- FUNC3(joint_set_param,RID,JointParam,real_t);
- FUNC2RC(real_t,joint_get_param,RID,JointParam);
-
+ FUNC3(joint_set_param, RID, JointParam, real_t);
+ FUNC2RC(real_t, joint_get_param, RID, JointParam);
///FUNC3RID(pin_joint,const Vector2&,RID,RID);
///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
- FUNC3R(RID,pin_joint_create,const Vector2&,RID,RID);
- FUNC5R(RID,groove_joint_create,const Vector2&,const Vector2&,const Vector2&,RID,RID);
- FUNC4R(RID,damped_spring_joint_create,const Vector2&,const Vector2&,RID,RID);
+ FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID);
+ FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
+ FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID);
- FUNC3(pin_joint_set_param,RID,PinJointParam,real_t);
- FUNC2RC(real_t,pin_joint_get_param,RID,PinJointParam);
+ FUNC3(pin_joint_set_param, RID, PinJointParam, real_t);
+ FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam);
- FUNC3(damped_string_joint_set_param,RID,DampedStringParam,real_t);
- FUNC2RC(real_t,damped_string_joint_get_param,RID,DampedStringParam);
-
- FUNC1RC(JointType,joint_get_type,RID);
+ FUNC3(damped_string_joint_set_param, RID, DampedStringParam, real_t);
+ FUNC2RC(real_t, damped_string_joint_get_param, RID, DampedStringParam);
+ FUNC1RC(JointType, joint_get_type, RID);
/* MISC */
-
- FUNC1(free,RID);
- FUNC1(set_active,bool);
+ FUNC1(free, RID);
+ FUNC1(set_active, bool);
virtual void init();
virtual void step(real_t p_step);
@@ -313,28 +294,24 @@ public:
return physics_2d_server->get_process_info(p_info);
}
- Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread);
+ Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
~Physics2DServerWrapMT();
+ template <class T>
+ static Physics2DServer *init_server() {
- template<class T>
- static Physics2DServer* init_server() {
-
- int tm = GLOBAL_DEF("physics/2d/thread_model",1);
- if (tm==0) //single unsafe
- return memnew( T );
- else if (tm==1) //single saef
- return memnew( Physics2DServerWrapMT( memnew( T ), false ));
+ int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
+ if (tm == 0) //single unsafe
+ return memnew(T);
+ else if (tm == 1) //single saef
+ return memnew(Physics2DServerWrapMT(memnew(T), false));
else //single unsafe
- return memnew( Physics2DServerWrapMT( memnew( T ), true ));
-
-
+ return memnew(Physics2DServerWrapMT(memnew(T), true));
}
#undef ServerNameWrapMT
#undef ServerName
#undef server_name
-
};
#ifdef DEBUG_SYNC
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index b6eb427131..32d632453a 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -30,108 +30,98 @@
#include "geometry.h"
#include "sort.h"
-
-
-void Shape2DSW::configure(const Rect2& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwner2DSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwner2DSW* co=(ShapeOwner2DSW*)E->key();
+void Shape2DSW::configure(const Rect2 &p_aabb) {
+ aabb = p_aabb;
+ configured = true;
+ for (Map<ShapeOwner2DSW *, int>::Element *E = owners.front(); E; E = E->next()) {
+ ShapeOwner2DSW *co = (ShapeOwner2DSW *)E->key();
co->_shape_changed();
}
}
-
-Vector2 Shape2DSW::get_support(const Vector2& p_normal) const {
+Vector2 Shape2DSW::get_support(const Vector2 &p_normal) const {
Vector2 res[2];
int amnt;
- get_supports(p_normal,res,amnt);
+ get_supports(p_normal, res, amnt);
return res[0];
}
void Shape2DSW::add_owner(ShapeOwner2DSW *p_owner) {
- Map<ShapeOwner2DSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwner2DSW *, int>::Element *E = owners.find(p_owner);
if (E) {
E->get()++;
} else {
- owners[p_owner]=1;
+ owners[p_owner] = 1;
}
}
-void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner){
+void Shape2DSW::remove_owner(ShapeOwner2DSW *p_owner) {
- Map<ShapeOwner2DSW*,int>::Element *E=owners.find(p_owner);
+ Map<ShapeOwner2DSW *, int>::Element *E = owners.find(p_owner);
ERR_FAIL_COND(!E);
E->get()--;
- if (E->get()==0) {
+ if (E->get() == 0) {
owners.erase(E);
}
-
}
-bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const{
+bool Shape2DSW::is_owner(ShapeOwner2DSW *p_owner) const {
return owners.has(p_owner);
-
}
-const Map<ShapeOwner2DSW*,int>& Shape2DSW::get_owners() const{
+const Map<ShapeOwner2DSW *, int> &Shape2DSW::get_owners() const {
return owners;
}
-
Shape2DSW::Shape2DSW() {
- custom_bias=0;
- configured=false;
+ custom_bias = 0;
+ configured = false;
}
-
Shape2DSW::~Shape2DSW() {
ERR_FAIL_COND(owners.size());
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void LineShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- r_amount=0;
+ r_amount = 0;
}
-bool LineShape2DSW::contains_point(const Vector2& p_point) const {
+bool LineShape2DSW::contains_point(const Vector2 &p_point) const {
return normal.dot(p_point) < d;
}
-bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- Vector2 segment= p_begin - p_end;
- real_t den=normal.dot( segment );
+ Vector2 segment = p_begin - p_end;
+ real_t den = normal.dot(segment);
//printf("den is %i\n",den);
- if (Math::abs(den)<=CMP_EPSILON) {
+ if (Math::abs(den) <= CMP_EPSILON) {
return false;
}
- real_t dist=(normal.dot( p_begin ) - d) / den;
+ real_t dist = (normal.dot(p_begin) - d) / den;
//printf("dist is %i\n",dist);
- if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
+ if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
return false;
}
r_point = p_begin + segment * -dist;
- r_normal=normal;
+ r_normal = normal;
return true;
}
@@ -141,24 +131,22 @@ real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
return 0;
}
+void LineShape2DSW::set_data(const Variant &p_data) {
-void LineShape2DSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY);
+ ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
Array arr = p_data;
- ERR_FAIL_COND(arr.size()!=2);
- normal=arr[0];
- d=arr[1];
- configure(Rect2(Vector2(-1e4,-1e4),Vector2(1e4*2,1e4*2)));
-
+ ERR_FAIL_COND(arr.size() != 2);
+ normal = arr[0];
+ d = arr[1];
+ configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
}
Variant LineShape2DSW::get_data() const {
Array arr;
arr.resize(2);
- arr[0]=normal;
- arr[1]=d;
+ arr[0] = normal;
+ arr[1] = d;
return arr;
}
@@ -166,29 +154,24 @@ Variant LineShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
+void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+ r_amount = 1;
-void RayShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
-
- r_amount=1;
-
- if (p_normal.y>0)
- *r_supports=Vector2(0,length);
+ if (p_normal.y > 0)
+ *r_supports = Vector2(0, length);
else
- *r_supports=Vector2();
-
+ *r_supports = Vector2();
}
-bool RayShape2DSW::contains_point(const Vector2& p_point) const {
+bool RayShape2DSW::contains_point(const Vector2 &p_point) const {
return false;
}
-bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
return false; //rays can't be intersected
-
}
real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
@@ -196,10 +179,10 @@ real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale)
return 0; //rays are mass-less
}
-void RayShape2DSW::set_data(const Variant& p_data) {
+void RayShape2DSW::set_data(const Variant &p_data) {
- length=p_data;
- configure(Rect2(0,0,0.001,length));
+ length = p_data;
+ configure(Rect2(0, 0, 0.001, length));
}
Variant RayShape2DSW::get_data() const {
@@ -207,46 +190,41 @@ Variant RayShape2DSW::get_data() const {
return length;
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void SegmentShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- if (Math::abs(p_normal.dot(n))>_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
- r_supports[0]=a;
- r_supports[1]=b;
- r_amount=2;
+ if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ r_supports[0] = a;
+ r_supports[1] = b;
+ r_amount = 2;
return;
-
}
- real_t dp=p_normal.dot(b-a);
- if (dp>0)
- *r_supports=b;
+ real_t dp = p_normal.dot(b - a);
+ if (dp > 0)
+ *r_supports = b;
else
- *r_supports=a;
- r_amount=1;
-
+ *r_supports = a;
+ r_amount = 1;
}
-bool SegmentShape2DSW::contains_point(const Vector2& p_point) const {
+bool SegmentShape2DSW::contains_point(const Vector2 &p_point) const {
return false;
}
-bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
+bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&r_point))
+ if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &r_point))
return false;
if (n.dot(p_begin) > n.dot(a)) {
- r_normal=n;
+ r_normal = n;
} else {
- r_normal=-n;
+ r_normal = -n;
}
return true;
@@ -254,38 +232,38 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
real_t SegmentShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 s[2]={a*p_scale,b*p_scale};
+ Vector2 s[2] = { a * p_scale, b * p_scale };
real_t l = s[1].distance_to(s[0]);
- Vector2 ofs = (s[0]+s[1])*0.5;
+ Vector2 ofs = (s[0] + s[1]) * 0.5;
- return p_mass*(l*l/12.0 + ofs.length_squared());
+ return p_mass * (l * l / 12.0 + ofs.length_squared());
}
-void SegmentShape2DSW::set_data(const Variant& p_data) {
+void SegmentShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::RECT2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::RECT2);
Rect2 r = p_data;
- a=r.pos;
- b=r.size;
- n=(b-a).tangent();
+ a = r.pos;
+ b = r.size;
+ n = (b - a).tangent();
Rect2 aabb;
- aabb.pos=a;
+ aabb.pos = a;
aabb.expand_to(b);
- if (aabb.size.x==0)
- aabb.size.x=0.001;
- if (aabb.size.y==0)
- aabb.size.y=0.001;
+ if (aabb.size.x == 0)
+ aabb.size.x = 0.001;
+ if (aabb.size.y == 0)
+ aabb.size.y = 0.001;
configure(aabb);
}
Variant SegmentShape2DSW::get_data() const {
Rect2 r;
- r.pos=a;
- r.size=b;
+ r.pos = a;
+ r.size = b;
return r;
}
@@ -293,24 +271,18 @@ Variant SegmentShape2DSW::get_data() const {
/*********************************************************/
/*********************************************************/
+void CircleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void CircleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- r_amount=1;
- *r_supports=p_normal*radius;
-
+ r_amount = 1;
+ *r_supports = p_normal * radius;
}
+bool CircleShape2DSW::contains_point(const Vector2 &p_point) const {
-bool CircleShape2DSW::contains_point(const Vector2& p_point) const {
-
- return p_point.length_squared() < radius*radius;
+ return p_point.length_squared() < radius * radius;
}
-
-bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool CircleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
Vector2 line_vec = p_end - p_begin;
@@ -320,33 +292,32 @@ bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_
b = 2 * p_begin.dot(line_vec);
c = p_begin.dot(p_begin) - radius * radius;
- real_t sqrtterm = b*b - 4*a*c;
+ real_t sqrtterm = b * b - 4 * a * c;
- if(sqrtterm < 0)
+ if (sqrtterm < 0)
return false;
sqrtterm = Math::sqrt(sqrtterm);
- real_t res = ( -b - sqrtterm ) / (2 * a);
+ real_t res = (-b - sqrtterm) / (2 * a);
- if (res <0 || res >1+CMP_EPSILON) {
+ if (res < 0 || res > 1 + CMP_EPSILON) {
return false;
}
- r_point=p_begin+line_vec*res;
- r_normal=r_point.normalized();
+ r_point = p_begin + line_vec * res;
+ r_normal = r_point.normalized();
return true;
}
real_t CircleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5);
-
+ return (radius * radius) * (p_scale.x * 0.5 + p_scale.y * 0.5);
}
-void CircleShape2DSW::set_data(const Variant& p_data) {
+void CircleShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(!p_data.is_num());
- radius=p_data;
- configure(Rect2(-radius,-radius,radius*2,radius*2));
+ radius = p_data;
+ configure(Rect2(-radius, -radius, radius * 2, radius * 2));
}
Variant CircleShape2DSW::get_data() const {
@@ -354,71 +325,63 @@ Variant CircleShape2DSW::get_data() const {
return radius;
}
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void RectangleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
Vector2 ag;
- ag[i]=1.0;
+ ag[i] = 1.0;
real_t dp = ag.dot(p_normal);
- if (Math::abs(dp)<_SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
+ if (Math::abs(dp) < _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
continue;
- real_t sgn = dp>0 ? 1.0 : -1.0;
+ real_t sgn = dp > 0 ? 1.0 : -1.0;
- r_amount=2;
+ r_amount = 2;
- r_supports[0][i]=half_extents[i]*sgn;
- r_supports[0][i^1]=half_extents[i^1];
+ r_supports[0][i] = half_extents[i] * sgn;
+ r_supports[0][i ^ 1] = half_extents[i ^ 1];
- r_supports[1][i]=half_extents[i]*sgn;
- r_supports[1][i^1]=-half_extents[i^1];
+ r_supports[1][i] = half_extents[i] * sgn;
+ r_supports[1][i ^ 1] = -half_extents[i ^ 1];
return;
-
-
}
/* USE POINT */
- r_amount=1;
- r_supports[0]=Vector2(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y
- );
-
+ r_amount = 1;
+ r_supports[0] = Vector2(
+ (p_normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_normal.y < 0) ? -half_extents.y : half_extents.y);
}
-bool RectangleShape2DSW::contains_point(const Vector2& p_point) const {
+bool RectangleShape2DSW::contains_point(const Vector2 &p_point) const {
- return Math::abs(p_point.x)<half_extents.x && Math::abs(p_point.y)<half_extents.y;
+ return Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y;
}
-bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool RectangleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
+ return get_aabb().intersects_segment(p_begin, p_end, &r_point, &r_normal);
}
-real_t RectangleShape2DSW::get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const {
+real_t RectangleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2=half_extents*2*p_scale;
- return p_mass*he2.dot(he2)/12.0;
+ Vector2 he2 = half_extents * 2 * p_scale;
+ return p_mass * he2.dot(he2) / 12.0;
}
-void RectangleShape2DSW::set_data(const Variant& p_data) {
+void RectangleShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::VECTOR2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR2);
- half_extents=p_data;
- configure(Rect2(-half_extents,half_extents*2.0));
+ half_extents = p_data;
+ configure(Rect2(-half_extents, half_extents * 2.0));
}
Variant RectangleShape2DSW::get_data() const {
@@ -426,71 +389,65 @@ Variant RectangleShape2DSW::get_data() const {
return half_extents;
}
-
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-
-void CapsuleShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- Vector2 n=p_normal;
+ Vector2 n = p_normal;
real_t d = n.y;
- if (Math::abs( d )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
// make it flat
- n.y=0.0;
+ n.y = 0.0;
n.normalize();
- n*=radius;
+ n *= radius;
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].y+=height*0.5;
- r_supports[1]=n;
- r_supports[1].y-=height*0.5;
+ r_amount = 2;
+ r_supports[0] = n;
+ r_supports[0].y += height * 0.5;
+ r_supports[1] = n;
+ r_supports[1].y -= height * 0.5;
} else {
real_t h = (d > 0) ? height : -height;
- n*=radius;
- n.y += h*0.5;
- r_amount=1;
- *r_supports=n;
-
+ n *= radius;
+ n.y += h * 0.5;
+ r_amount = 1;
+ *r_supports = n;
}
}
-bool CapsuleShape2DSW::contains_point(const Vector2& p_point) const {
+bool CapsuleShape2DSW::contains_point(const Vector2 &p_point) const {
Vector2 p = p_point;
- p.y=Math::abs(p.y);
- p.y-=height*0.5;
- if (p.y<0)
- p.y=0;
+ p.y = Math::abs(p.y);
+ p.y -= height * 0.5;
+ if (p.y < 0)
+ p.y = 0;
- return p.length_squared() < radius*radius;
+ return p.length_squared() < radius * radius;
}
-bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
+bool CapsuleShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
real_t d = 1e10;
- Vector2 n = (p_end-p_begin).normalized();
- bool collided=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ bool collided = false;
//try spheres
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
Vector2 begin = p_begin;
Vector2 end = p_end;
- real_t ofs = (i==0)?-height*0.5:height*0.5;
- begin.y+=ofs;
- end.y+=ofs;
+ real_t ofs = (i == 0) ? -height * 0.5 : height * 0.5;
+ begin.y += ofs;
+ end.y += ofs;
Vector2 line_vec = end - begin;
@@ -500,39 +457,38 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
b = 2 * begin.dot(line_vec);
c = begin.dot(begin) - radius * radius;
- real_t sqrtterm = b*b - 4*a*c;
+ real_t sqrtterm = b * b - 4 * a * c;
- if(sqrtterm < 0)
+ if (sqrtterm < 0)
continue;
sqrtterm = Math::sqrt(sqrtterm);
- real_t res = ( -b - sqrtterm ) / (2 * a);
+ real_t res = (-b - sqrtterm) / (2 * a);
- if (res <0 || res >1+CMP_EPSILON) {
+ if (res < 0 || res > 1 + CMP_EPSILON) {
continue;
}
- Vector2 point = begin+line_vec*res;
- Vector2 pointf(point.x,point.y-ofs);
+ Vector2 point = begin + line_vec * res;
+ Vector2 pointf(point.x, point.y - ofs);
real_t pd = n.dot(pointf);
- if (pd<d) {
- r_point=pointf;
- r_normal=point.normalized();
- d=pd;
- collided=true;
+ if (pd < d) {
+ r_point = pointf;
+ r_normal = point.normalized();
+ d = pd;
+ collided = true;
}
}
-
- Vector2 rpos,rnorm;
- if (Rect2( Point2(-radius,-height*0.5), Size2(radius*2.0,height) ).intersects_segment(p_begin,p_end,&rpos,&rnorm)) {
+ Vector2 rpos, rnorm;
+ if (Rect2(Point2(-radius, -height * 0.5), Size2(radius * 2.0, height)).intersects_segment(p_begin, p_end, &rpos, &rnorm)) {
real_t pd = n.dot(rpos);
- if (pd<d) {
- r_point=rpos;
- r_normal=rnorm;
- d=pd;
- collided=true;
+ if (pd < d) {
+ r_point = rpos;
+ r_normal = rnorm;
+ d = pd;
+ collided = true;
}
}
@@ -542,101 +498,93 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
real_t CapsuleShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
- Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale;
- return p_mass*he2.dot(he2)/12.0;
+ Vector2 he2 = Vector2(radius * 2, height + radius * 2) * p_scale;
+ return p_mass * he2.dot(he2) / 12.0;
}
-void CapsuleShape2DSW::set_data(const Variant& p_data) {
+void CapsuleShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY && p_data.get_type()!=Variant::VECTOR2);
+ ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY && p_data.get_type() != Variant::VECTOR2);
- if (p_data.get_type()==Variant::ARRAY) {
- Array arr=p_data;
- ERR_FAIL_COND(arr.size()!=2);
- height=arr[0];
- radius=arr[1];
+ if (p_data.get_type() == Variant::ARRAY) {
+ Array arr = p_data;
+ ERR_FAIL_COND(arr.size() != 2);
+ height = arr[0];
+ radius = arr[1];
} else {
Point2 p = p_data;
- radius=p.x;
- height=p.y;
+ radius = p.x;
+ height = p.y;
}
- Point2 he(radius,height*0.5+radius);
- configure(Rect2(-he,he*2));
-
+ Point2 he(radius, height * 0.5 + radius);
+ configure(Rect2(-he, he * 2));
}
Variant CapsuleShape2DSW::get_data() const {
- return Point2(height,radius);
+ return Point2(height, radius);
}
-
-
/*********************************************************/
/*********************************************************/
/*********************************************************/
+void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+ int support_idx = -1;
+ real_t d = -1e10;
-void ConvexPolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- int support_idx=-1;
- real_t d=-1e10;
-
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
//test point
real_t ld = p_normal.dot(points[i].pos);
- if (ld>d) {
- support_idx=i;
- d=ld;
+ if (ld > d) {
+ support_idx = i;
+ d = ld;
}
//test segment
- if (points[i].normal.dot(p_normal)>_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ if (points[i].normal.dot(p_normal) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=points[i].pos;
- r_supports[1]=points[(i+1)%point_count].pos;
+ r_amount = 2;
+ r_supports[0] = points[i].pos;
+ r_supports[1] = points[(i + 1) % point_count].pos;
return;
}
}
- ERR_FAIL_COND(support_idx==-1);
-
- r_amount=1;
- r_supports[0]=points[support_idx].pos;
+ ERR_FAIL_COND(support_idx == -1);
+ r_amount = 1;
+ r_supports[0] = points[support_idx].pos;
}
+bool ConvexPolygonShape2DSW::contains_point(const Vector2 &p_point) const {
-bool ConvexPolygonShape2DSW::contains_point(const Vector2& p_point) const {
-
- bool out=false;
- bool in=false;
+ bool out = false;
+ bool in = false;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
real_t d = points[i].normal.dot(p_point) - points[i].normal.dot(points[i].pos);
- if (d>0)
- out=true;
+ if (d > 0)
+ out = true;
else
- in=true;
+ in = true;
}
return (in && !out) || (!in && out);
}
+bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
-bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const {
-
- Vector2 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ real_t d = 1e10;
+ bool inters = false;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
//hmm crap.. no can do..
/*
@@ -644,98 +592,92 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vect
continue;
*/
-
Vector2 res;
- if (!Geometry::segment_intersects_segment_2d(p_begin,p_end,points[i].pos,points[(i+1)%point_count].pos,&res))
+ if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res))
continue;
real_t nd = n.dot(res);
- if (nd<d) {
+ if (nd < d) {
- d=nd;
- r_point=res;
- r_normal=points[i].normal;
- inters=true;
+ d = nd;
+ r_point = res;
+ r_normal = points[i].normal;
+ inters = true;
}
-
}
-
if (inters) {
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
+ if (n.dot(r_normal) > 0)
+ r_normal = -r_normal;
}
//return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
return inters; //todo
}
-real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const {
+real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
Rect2 aabb;
- aabb.pos=points[0].pos*p_scale;
- for(int i=0;i<point_count;i++) {
+ aabb.pos = points[0].pos * p_scale;
+ for (int i = 0; i < point_count; i++) {
- aabb.expand_to(points[i].pos*p_scale);
+ aabb.expand_to(points[i].pos * p_scale);
}
- return p_mass*aabb.size.dot(aabb.size)/12.0 + p_mass * (aabb.pos+aabb.size*0.5).length_squared();
+ return p_mass * aabb.size.dot(aabb.size) / 12.0 + p_mass * (aabb.pos + aabb.size * 0.5).length_squared();
}
-void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
-
- ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
+void ConvexPolygonShape2DSW::set_data(const Variant &p_data) {
+ ERR_FAIL_COND(p_data.get_type() != Variant::POOL_VECTOR2_ARRAY && p_data.get_type() != Variant::POOL_REAL_ARRAY);
if (points)
memdelete_arr(points);
- points=NULL;
- point_count=0;
-
- if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
- PoolVector<Vector2> arr=p_data;
- ERR_FAIL_COND(arr.size()==0);
- point_count=arr.size();
- points = memnew_arr(Point,point_count);
+ points = NULL;
+ point_count = 0;
+
+ if (p_data.get_type() == Variant::POOL_VECTOR2_ARRAY) {
+ PoolVector<Vector2> arr = p_data;
+ ERR_FAIL_COND(arr.size() == 0);
+ point_count = arr.size();
+ points = memnew_arr(Point, point_count);
PoolVector<Vector2>::Read r = arr.read();
- for(int i=0;i<point_count;i++) {
- points[i].pos=r[i];
+ for (int i = 0; i < point_count; i++) {
+ points[i].pos = r[i];
}
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
Vector2 p = points[i].pos;
- Vector2 pn = points[(i+1)%point_count].pos;
- points[i].normal=(pn-p).tangent().normalized();
+ Vector2 pn = points[(i + 1) % point_count].pos;
+ points[i].normal = (pn - p).tangent().normalized();
}
} else {
PoolVector<real_t> dvr = p_data;
- point_count=dvr.size()/4;
- ERR_FAIL_COND(point_count==0);
+ point_count = dvr.size() / 4;
+ ERR_FAIL_COND(point_count == 0);
- points = memnew_arr(Point,point_count);
+ points = memnew_arr(Point, point_count);
PoolVector<real_t>::Read r = dvr.read();
- for(int i=0;i<point_count;i++) {
-
- int idx=i<<2;
- points[i].pos.x=r[idx+0];
- points[i].pos.y=r[idx+1];
- points[i].normal.x=r[idx+2];
- points[i].normal.y=r[idx+3];
+ for (int i = 0; i < point_count; i++) {
+ int idx = i << 2;
+ points[i].pos.x = r[idx + 0];
+ points[i].pos.y = r[idx + 1];
+ points[i].normal.x = r[idx + 2];
+ points[i].normal.y = r[idx + 3];
}
}
-
- ERR_FAIL_COND(point_count==0);
+ ERR_FAIL_COND(point_count == 0);
Rect2 aabb;
- aabb.pos=points[0].pos;
- for(int i=1;i<point_count;i++)
+ aabb.pos = points[0].pos;
+ for (int i = 1; i < point_count; i++)
aabb.expand_to(points[i].pos);
configure(aabb);
@@ -747,337 +689,312 @@ Variant ConvexPolygonShape2DSW::get_data() const {
dvr.resize(point_count);
- for(int i=0;i<point_count;i++) {
- dvr.set(i,points[i].pos);
+ for (int i = 0; i < point_count; i++) {
+ dvr.set(i, points[i].pos);
}
return dvr;
}
-
ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() {
- points=NULL;
- point_count=0;
-
+ points = NULL;
+ point_count = 0;
}
-ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW(){
+ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() {
if (points)
memdelete_arr(points);
-
}
//////////////////////////////////////////////////
+void ConcavePolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
-void ConcavePolygonShape2DSW::get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const {
-
- real_t d=-1e10;
- int idx=-1;
- for(int i=0;i<points.size();i++) {
+ real_t d = -1e10;
+ int idx = -1;
+ for (int i = 0; i < points.size(); i++) {
real_t ld = p_normal.dot(points[i]);
- if (ld>d) {
- d=ld;
- idx=i;
+ if (ld > d) {
+ d = ld;
+ idx = i;
}
}
-
- r_amount=1;
- ERR_FAIL_COND(idx==-1);
- *r_supports=points[idx];
-
+ r_amount = 1;
+ ERR_FAIL_COND(idx == -1);
+ *r_supports = points[idx];
}
-bool ConcavePolygonShape2DSW::contains_point(const Vector2& p_point) const {
+bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const {
return false; //sorry
}
+bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
-bool ConcavePolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const{
-
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
- Vector2 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
+ Vector2 n = (p_end - p_begin).normalized();
+ real_t d = 1e10;
+ bool inters = false;
/*
for(int i=0;i<bvh_depth;i++)
stack[i]=0;
*/
- int level=0;
+ int level = 0;
- const Segment *segmentptr=&segments[0];
- const Vector2 *pointptr=&points[0];
+ const Segment *segmentptr = &segments[0];
+ const Vector2 *pointptr = &points[0];
const BVH *bvhptr = &bvh[0];
+ stack[0] = 0;
+ while (true) {
- stack[0]=0;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
- bool done=false;
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
+ bool done = false;
- switch(stack[level]>>VISITED_BIT_SHIFT) {
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
- bool valid = b.aabb.intersects_segment(p_begin,p_end);
+ bool valid = b.aabb.intersects_segment(p_begin, p_end);
if (!valid) {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (b.left<0) {
-
- const Segment &s=segmentptr[ b.right ];
- Vector2 a = pointptr[ s.points[0] ];
- Vector2 b = pointptr[ s.points[1] ];
+ if (b.left < 0) {
+ const Segment &s = segmentptr[b.right];
+ Vector2 a = pointptr[s.points[0]];
+ Vector2 b = pointptr[s.points[1]];
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(p_begin,p_end,a,b,&res)) {
+ if (Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &res)) {
real_t nd = n.dot(res);
- if (nd<d) {
+ if (nd < d) {
- d=nd;
- r_point=res;
- r_normal=(b-a).tangent().normalized();
- inters=true;
+ d = nd;
+ r_point = res;
+ r_normal = (b - a).tangent().normalized();
+ inters = true;
}
-
}
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
-
- } continue;
+ }
+ continue;
case VISIT_LEFT_BIT: {
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
-
- } continue;
+ }
+ continue;
case VISIT_RIGHT_BIT: {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
- } continue;
+ }
+ continue;
case VISIT_DONE_BIT: {
- if (level==0) {
- done=true;
+ if (level == 0) {
+ done = true;
break;
} else
level--;
-
- } continue;
+ }
+ continue;
}
-
if (done)
break;
}
-
if (inters) {
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
+ if (n.dot(r_normal) > 0)
+ r_normal = -r_normal;
}
return inters;
-
}
+int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh, int p_len, int p_depth) {
+ if (p_len == 1) {
-int ConcavePolygonShape2DSW::_generate_bvh(BVH *p_bvh,int p_len,int p_depth) {
-
- if (p_len==1) {
-
- bvh_depth=MAX(p_depth,bvh_depth);
+ bvh_depth = MAX(p_depth, bvh_depth);
bvh.push_back(*p_bvh);
- return bvh.size()-1;
+ return bvh.size() - 1;
}
//else sort best
- Rect2 global_aabb=p_bvh[0].aabb;
- for(int i=1;i<p_len;i++) {
- global_aabb=global_aabb.merge(p_bvh[i].aabb);
+ Rect2 global_aabb = p_bvh[0].aabb;
+ for (int i = 1; i < p_len; i++) {
+ global_aabb = global_aabb.merge(p_bvh[i].aabb);
}
if (global_aabb.size.x > global_aabb.size.y) {
- SortArray<BVH,BVH_CompareX> sort;
- sort.sort(p_bvh,p_len);
+ SortArray<BVH, BVH_CompareX> sort;
+ sort.sort(p_bvh, p_len);
} else {
- SortArray<BVH,BVH_CompareY> sort;
- sort.sort(p_bvh,p_len);
-
+ SortArray<BVH, BVH_CompareY> sort;
+ sort.sort(p_bvh, p_len);
}
- int median = p_len/2;
-
+ int median = p_len / 2;
BVH node;
- node.aabb=global_aabb;
+ node.aabb = global_aabb;
int node_idx = bvh.size();
bvh.push_back(node);
- int l = _generate_bvh(p_bvh,median,p_depth+1);
- int r = _generate_bvh(&p_bvh[median],p_len-median,p_depth+1);
- bvh[node_idx].left=l;
- bvh[node_idx].right=r;
+ int l = _generate_bvh(p_bvh, median, p_depth + 1);
+ int r = _generate_bvh(&p_bvh[median], p_len - median, p_depth + 1);
+ bvh[node_idx].left = l;
+ bvh[node_idx].right = r;
return node_idx;
-
}
-void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
+void ConcavePolygonShape2DSW::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type()!=Variant::POOL_VECTOR2_ARRAY && p_data.get_type()!=Variant::POOL_REAL_ARRAY);
+ ERR_FAIL_COND(p_data.get_type() != Variant::POOL_VECTOR2_ARRAY && p_data.get_type() != Variant::POOL_REAL_ARRAY);
Rect2 aabb;
- if (p_data.get_type()==Variant::POOL_VECTOR2_ARRAY) {
+ if (p_data.get_type() == Variant::POOL_VECTOR2_ARRAY) {
PoolVector<Vector2> p2arr = p_data;
int len = p2arr.size();
- ERR_FAIL_COND(len%2);
+ ERR_FAIL_COND(len % 2);
segments.clear();
points.clear();
bvh.clear();
- bvh_depth=1;
+ bvh_depth = 1;
- if (len==0) {
+ if (len == 0) {
configure(aabb);
return;
}
PoolVector<Vector2>::Read arr = p2arr.read();
- Map<Point2,int> pointmap;
- for(int i=0;i<len;i+=2) {
+ Map<Point2, int> pointmap;
+ for (int i = 0; i < len; i += 2) {
- Point2 p1 =arr[i];
- Point2 p2 =arr[i+1];
- int idx_p1,idx_p2;
+ Point2 p1 = arr[i];
+ Point2 p2 = arr[i + 1];
+ int idx_p1, idx_p2;
if (pointmap.has(p1)) {
- idx_p1=pointmap[p1];
+ idx_p1 = pointmap[p1];
} else {
- idx_p1=pointmap.size();
- pointmap[p1]=idx_p1;
+ idx_p1 = pointmap.size();
+ pointmap[p1] = idx_p1;
}
if (pointmap.has(p2)) {
- idx_p2=pointmap[p2];
+ idx_p2 = pointmap[p2];
} else {
- idx_p2=pointmap.size();
- pointmap[p2]=idx_p2;
+ idx_p2 = pointmap.size();
+ pointmap[p2] = idx_p2;
}
Segment s;
- s.points[0]=idx_p1;
- s.points[1]=idx_p2;
+ s.points[0] = idx_p1;
+ s.points[1] = idx_p2;
segments.push_back(s);
}
points.resize(pointmap.size());
- aabb.pos=pointmap.front()->key();
- for(Map<Point2,int>::Element *E=pointmap.front();E;E=E->next()) {
+ aabb.pos = pointmap.front()->key();
+ for (Map<Point2, int>::Element *E = pointmap.front(); E; E = E->next()) {
aabb.expand_to(E->key());
- points[E->get()]=E->key();
+ points[E->get()] = E->key();
}
Vector<BVH> main_vbh;
main_vbh.resize(segments.size());
- for(int i=0;i<main_vbh.size();i++) {
+ for (int i = 0; i < main_vbh.size(); i++) {
-
- main_vbh[i].aabb.pos=points[segments[i].points[0]];
+ main_vbh[i].aabb.pos = points[segments[i].points[0]];
main_vbh[i].aabb.expand_to(points[segments[i].points[1]]);
- main_vbh[i].left=-1;
- main_vbh[i].right=i;
+ main_vbh[i].left = -1;
+ main_vbh[i].right = i;
}
- _generate_bvh(&main_vbh[0],main_vbh.size(),1);
-
+ _generate_bvh(&main_vbh[0], main_vbh.size(), 1);
} else {
//dictionary with arrays
-
}
-
configure(aabb);
}
Variant ConcavePolygonShape2DSW::get_data() const {
-
PoolVector<Vector2> rsegments;
int len = segments.size();
- rsegments.resize(len*2);
+ rsegments.resize(len * 2);
PoolVector<Vector2>::Write w = rsegments.write();
- for(int i=0;i<len;i++) {
+ for (int i = 0; i < len; i++) {
- w[(i<<1)+0]=points[segments[i].points[0]];
- w[(i<<1)+1]=points[segments[i].points[1]];
+ w[(i << 1) + 0] = points[segments[i].points[0]];
+ w[(i << 1) + 1] = points[segments[i].points[1]];
}
- w=PoolVector<Vector2>::Write();
+ w = PoolVector<Vector2>::Write();
return rsegments;
}
-void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const {
+void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const {
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*bvh_depth);
+ uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
+ TEST_AABB_BIT = 0,
+ VISIT_LEFT_BIT = 1,
+ VISIT_RIGHT_BIT = 2,
+ VISIT_DONE_BIT = 3,
+ VISITED_BIT_SHIFT = 29,
+ NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
+ VISITED_BIT_MASK = ~NODE_IDX_MASK,
};
@@ -1086,73 +1003,68 @@ void ConcavePolygonShape2DSW::cull(const Rect2& p_local_aabb,Callback p_callback
stack[i]=0;
*/
+ int level = 0;
- int level=0;
-
- const Segment *segmentptr=&segments[0];
- const Vector2 *pointptr=&points[0];
+ const Segment *segmentptr = &segments[0];
+ const Vector2 *pointptr = &points[0];
const BVH *bvhptr = &bvh[0];
+ stack[0] = 0;
+ while (true) {
- stack[0]=0;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
+ uint32_t node = stack[level] & NODE_IDX_MASK;
+ const BVH &b = bvhptr[node];
- switch(stack[level]>>VISITED_BIT_SHIFT) {
+ switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
-
bool valid = p_local_aabb.intersects(b.aabb);
if (!valid) {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (b.left<0) {
+ if (b.left < 0) {
- const Segment &s=segmentptr[ b.right ];
- Vector2 a = pointptr[ s.points[0] ];
- Vector2 b = pointptr[ s.points[1] ];
+ const Segment &s = segmentptr[b.right];
+ Vector2 a = pointptr[s.points[0]];
+ Vector2 b = pointptr[s.points[1]];
- SegmentShape2DSW ss(a,b,(b-a).tangent().normalized());
+ SegmentShape2DSW ss(a, b, (b - a).tangent().normalized());
- p_callback(p_userdata,&ss);
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
+ p_callback(p_userdata, &ss);
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
+ stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
}
}
-
- } continue;
+ }
+ continue;
case VISIT_LEFT_BIT: {
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
+ stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
-
- } continue;
+ }
+ continue;
case VISIT_RIGHT_BIT: {
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
+ stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
+ stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
- } continue;
+ }
+ continue;
case VISIT_DONE_BIT: {
- if (level==0)
+ if (level == 0)
return;
else
level--;
-
- } continue;
+ }
+ continue;
}
}
-
}
-
-
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index c04cdfa456..00d86da7fb 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -46,11 +46,10 @@ SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_creat
class Shape2DSW;
-class ShapeOwner2DSW : public RID_Data{
+class ShapeOwner2DSW : public RID_Data {
public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(Shape2DSW *p_shape)=0;
+ virtual void _shape_changed() = 0;
+ virtual void remove_shape(Shape2DSW *p_shape) = 0;
virtual ~ShapeOwner2DSW() {}
};
@@ -62,77 +61,75 @@ class Shape2DSW : public RID_Data {
bool configured;
real_t custom_bias;
- Map<ShapeOwner2DSW*,int> owners;
+ Map<ShapeOwner2DSW *, int> owners;
+
protected:
+ void configure(const Rect2 &p_aabb);
- void configure(const Rect2& p_aabb);
public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
-
- virtual Physics2DServer::ShapeType get_type() const=0;
+ virtual Physics2DServer::ShapeType get_type() const = 0;
_FORCE_INLINE_ Rect2 get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
- virtual bool contains_point(const Vector2& p_point) const=0;
+ virtual bool contains_point(const Vector2 &p_point) const = 0;
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector2 get_support(const Vector2& p_normal) const;
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual Vector2 get_support(const Vector2 &p_normal) const;
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const = 0;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const=0;
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const = 0;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const = 0;
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
void add_owner(ShapeOwner2DSW *p_owner);
void remove_owner(ShapeOwner2DSW *p_owner);
bool is_owner(ShapeOwner2DSW *p_owner) const;
- const Map<ShapeOwner2DSW*,int>& get_owners() const;
-
+ const Map<ShapeOwner2DSW *, int> &get_owners() const;
- _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2& p_cast,const Vector2& p_normal,const Transform2D& p_xform,Vector2 *r_supports,int & r_amount) const {
+ _FORCE_INLINE_ void get_supports_transformed_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_xform, Vector2 *r_supports, int &r_amount) const {
- get_supports(p_xform.basis_xform_inv(p_normal).normalized(),r_supports,r_amount);
- for(int i=0;i<r_amount;i++)
- r_supports[i]=p_xform.xform(r_supports[i]);
+ get_supports(p_xform.basis_xform_inv(p_normal).normalized(), r_supports, r_amount);
+ for (int i = 0; i < r_amount; i++)
+ r_supports[i] = p_xform.xform(r_supports[i]);
- if (r_amount==1) {
+ if (r_amount == 1) {
- if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
//make line because they are parallel
- r_amount=2;
- r_supports[1]=r_supports[0]+p_cast;
- } else if (p_cast.dot(p_normal)>0) {
+ r_amount = 2;
+ r_supports[1] = r_supports[0] + p_cast;
+ } else if (p_cast.dot(p_normal) > 0) {
//normal points towards cast, add cast
- r_supports[0]+=p_cast;
+ r_supports[0] += p_cast;
}
} else {
- if (Math::abs( p_normal.dot(p_cast.normalized()) )<(1.0-_SEGMENT_IS_VALID_SUPPORT_TRESHOLD) ) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
//optimize line and make it larger because they are parallel
- if ((r_supports[1]-r_supports[0]).dot(p_cast)>0) {
+ if ((r_supports[1] - r_supports[0]).dot(p_cast) > 0) {
//larger towards 1
- r_supports[1]+=p_cast;
+ r_supports[1] += p_cast;
} else {
//larger towards 0
- r_supports[0]+=p_cast;
+ r_supports[0] += p_cast;
}
- } else if (p_cast.dot(p_normal)>0) {
+ } else if (p_cast.dot(p_normal) > 0) {
//normal points towards cast, add cast
- r_supports[0]+=p_cast;
- r_supports[1]+=p_cast;
+ r_supports[0] += p_cast;
+ r_supports[1] += p_cast;
}
-
}
}
@@ -141,305 +138,274 @@ public:
};
//let the optimizer do the magic
-#define DEFAULT_PROJECT_RANGE_CAST \
-virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
- project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);\
-}\
-_FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {\
-\
- real_t mina,maxa;\
- real_t minb,maxb;\
- Transform2D ofsb=p_transform;\
- ofsb.elements[2]+=p_cast;\
- project_range(p_normal,p_transform,mina,maxa);\
- project_range(p_normal,ofsb,minb,maxb); \
- r_min=MIN(mina,minb);\
- r_max=MAX(maxa,maxb);\
-}
+#define DEFAULT_PROJECT_RANGE_CAST \
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
+ project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \
+ } \
+ _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
+ \
+ real_t mina, maxa; \
+ real_t minb, maxb; \
+ Transform2D ofsb = p_transform; \
+ ofsb.elements[2] += p_cast; \
+ project_range(p_normal, p_transform, mina, maxa); \
+ project_range(p_normal, ofsb, minb, maxb); \
+ r_min = MIN(mina, minb); \
+ r_max = MAX(maxa, maxb); \
+ }
class LineShape2DSW : public Shape2DSW {
-
Vector2 normal;
real_t d;
public:
-
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
_FORCE_INLINE_ real_t get_d() const { return d; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- r_min=-1e10;
- r_max=1e10;
+ r_min = -1e10;
+ r_max = 1e10;
}
- virtual void project_range_castv(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
- project_range_cast(p_cast,p_normal,p_transform,r_min,r_max);
+ virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
+ project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);
}
- _FORCE_INLINE_ void project_range_cast(const Vector2& p_cast, const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- r_min=-1e10;
- r_max=1e10;
+ r_min = -1e10;
+ r_max = 1e10;
}
-
-
-
};
-
class RayShape2DSW : public Shape2DSW {
-
real_t length;
public:
-
-
- _FORCE_INLINE_ real_t get_length() const { return length; }
+ _FORCE_INLINE_ real_t get_length() const { return length; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.get_origin());
- r_min = p_normal.dot(p_transform.xform(Vector2(0,length)));
- if (r_max<r_min) {
+ r_min = p_normal.dot(p_transform.xform(Vector2(0, length)));
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
}
DEFAULT_PROJECT_RANGE_CAST
-
_FORCE_INLINE_ RayShape2DSW() {}
- _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length=p_length; }
+ _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; }
};
-
class SegmentShape2DSW : public Shape2DSW {
-
Vector2 a;
Vector2 b;
Vector2 n;
public:
-
-
- _FORCE_INLINE_ const Vector2& get_a() const { return a; }
- _FORCE_INLINE_ const Vector2& get_b() const { return b; }
- _FORCE_INLINE_ const Vector2& get_normal() const { return n; }
+ _FORCE_INLINE_ const Vector2 &get_a() const { return a; }
+ _FORCE_INLINE_ const Vector2 &get_b() const { return b; }
+ _FORCE_INLINE_ const Vector2 &get_normal() const { return n; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; }
- _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D& p_xform) const {
+ _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const {
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
r_max = p_normal.dot(p_transform.xform(a));
r_min = p_normal.dot(p_transform.xform(b));
- if (r_max<r_min) {
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
}
DEFAULT_PROJECT_RANGE_CAST
_FORCE_INLINE_ SegmentShape2DSW() {}
- _FORCE_INLINE_ SegmentShape2DSW(const Vector2& p_a,const Vector2& p_b,const Vector2& p_n) { a=p_a; b=p_b; n=p_n; }
+ _FORCE_INLINE_ SegmentShape2DSW(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_n) {
+ a = p_a;
+ b = p_b;
+ n = p_n;
+ }
};
-
class CircleShape2DSW : public Shape2DSW {
-
real_t radius;
public:
-
- _FORCE_INLINE_ const real_t& get_radius() const { return radius; }
+ _FORCE_INLINE_ const real_t &get_radius() const { return radius; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CIRCLE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
//real large
- real_t d = p_normal.dot( p_transform.get_origin() );
+ real_t d = p_normal.dot(p_transform.get_origin());
// figure out scale at point
Vector2 local_normal = p_transform.basis_xform_inv(p_normal);
real_t scale = local_normal.length();
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
+ r_min = d - (radius)*scale;
+ r_max = d + (radius)*scale;
}
-
DEFAULT_PROJECT_RANGE_CAST
-
};
-
-
class RectangleShape2DSW : public Shape2DSW {
-
Vector2 half_extents;
public:
-
- _FORCE_INLINE_ const Vector2& get_half_extents() const { return half_extents; }
+ _FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RECTANGLE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- r_max=-1e20;
- r_min=1e20;
- for(int i=0;i<4;i++) {
-
- real_t d=p_normal.dot(p_transform.xform(Vector2( ((i&1)*2-1)*half_extents.x, ((i>>1)*2-1)*half_extents.y )));
+ r_max = -1e20;
+ r_min = 1e20;
+ for (int i = 0; i < 4; i++) {
- if (d>r_max)
- r_max=d;
- if (d<r_min)
- r_min=d;
+ real_t d = p_normal.dot(p_transform.xform(Vector2(((i & 1) * 2 - 1) * half_extents.x, ((i >> 1) * 2 - 1) * half_extents.y)));
+ if (d > r_max)
+ r_max = d;
+ if (d < r_min)
+ r_min = d;
}
}
-
-
- _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const Vector2& p_circle) const {
+ _FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const Vector2 &p_circle) const {
Vector2 local_v = p_xform_inv.xform(p_circle);
Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
+ (local_v.x < 0) ? -half_extents.x : half_extents.x,
+ (local_v.y < 0) ? -half_extents.y : half_extents.y);
- return (p_xform.xform(he)-p_circle).normalized();
+ return (p_xform.xform(he) - p_circle).normalized();
}
- _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D& p_xform, const Transform2D& p_xform_inv,const RectangleShape2DSW *p_B,const Transform2D& p_B_xform, const Transform2D& p_B_xform_inv) const {
+ _FORCE_INLINE_ Vector2 get_box_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const RectangleShape2DSW *p_B, const Transform2D &p_B_xform, const Transform2D &p_B_xform_inv) const {
- Vector2 a,b;
+ Vector2 a, b;
{
Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());
Vector2 he(
- (local_v.x<0) ? -half_extents.x : half_extents.x,
- (local_v.y<0) ? -half_extents.y : half_extents.y
- );
-
- a=p_xform.xform(he);
+ (local_v.x < 0) ? -half_extents.x : half_extents.x,
+ (local_v.y < 0) ? -half_extents.y : half_extents.y);
+ a = p_xform.xform(he);
}
{
Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());
Vector2 he(
- (local_v.x<0) ? -p_B->half_extents.x : p_B->half_extents.x,
- (local_v.y<0) ? -p_B->half_extents.y : p_B->half_extents.y
- );
-
- b=p_B_xform.xform(he);
+ (local_v.x < 0) ? -p_B->half_extents.x : p_B->half_extents.x,
+ (local_v.y < 0) ? -p_B->half_extents.y : p_B->half_extents.y);
+ b = p_B_xform.xform(he);
}
- return (a-b).normalized();
+ return (a - b).normalized();
}
-
DEFAULT_PROJECT_RANGE_CAST
-
};
class CapsuleShape2DSW : public Shape2DSW {
-
real_t radius;
real_t height;
public:
-
- _FORCE_INLINE_ const real_t& get_radius() const { return radius; }
- _FORCE_INLINE_ const real_t& get_height() const { return height; }
+ _FORCE_INLINE_ const real_t &get_radius() const { return radius; }
+ _FORCE_INLINE_ const real_t &get_height() const { return height; }
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
- Vector2 n=p_transform.basis_xform_inv(p_normal).normalized();
+ Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
real_t h = (n.y > 0) ? height : -height;
n *= radius;
@@ -448,24 +414,19 @@ public:
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));
- if (r_max<r_min) {
+ if (r_max < r_min) {
- SWAP(r_max,r_min);
+ SWAP(r_max, r_min);
}
//ERR_FAIL_COND( r_max < r_min );
}
DEFAULT_PROJECT_RANGE_CAST
-
};
-
-
-
class ConvexPolygonShape2DSW : public Shape2DSW {
-
struct Point {
Vector2 pos;
@@ -476,44 +437,41 @@ class ConvexPolygonShape2DSW : public Shape2DSW {
int point_count;
public:
-
_FORCE_INLINE_ int get_point_count() const { return point_count; }
- _FORCE_INLINE_ const Vector2& get_point(int p_idx) const { return points[p_idx].pos; }
- _FORCE_INLINE_ const Vector2& get_segment_normal(int p_idx) const { return points[p_idx].normal; }
- _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D& p_xform, int p_idx) const {
+ _FORCE_INLINE_ const Vector2 &get_point(int p_idx) const { return points[p_idx].pos; }
+ _FORCE_INLINE_ const Vector2 &get_segment_normal(int p_idx) const { return points[p_idx].normal; }
+ _FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D &p_xform, int p_idx) const {
Vector2 a = points[p_idx].pos;
p_idx++;
- Vector2 b = points[p_idx==point_count?0:p_idx].pos;
- return (p_xform.xform(b)-p_xform.xform(a)).normalized().tangent();
+ Vector2 b = points[p_idx == point_count ? 0 : p_idx].pos;
+ return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
}
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal,p_transform,r_min,r_max); }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- _FORCE_INLINE_ void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
- for(int i=1;i<point_count;i++) {
+ for (int i = 1; i < point_count; i++) {
real_t d = p_normal.dot(p_transform.xform(points[i].pos));
- if (d>r_max)
- r_max=d;
- if (d<r_min)
- r_min=d;
-
+ if (d > r_max)
+ r_max = d;
+ if (d < r_min)
+ r_min = d;
}
-
}
DEFAULT_PROJECT_RANGE_CAST
@@ -522,16 +480,13 @@ public:
~ConvexPolygonShape2DSW();
};
-
class ConcaveShape2DSW : public Shape2DSW {
public:
-
virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,Shape2DSW *p_convex);
-
- virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+ typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);
+ virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
};
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
@@ -547,53 +502,50 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct BVH {
Rect2 aabb;
- int left,right;
+ int left, right;
};
-
Vector<BVH> bvh;
int bvh_depth;
-
struct BVH_CompareX {
- _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const {
+ _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.x+a.aabb.size.x*0.5) < (b.aabb.pos.x+b.aabb.size.x*0.5);
+ return (a.aabb.pos.x + a.aabb.size.x * 0.5) < (b.aabb.pos.x + b.aabb.size.x * 0.5);
}
};
struct BVH_CompareY {
- _FORCE_INLINE_ bool operator ()(const BVH& a, const BVH& b) const {
+ _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
- return (a.aabb.pos.y+a.aabb.size.y*0.5) < (b.aabb.pos.y+b.aabb.size.y*0.5);
+ return (a.aabb.pos.y + a.aabb.size.y * 0.5) < (b.aabb.pos.y + b.aabb.size.y * 0.5);
}
};
- int _generate_bvh(BVH *p_bvh,int p_len,int p_depth);
+ int _generate_bvh(BVH *p_bvh, int p_len, int p_depth);
public:
-
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_rangev(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void project_range(const Vector2& p_normal, const Transform2D& p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ }
- virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
+ virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
+ }
+ virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
+ }
+ virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
- virtual bool contains_point(const Vector2& p_point) const;
- virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
+ virtual bool contains_point(const Vector2 &p_point) const;
+ virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
- virtual real_t get_moment_of_inertia(real_t p_mass,const Size2& p_scale) const { return 0; }
+ virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; }
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
- virtual void cull(const Rect2& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
+ virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const;
DEFAULT_PROJECT_RANGE_CAST
-
};
#undef DEFAULT_PROJECT_RANGE_CAST
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9bced50061..93df0a00f6 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -30,109 +30,101 @@
#include "collision_solver_2d_sw.h"
#include "physics_2d_server_sw.h"
-
_FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ if ((p_object->get_layer_mask() & p_layer_mask) == 0)
return false;
- if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA)
- return p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA;
-
- Body2DSW *body = static_cast<Body2DSW*>(p_object);
+ if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA)
+ return p_type_mask & Physics2DDirectSpaceState::TYPE_MASK_AREA;
- return (1<<body->get_mode())&p_type_mask;
+ Body2DSW *body = static_cast<Body2DSW *>(p_object);
+ return (1 << body->get_mode()) & p_type_mask;
}
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask, bool p_pick_point) {
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,bool p_pick_point) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Rect2 aabb;
- aabb.pos=p_point-Vector2(0.00001,0.00001);
- aabb.size=Vector2(0.00002,0.00002);
+ aabb.pos = p_point - Vector2(0.00001, 0.00001);
+ aabb.size = Vector2(0.00002, 0.00002);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
if (p_pick_point && !col_obj->is_pickable())
continue;
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- Shape2DSW * shape = col_obj->get_shape(shape_idx);
+ Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
if (!shape->contains_point(local_point))
continue;
- if (cc>=p_result_max)
+ if (cc >= p_result_max)
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
}
return cc;
-
-
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
+ ERR_FAIL_COND_V(space->locked, false);
- ERR_FAIL_COND_V(space->locked,false);
-
- Vector2 begin,end;
+ Vector2 begin, end;
Vector2 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
+ begin = p_from;
+ end = p_to;
+ normal = (end - begin).normalized();
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
//todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector2 res_point,res_normal;
+ bool collided = false;
+ Vector2 res_point, res_normal;
int res_shape;
const CollisionObject2DSW *res_obj;
- real_t min_d=1e10;
+ real_t min_d = 1e10;
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
Transform2D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
Vector2 local_from = inv_xform.xform(begin);
@@ -146,131 +138,113 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
const Shape2DSW *shape = col_obj->get_shape(shape_idx);
- Vector2 shape_point,shape_normal;
-
-
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
-
+ Vector2 shape_point, shape_normal;
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
+ shape_point = xform.xform(shape_point);
real_t ld = normal.dot(shape_point);
+ if (ld < min_d) {
- if (ld<min_d) {
-
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
+ min_d = ld;
+ res_point = shape_point;
+ res_normal = inv_xform.basis_xform_inv(shape_normal).normalized();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
}
}
-
}
if (!collided)
return false;
-
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- r_result.normal=res_normal;
- r_result.metadata=res_obj->get_shape_metadata(res_shape);
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
+ r_result.collider_id = res_obj->get_instance_id();
+ if (r_result.collider_id != 0)
+ r_result.collider = ObjectDB::get_instance(r_result.collider_id);
+ r_result.normal = res_normal;
+ r_result.metadata = res_obj->get_shape_metadata(res_shape);
+ r_result.position = res_point;
+ r_result.rid = res_obj->get_self();
+ r_result.shape = res_shape;
return true;
-
}
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,p_result_max,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, p_result_max, space->intersection_query_subindex_results);
- int cc=0;
+ int cc = 0;
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue;
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), NULL, NULL, NULL, p_margin))
continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
+ r_results[cc].collider_id = col_obj->get_instance_id();
+ if (r_results[cc].collider_id != 0)
+ r_results[cc].collider = ObjectDB::get_instance(r_results[cc].collider_id);
+ r_results[cc].rid = col_obj->get_self();
+ r_results[cc].shape = shape_idx;
+ r_results[cc].metadata = col_obj->get_shape_metadata(shape_idx);
cc++;
-
}
return cc;
-
}
-
-
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
+ ERR_FAIL_COND_V(!shape, false);
Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
/*
if (p_motion!=Vector2())
print_line(p_motion);
*/
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
-
- real_t best_safe=1;
- real_t best_unsafe=1;
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- for(int i=0;i<amount;i++) {
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ if (p_exclude.has(space->intersection_query_results[i]->get_self()))
continue; //ignore excluded
-
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
-
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
/*if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
@@ -281,21 +255,19 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
}
}*/
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
+ if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
@@ -303,131 +275,119 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transfor
return false;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, p_margin);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
-
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*(hi+space->contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,p_margin);
- if (!collided || cbk.amount==0) {
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
+
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(shape, p_xform, p_motion * (hi + space->contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, p_margin);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
-
}
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
+ p_closest_safe = best_safe;
+ p_closest_unsafe = best_unsafe;
return true;
-
-
}
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
-
- if (p_result_max<=0)
+ if (p_result_max <= 0)
return 0;
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
- bool collided=false;
- r_result_count=0;
+ bool collided = false;
+ r_result_count = 0;
Physics2DServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
-
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ cbk.max = p_result_max;
+ cbk.amount = 0;
+ cbk.ptr = r_results;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
+
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ if (p_result_max > 0) {
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
}
+ for (int i = 0; i < amount; i++) {
- for(int i=0;i<amount;i++) {
-
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=p_result_max==0 || cbk.amount>0;
+ if (CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = p_result_max == 0 || cbk.amount > 0;
}
-
}
-
- r_result_count=cbk.amount;
+ r_result_count = cbk.amount;
return collided;
}
-
struct _RestCallbackData2D {
const CollisionObject2DSW *object;
@@ -441,20 +401,18 @@ struct _RestCallbackData2D {
real_t valid_depth;
};
-static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
-
+static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
- _RestCallbackData2D *rd=(_RestCallbackData2D*)p_userdata;
+ _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
- if (rd->valid_dir!=Vector2()) {
+ if (rd->valid_dir != Vector2()) {
- if (rd->valid_dir!=Vector2()) {
- if (p_point_A.distance_squared_to(p_point_B)>rd->valid_depth*rd->valid_depth)
+ if (rd->valid_dir != Vector2()) {
+ if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth)
return;
- if (rd->valid_dir.dot((p_point_A-p_point_B).normalized())<Math_PI*0.25)
+ if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25)
return;
}
-
}
Vector2 contact_rel = p_point_B - p_point_A;
@@ -462,139 +420,121 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
if (len <= rd->best_len)
return;
-
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
-
-
+ rd->best_len = len;
+ rd->best_contact = p_point_B;
+ rd->best_normal = contact_rel / len;
+ rd->best_object = rd->object;
+ rd->best_shape = rd->shape;
}
-
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
-
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_layer_mask, uint32_t p_object_type_mask) {
Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
+ ERR_FAIL_COND_V(!shape, 0);
Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
+ aabb = aabb.merge(Rect2(aabb.pos + p_motion, aabb.size)); //motion
+ aabb = aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
-
- for(int i=0;i<amount;i++) {
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
+ for (int i = 0; i < amount; i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ if (!_match_object_type_query(space->intersection_query_results[i], p_layer_mask, p_object_type_mask))
continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
+ int shape_idx = space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
+ if (p_exclude.has(col_obj->get_self()))
continue;
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
-
}
- if (rcd.best_len==0)
+ if (rcd.best_len == 0)
return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
- if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ r_info->collider_id = rcd.best_object->get_instance_id();
+ r_info->shape = rcd.best_shape;
+ r_info->normal = rcd.best_normal;
+ r_info->point = rcd.best_contact;
+ r_info->rid = rcd.best_object->get_self();
+ r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+ if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_info->point - body->get_transform().get_origin();
r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
} else {
- r_info->linear_velocity=Vector2();
+ r_info->linear_velocity = Vector2();
}
return true;
}
-
Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
-
- space=NULL;
+ space = NULL;
}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
+int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
+ int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
+ for (int i = 0; i < amount; i++) {
-int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) {
-
-
- int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results);
+ bool keep = true;
- for(int i=0;i<amount;i++) {
-
- bool keep=true;
-
- if (intersection_query_results[i]==p_body)
- keep=false;
- else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
- keep=false;
- else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
- keep=false;
- else if (static_cast<Body2DSW*>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
- keep=false;
+ if (intersection_query_results[i] == p_body)
+ keep = false;
+ else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA)
+ keep = false;
+ else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0)
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
+ keep = false;
+ else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i]))
+ keep = false;
if (!keep) {
- if (i<amount-1) {
- SWAP(intersection_query_results[i],intersection_query_results[amount-1]);
- SWAP(intersection_query_subindex_results[i],intersection_query_subindex_results[amount-1]);
-
+ if (i < amount - 1) {
+ SWAP(intersection_query_results[i], intersection_query_results[amount - 1]);
+ SWAP(intersection_query_subindex_results[i], intersection_query_subindex_results[amount - 1]);
}
amount--;
i--;
-
}
}
return amount;
}
-bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
+bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result) {
//give me back regular physics engine logic
//this is madness
@@ -604,65 +544,61 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//but is it right? who knows at this point..
if (r_result) {
- r_result->collider_id=0;
- r_result->collider_shape=0;
-
+ r_result->collider_id = 0;
+ r_result->collider_shape = 0;
}
Rect2 body_aabb;
- for(int i=0;i<p_body->get_shape_count();i++) {
+ for (int i = 0; i < p_body->get_shape_count(); i++) {
- if (i==0)
- body_aabb=p_body->get_shape_aabb(i);
+ if (i == 0)
+ body_aabb = p_body->get_shape_aabb(i);
else
- body_aabb=body_aabb.merge(p_body->get_shape_aabb(i));
+ body_aabb = body_aabb.merge(p_body->get_shape_aabb(i));
}
- body_aabb=body_aabb.grow(p_margin);
+ body_aabb = body_aabb.grow(p_margin);
Transform2D body_transform = p_from;
-
{
//STEP 1, FREE BODY IF STUCK
const int max_results = 32;
- int recover_attempts=4;
- Vector2 sr[max_results*2];
+ int recover_attempts = 4;
+ Vector2 sr[max_results * 2];
do {
Physics2DServerSW::CollCbkData cbk;
- cbk.max=max_results;
- cbk.amount=0;
- cbk.ptr=sr;
-
-
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
+ cbk.max = max_results;
+ cbk.amount = 0;
+ cbk.ptr = sr;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
+ CollisionSolver2DSW::CallbackResult cbkres = NULL;
- bool collided=false;
+ Physics2DServerSW::CollCbkData *cbkptr = NULL;
+ cbkptr = &cbk;
+ cbkres = Physics2DServerSW::_shape_col_cbk;
+ bool collided = false;
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
Vector2 cdir = body->get_one_way_collision_direction();
/*
@@ -670,31 +606,29 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
*/
- cbk.valid_dir=cdir;
- cbk.valid_depth=body->get_one_way_collision_max_depth();
+ cbk.valid_dir = cdir;
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
} else {
- cbk.valid_dir=Vector2();
- cbk.valid_depth=0;
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
}
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=cbk.amount>0;
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ collided = cbk.amount > 0;
}
}
}
-
if (!collided) {
break;
}
Vector2 recover_motion;
+ for (int i = 0; i < cbk.amount; i++) {
- for(int i=0;i<cbk.amount;i++) {
-
- Vector2 a = sr[i*2+0];
- Vector2 b = sr[i*2+1];
+ Vector2 a = sr[i * 2 + 0];
+ Vector2 b = sr[i * 2 + 1];
#if 0
Vector2 rel = b-a;
@@ -710,38 +644,36 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (d<margin)
continue;
#endif
- recover_motion+=(b-a)*0.4;
+ recover_motion += (b - a) * 0.4;
}
- if (recover_motion==Vector2()) {
- collided=false;
+ if (recover_motion == Vector2()) {
+ collided = false;
break;
}
- body_transform.elements[2]+=recover_motion;
- body_aabb.pos+=recover_motion;
+ body_transform.elements[2] += recover_motion;
+ body_aabb.pos += recover_motion;
recover_attempts--;
} while (recover_attempts);
}
-
-
real_t safe = 1.0;
real_t unsafe = 1.0;
- int best_shape=-1;
+ int best_shape = -1;
{
// STEP 2 ATTEMPT MOTION
- Rect2 motion_aabb=body_aabb;
- motion_aabb.pos+=p_motion;
- motion_aabb=motion_aabb.merge(body_aabb);
+ Rect2 motion_aabb = body_aabb;
+ motion_aabb.pos += p_motion;
+ motion_aabb = motion_aabb.merge(body_aabb);
- int amount = _cull_aabb_for_body(p_body,motion_aabb);
+ int amount = _cull_aabb_for_body(p_body, motion_aabb);
- for(int j=0;j<p_body->get_shape_count();j++) {
+ for (int j = 0; j < p_body->get_shape_count(); j++) {
if (p_body->is_shape_set_as_trigger(j))
continue;
@@ -749,201 +681,189 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Transform2D body_shape_xform = body_transform * p_body->get_shape_transform(j);
Shape2DSW *body_shape = p_body->get_shape(j);
- bool stuck=false;
+ bool stuck = false;
- real_t best_safe=1;
- real_t best_unsafe=1;
+ real_t best_safe = 1;
+ real_t best_unsafe = 1;
- for(int i=0;i<amount;i++) {
-
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
-
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
//if one way collision direction ignore initial overlap
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
continue;
}
}
- stuck=true;
+ stuck = true;
break;
}
-
//just do kinematic solving
- real_t low=0;
- real_t hi=1;
- Vector2 mnormal=p_motion.normalized();
+ real_t low = 0;
+ real_t hi = 1;
+ Vector2 mnormal = p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
+ for (int i = 0; i < 8; i++) { //steps should be customizable..
- real_t ofs = (low+hi)*0.5;
+ real_t ofs = (low + hi) * 0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,0);
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
- hi=ofs;
+ hi = ofs;
} else {
- low=ofs;
+ low = ofs;
}
}
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2()) {
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ if (body->get_one_way_collision_direction() != Vector2()) {
Vector2 cd[2];
Physics2DServerSW::CollCbkData cbk;
- cbk.max=1;
- cbk.amount=0;
- cbk.ptr=cd;
- cbk.valid_dir=body->get_one_way_collision_direction();
- cbk.valid_depth=body->get_one_way_collision_max_depth();
-
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*(hi+contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,0);
- if (!collided || cbk.amount==0) {
+ cbk.max = 1;
+ cbk.amount = 0;
+ cbk.ptr = cd;
+ cbk.valid_dir = body->get_one_way_collision_direction();
+ cbk.valid_depth = body->get_one_way_collision_max_depth();
+
+ Vector2 sep = mnormal; //important optimization for this to work fast enough
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ if (!collided || cbk.amount == 0) {
continue;
}
-
}
}
-
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
+ if (low < best_safe) {
+ best_safe = low;
+ best_unsafe = hi;
}
}
if (stuck) {
- safe=0;
- unsafe=0;
- best_shape=j; //sadly it's the best
+ safe = 0;
+ unsafe = 0;
+ best_shape = j; //sadly it's the best
break;
}
- if (best_safe==1.0) {
+ if (best_safe == 1.0) {
continue;
}
if (best_safe < safe) {
- safe=best_safe;
- unsafe=best_unsafe;
- best_shape=j;
+ safe = best_safe;
+ unsafe = best_unsafe;
+ best_shape = j;
}
}
}
- bool collided=false;
- if (safe>=1) {
+ bool collided = false;
+ if (safe >= 1) {
//not collided
- collided=false;
+ collided = false;
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
} else {
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
- ugt.elements[2]+=p_motion*unsafe;
+ ugt.elements[2] += p_motion * unsafe;
_RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
+ rcd.best_len = 0;
+ rcd.best_object = NULL;
+ rcd.best_shape = 0;
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
Shape2DSW *body_shape = p_body->get_shape(best_shape);
- body_aabb.pos+=p_motion*unsafe;
-
- int amount = _cull_aabb_for_body(p_body,body_aabb);
+ body_aabb.pos += p_motion * unsafe;
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for(int i=0;i<amount;i++) {
+ for (int i = 0; i < amount; i++) {
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- const CollisionObject2DSW *col_obj=intersection_query_results[i];
- int shape_idx=intersection_query_subindex_results[i];
+ if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
- if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- rcd.valid_dir=body->get_one_way_collision_direction();
- rcd.valid_depth=body->get_one_way_collision_max_depth();
+ const Body2DSW *body = static_cast<const Body2DSW *>(col_obj);
+ rcd.valid_dir = body->get_one_way_collision_direction();
+ rcd.valid_depth = body->get_one_way_collision_max_depth();
} else {
- rcd.valid_dir=Vector2();
- rcd.valid_depth=0;
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
}
-
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
-
}
- if (rcd.best_len!=0) {
+ if (rcd.best_len != 0) {
if (r_result) {
- r_result->collider=rcd.best_object->get_self();
- r_result->collider_id=rcd.best_object->get_instance_id();
- r_result->collider_shape=rcd.best_shape;
- r_result->collision_normal=rcd.best_normal;
- r_result->collision_point=rcd.best_contact;
- r_result->collider_metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
-
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin();
+ r_result->collider = rcd.best_object->get_self();
+ r_result->collider_id = rcd.best_object->get_instance_id();
+ r_result->collider_shape = rcd.best_shape;
+ r_result->collision_normal = rcd.best_normal;
+ r_result->collision_point = rcd.best_contact;
+ r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
+
+ const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
+ Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin();
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->motion=safe*p_motion;
- r_result->remainder=p_motion - safe * p_motion;
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
-
+ r_result->motion = safe * p_motion;
+ r_result->remainder = p_motion - safe * p_motion;
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=true;
+ collided = true;
} else {
if (r_result) {
- r_result->motion=p_motion;
- r_result->remainder=Vector2();
- r_result->motion+=(body_transform.get_origin()-p_from.get_origin());
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
- collided=false;
-
+ collided = false;
}
}
return collided;
-
#if 0
//give me back regular physics engine logic
//this is madness
@@ -1101,82 +1021,71 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
return false;
}
+void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
+ CollisionObject2DSW::Type type_A = A->get_type();
+ CollisionObject2DSW::Type type_B = B->get_type();
+ if (type_A > type_B) {
-
-void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
-
-
- CollisionObject2DSW::Type type_A=A->get_type();
- CollisionObject2DSW::Type type_B=B->get_type();
- if (type_A>type_B) {
-
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
+ SWAP(A, B);
+ SWAP(p_subindex_A, p_subindex_B);
+ SWAP(type_A, type_B);
}
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs++;
- if (type_A==CollisionObject2DSW::TYPE_AREA) {
+ if (type_A == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area=static_cast<Area2DSW*>(A);
- if (type_B==CollisionObject2DSW::TYPE_AREA) {
+ Area2DSW *area = static_cast<Area2DSW *>(A);
+ if (type_B == CollisionObject2DSW::TYPE_AREA) {
- Area2DSW *area_b=static_cast<Area2DSW*>(B);
- Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b,p_subindex_B,area,p_subindex_A) );
+ Area2DSW *area_b = static_cast<Area2DSW *>(B);
+ Area2Pair2DSW *area2_pair = memnew(Area2Pair2DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
} else {
- Body2DSW *body=static_cast<Body2DSW*>(B);
- AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
+ Body2DSW *body = static_cast<Body2DSW *>(B);
+ AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
-
} else {
-
- BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
+ BodyPair2DSW *b = memnew(BodyPair2DSW((Body2DSW *)A, p_subindex_A, (Body2DSW *)B, p_subindex_B));
return b;
-
}
return NULL;
}
-void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
+void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
-
- Space2DSW *self = (Space2DSW*)p_self;
+ Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
- Constraint2DSW *c = (Constraint2DSW*)p_data;
+ Constraint2DSW *c = (Constraint2DSW *)p_data;
memdelete(c);
}
-
-const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
+const SelfList<Body2DSW>::List &Space2DSW::get_active_body_list() const {
return active_list;
}
-void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_active_list(SelfList<Body2DSW> *p_body) {
active_list.add(p_body);
}
-void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW> *p_body) {
active_list.remove(p_body);
-
}
-void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
-
+void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.add(p_body);
}
-void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body) {
inertia_update_list.remove(p_body);
}
@@ -1188,109 +1097,103 @@ BroadPhase2DSW *Space2DSW::get_broadphase() {
void Space2DSW::add_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
+ ERR_FAIL_COND(objects.has(p_object));
objects.insert(p_object);
}
void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
+ ERR_FAIL_COND(!objects.has(p_object));
objects.erase(p_object);
}
-const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
+const Set<CollisionObject2DSW *> &Space2DSW::get_objects() const {
return objects;
}
-void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.add(p_body);
}
-void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
+void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW> *p_body) {
state_query_list.remove(p_body);
}
-void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.add(p_area);
}
-void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area) {
monitor_query_list.remove(p_area);
}
-void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.add(p_area);
}
-void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
+void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW> *p_area) {
area_moved_list.remove(p_area);
}
-const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
+const SelfList<Area2DSW>::List &Space2DSW::get_moved_area_list() const {
return area_moved_list;
}
-
void Space2DSW::call_queries() {
- while(state_query_list.first()) {
+ while (state_query_list.first()) {
- Body2DSW * b = state_query_list.first()->self();
+ Body2DSW *b = state_query_list.first()->self();
b->call_queries();
state_query_list.remove(state_query_list.first());
}
- while(monitor_query_list.first()) {
+ while (monitor_query_list.first()) {
- Area2DSW * a = monitor_query_list.first()->self();
+ Area2DSW *a = monitor_query_list.first()->self();
a->call_queries();
monitor_query_list.remove(monitor_query_list.first());
}
-
}
void Space2DSW::setup() {
- contact_debug_count=0;
+ contact_debug_count = 0;
- while(inertia_update_list.first()) {
+ while (inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
}
-
-
}
void Space2DSW::update() {
broadphase->update();
-
}
-
void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
+ case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
}
real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
- switch(p_param) {
+ switch (p_param) {
case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
@@ -1305,12 +1208,12 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
void Space2DSW::lock() {
- locked=true;
+ locked = true;
}
void Space2DSW::unlock() {
- locked=false;
+ locked = false;
}
bool Space2DSW::is_locked() const {
@@ -1325,43 +1228,36 @@ Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
Space2DSW::Space2DSW() {
+ collision_pairs = 0;
+ active_objects = 0;
+ island_count = 0;
- collision_pairs=0;
- active_objects=0;
- island_count=0;
+ contact_debug_count = 0;
- contact_debug_count=0;
-
- locked=false;
- contact_recycle_radius=1.0;
- contact_max_separation=1.5;
- contact_max_allowed_penetration= 0.3;
+ locked = false;
+ contact_recycle_radius = 1.0;
+ contact_max_separation = 1.5;
+ contact_max_allowed_penetration = 0.3;
constraint_bias = 0.2;
- body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threashold_linear",2.0);
- body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
- body_time_to_sleep=GLOBAL_DEF("physics/2d/time_before_sleep",0.5);
-
+ body_linear_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
+ body_angular_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
broadphase = BroadPhase2DSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
-
- direct_access = memnew( Physics2DDirectSpaceStateSW );
- direct_access->space=this;
-
+ broadphase->set_pair_callback(_broadphase_pair, this);
+ broadphase->set_unpair_callback(_broadphase_unpair, this);
+ area = NULL;
- for(int i=0;i<ELAPSED_TIME_MAX;i++)
- elapsed_time[i]=0;
+ direct_access = memnew(Physics2DDirectSpaceStateSW);
+ direct_access->space = this;
+ for (int i = 0; i < ELAPSED_TIME_MAX; i++)
+ elapsed_time[i] = 0;
}
Space2DSW::~Space2DSW() {
memdelete(broadphase);
- memdelete( direct_access );
+ memdelete(direct_access);
}
-
-
-
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 071aa7bdfb..103f328ed2 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -29,40 +29,36 @@
#ifndef SPACE_2D_SW_H
#define SPACE_2D_SW_H
-#include "typedefs.h"
-#include "hash_map.h"
-#include "body_2d_sw.h"
#include "area_2d_sw.h"
-#include "body_pair_2d_sw.h"
#include "area_pair_2d_sw.h"
+#include "body_2d_sw.h"
+#include "body_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
#include "global_config.h"
-
+#include "hash_map.h"
+#include "typedefs.h"
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
- GDCLASS( Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState );
-public:
+ GDCLASS(Physics2DDirectSpaceStateSW, Physics2DDirectSpaceState);
+public:
Space2DSW *space;
- virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION, bool p_pick_point=false);
- virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual int intersect_shape(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool cast_motion(const RID& p_shape, const Transform2D& p_xform,const Vector2& p_motion,real_t p_margin,real_t &p_closest_safe,real_t &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool collide_shape(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
- virtual bool rest_info(RID p_shape, const Transform2D& p_shape_xform,const Vector2& p_motion,real_t p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION);
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_point = false);
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
Physics2DDirectSpaceStateSW();
};
-
-
class Space2DSW : public RID_Data {
public:
-
enum ElapsedTime {
ELAPSED_TIME_INTEGRATE_FORCES,
ELAPSED_TIME_GENERATE_ISLANDS,
@@ -72,8 +68,8 @@ public:
ELAPSED_TIME_MAX
};
-private:
+private:
uint64_t elapsed_time[ELAPSED_TIME_MAX];
Physics2DDirectSpaceStateSW *direct_access;
@@ -86,10 +82,10 @@ private:
SelfList<Area2DSW>::List monitor_query_list;
SelfList<Area2DSW>::List area_moved_list;
- static void* _broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self);
- static void _broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self);
+ static void *_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self);
+ static void _broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self);
- Set<CollisionObject2DSW*> objects;
+ Set<CollisionObject2DSW *> objects;
Area2DSW *area;
@@ -100,7 +96,7 @@ private:
enum {
- INTERSECTION_QUERY_MAX=2048
+ INTERSECTION_QUERY_MAX = 2048
};
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
@@ -116,44 +112,40 @@ private:
int active_objects;
int collision_pairs;
- int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
+ int _cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb);
Vector<Vector2> contact_debug;
int contact_debug_count;
-friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectSpaceStateSW;
public:
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
- void set_default_area(Area2DSW *p_area) { area=p_area; }
+ void set_default_area(Area2DSW *p_area) { area = p_area; }
Area2DSW *get_default_area() const { return area; }
- const SelfList<Body2DSW>::List& get_active_body_list() const;
- void body_add_to_active_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_active_list(SelfList<Body2DSW>* p_body);
- void body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body);
- void area_add_to_moved_list(SelfList<Area2DSW>* p_area);
- void area_remove_from_moved_list(SelfList<Area2DSW>* p_area);
- const SelfList<Area2DSW>::List& get_moved_area_list() const;
-
-
-
+ const SelfList<Body2DSW>::List &get_active_body_list() const;
+ void body_add_to_active_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_active_list(SelfList<Body2DSW> *p_body);
+ void body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void area_add_to_moved_list(SelfList<Area2DSW> *p_area);
+ void area_remove_from_moved_list(SelfList<Area2DSW> *p_area);
+ const SelfList<Area2DSW>::List &get_moved_area_list() const;
- void body_add_to_state_query_list(SelfList<Body2DSW>* p_body);
- void body_remove_from_state_query_list(SelfList<Body2DSW>* p_body);
+ void body_add_to_state_query_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_state_query_list(SelfList<Body2DSW> *p_body);
- void area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area);
- void area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area);
+ void area_add_to_monitor_query_list(SelfList<Area2DSW> *p_area);
+ void area_remove_from_monitor_query_list(SelfList<Area2DSW> *p_area);
BroadPhase2DSW *get_broadphase();
void add_object(CollisionObject2DSW *p_object);
void remove_object(CollisionObject2DSW *p_object);
- const Set<CollisionObject2DSW*> &get_objects() const;
+ const Set<CollisionObject2DSW *> &get_objects() const;
_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
@@ -163,13 +155,10 @@ public:
_FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
-
-
void update();
void setup();
void call_queries();
-
bool is_locked() const;
void lock();
void unlock();
@@ -177,32 +166,31 @@ public:
void set_param(Physics2DServer::SpaceParameter p_param, real_t p_value);
real_t get_param(Physics2DServer::SpaceParameter p_param) const;
- void set_island_count(int p_island_count) { island_count=p_island_count; }
+ void set_island_count(int p_island_count) { island_count = p_island_count; }
int get_island_count() const { return island_count; }
- void set_active_objects(int p_active_objects) { active_objects=p_active_objects; }
+ void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
int get_active_objects() const { return active_objects; }
int get_collision_pairs() const { return collision_pairs; }
- bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2&p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
-
+ bool test_body_motion(Body2DSW *p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
- _FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
+ _FORCE_INLINE_ void add_debug_contact(const Vector2 &p_contact) {
+ if (contact_debug_count < contact_debug.size()) contact_debug[contact_debug_count++] = p_contact;
+ }
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
-
Physics2DDirectSpaceStateSW *get_direct_state();
- void set_elapsed_time(ElapsedTime p_time,uint64_t p_msec) { elapsed_time[p_time]=p_msec; }
+ void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
Space2DSW();
~Space2DSW();
};
-
#endif // SPACE_2D_SW_H
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 355cc25a69..55bc62975f 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -29,39 +29,38 @@
#include "step_2d_sw.h"
#include "os/os.h"
-void Step2DSW::_populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island) {
+void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island) {
p_body->set_island_step(_step);
p_body->set_island_next(*p_island);
- *p_island=p_body;
+ *p_island = p_body;
- for(Map<Constraint2DSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
+ for (Map<Constraint2DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- Constraint2DSW *c=(Constraint2DSW*)E->key();
- if (c->get_island_step()==_step)
+ Constraint2DSW *c = (Constraint2DSW *)E->key();
+ if (c->get_island_step() == _step)
continue; //already processed
c->set_island_step(_step);
c->set_island_next(*p_constraint_island);
- *p_constraint_island=c;
+ *p_constraint_island = c;
-
- for(int i=0;i<c->get_body_count();i++) {
- if (i==E->get())
+ for (int i = 0; i < c->get_body_count(); i++) {
+ if (i == E->get())
continue;
Body2DSW *b = c->get_body_ptr()[i];
- if (b->get_island_step()==_step || b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC)
+ if (b->get_island_step() == _step || b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC)
continue; //no go
- _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
+ _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
}
}
}
-bool Step2DSW::_setup_island(Constraint2DSW *p_island,real_t p_delta) {
+bool Step2DSW::_setup_island(Constraint2DSW *p_island, real_t p_delta) {
- Constraint2DSW *ci=p_island;
- Constraint2DSW *prev_ci=NULL;
- bool removed_root=false;
- while(ci) {
+ Constraint2DSW *ci = p_island;
+ Constraint2DSW *prev_ci = NULL;
+ bool removed_root = false;
+ while (ci) {
bool process = ci->setup(p_delta);
if (!process) {
@@ -69,169 +68,161 @@ bool Step2DSW::_setup_island(Constraint2DSW *p_island,real_t p_delta) {
if (prev_ci) {
prev_ci->set_island_next(ci->get_island_next());
} else {
- removed_root=true;
- prev_ci=ci;
+ removed_root = true;
+ prev_ci = ci;
}
} else {
- prev_ci=ci;
+ prev_ci = ci;
}
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
return removed_root;
}
-void Step2DSW::_solve_island(Constraint2DSW *p_island,int p_iterations,real_t p_delta){
-
+void Step2DSW::_solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta) {
- for(int i=0;i<p_iterations;i++) {
+ for (int i = 0; i < p_iterations; i++) {
- Constraint2DSW *ci=p_island;
- while(ci) {
+ Constraint2DSW *ci = p_island;
+ while (ci) {
ci->solve(p_delta);
- ci=ci->get_island_next();
+ ci = ci->get_island_next();
}
}
}
-void Step2DSW::_check_suspend(Body2DSW *p_island,real_t p_delta) {
+void Step2DSW::_check_suspend(Body2DSW *p_island, real_t p_delta) {
-
- bool can_sleep=true;
+ bool can_sleep = true;
Body2DSW *b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta))
- can_sleep=false;
+ can_sleep = false;
- b=b->get_island_next();
+ b = b->get_island_next();
}
//put all to sleep or wake up everyoen
b = p_island;
- while(b) {
+ while (b) {
- if (b->get_mode()==Physics2DServer::BODY_MODE_STATIC || b->get_mode()==Physics2DServer::BODY_MODE_KINEMATIC) {
- b=b->get_island_next();
+ if (b->get_mode() == Physics2DServer::BODY_MODE_STATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ b = b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
- if (active==can_sleep)
+ if (active == can_sleep)
b->set_active(!can_sleep);
- b=b->get_island_next();
+ b = b->get_island_next();
}
}
-void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
-
+void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
- const SelfList<Body2DSW>::List * body_list = &p_space->get_active_body_list();
+ const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
- uint64_t profile_endtime=0;
+ uint64_t profile_endtime = 0;
+ int active_count = 0;
- int active_count=0;
-
- const SelfList<Body2DSW>*b = body_list->first();
- while(b) {
+ const SelfList<Body2DSW> *b = body_list->first();
+ while (b) {
b->self()->integrate_forces(p_delta);
- b=b->next();
+ b = b->next();
active_count++;
}
p_space->set_active_objects(active_count);
-
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_FORCES,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* GENERATE CONSTRAINT ISLANDS */
- Body2DSW *island_list=NULL;
- Constraint2DSW *constraint_island_list=NULL;
+ Body2DSW *island_list = NULL;
+ Constraint2DSW *constraint_island_list = NULL;
b = body_list->first();
- int island_count=0;
+ int island_count = 0;
- while(b) {
+ while (b) {
Body2DSW *body = b->self();
+ if (body->get_island_step() != _step) {
- if (body->get_island_step()!=_step) {
-
- Body2DSW *island=NULL;
- Constraint2DSW *constraint_island=NULL;
- _populate_island(body,&island,&constraint_island);
+ Body2DSW *island = NULL;
+ Constraint2DSW *constraint_island = NULL;
+ _populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
- island_list=island;
+ island_list = island;
if (constraint_island) {
constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list=constraint_island;
+ constraint_island_list = constraint_island;
island_count++;
}
-
}
- b=b->next();
+ b = b->next();
}
p_space->set_island_count(island_count);
const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+ while (aml.first()) {
+ for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- while(aml.first()) {
- for(const Set<Constraint2DSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
-
- Constraint2DSW*c=E->get();
- if (c->get_island_step()==_step)
+ Constraint2DSW *c = E->get();
+ if (c->get_island_step() == _step)
continue;
c->set_island_step(_step);
c->set_island_next(NULL);
c->set_island_list_next(constraint_island_list);
- constraint_island_list=c;
+ constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<Area2DSW>*)aml.first()); //faster to remove here
+ p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
}
//print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SETUP CONSTRAINT ISLANDS */
{
- Constraint2DSW *ci=constraint_island_list;
- Constraint2DSW *prev_ci=NULL;
- while(ci) {
+ Constraint2DSW *ci = constraint_island_list;
+ Constraint2DSW *prev_ci = NULL;
+ while (ci) {
- if (_setup_island(ci,p_delta)==true) {
+ if (_setup_island(ci, p_delta) == true) {
//removed the root from the island graph because it is not to be processed
@@ -243,10 +234,9 @@ void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
if (prev_ci) {
prev_ci->set_island_list_next(next);
} else {
- constraint_island_list=next;
-
+ constraint_island_list = next;
}
- prev_ci=next;
+ prev_ci = next;
} else {
//list is empty, just skip
@@ -254,77 +244,73 @@ void Step2DSW::step(Space2DSW* p_space,real_t p_delta,int p_iterations) {
prev_ci->set_island_list_next(ci->get_island_list_next());
} else {
- constraint_island_list=ci->get_island_list_next();
+ constraint_island_list = ci->get_island_list_next();
}
-
}
} else {
- prev_ci=ci;
+ prev_ci = ci;
}
- ci=ci->get_island_list_next();
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SETUP_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* SOLVE CONSTRAINT ISLANDS */
{
- Constraint2DSW *ci=constraint_island_list;
- while(ci) {
+ Constraint2DSW *ci = constraint_island_list;
+ while (ci) {
//iterating each island separatedly improves cache efficiency
- _solve_island(ci,p_iterations,p_delta);
- ci=ci->get_island_list_next();
+ _solve_island(ci, p_iterations, p_delta);
+ ci = ci->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS,profile_endtime-profile_begtime);
- profile_begtime=profile_endtime;
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
+ profile_begtime = profile_endtime;
}
/* INTEGRATE VELOCITIES */
b = body_list->first();
- while(b) {
+ while (b) {
- const SelfList<Body2DSW>*n=b->next();
+ const SelfList<Body2DSW> *n = b->next();
b->self()->integrate_velocities(p_delta);
- b=n; // in case it shuts itself down
+ b = n; // in case it shuts itself down
}
/* SLEEP / WAKE UP ISLANDS */
{
- Body2DSW *bi=island_list;
- while(bi) {
+ Body2DSW *bi = island_list;
+ while (bi) {
- _check_suspend(bi,p_delta);
- bi=bi->get_island_list_next();
+ _check_suspend(bi, p_delta);
+ bi = bi->get_island_list_next();
}
}
{ //profile
- profile_endtime=OS::get_singleton()->get_ticks_usec();
- p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES,profile_endtime-profile_begtime);
+ profile_endtime = OS::get_singleton()->get_ticks_usec();
+ p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
//profile_begtime=profile_endtime;
}
p_space->update();
p_space->unlock();
_step++;
-
-
-
}
Step2DSW::Step2DSW() {
- _step=1;
+ _step = 1;
}
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 0896e1016d..c743358b6a 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -35,13 +35,13 @@ class Step2DSW {
uint64_t _step;
- void _populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island);
- bool _setup_island(Constraint2DSW *p_island,real_t p_delta);
- void _solve_island(Constraint2DSW *p_island,int p_iterations,real_t p_delta);
- void _check_suspend(Body2DSW *p_island,real_t p_delta);
-public:
+ void _populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island);
+ bool _setup_island(Constraint2DSW *p_island, real_t p_delta);
+ void _solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta);
+ void _check_suspend(Body2DSW *p_island, real_t p_delta);
- void step(Space2DSW* p_space,real_t p_delta,int p_iterations);
+public:
+ void step(Space2DSW *p_space, real_t p_delta, int p_iterations);
Step2DSW();
};