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authorAaron Franke <arnfranke@yahoo.com>2018-10-06 16:20:41 -0400
committerAaron Franke <arnfranke@yahoo.com>2018-10-06 16:20:41 -0400
commit4f7b33cdcfdcbc11bcc506018dff1b06db3cf3f6 (patch)
tree688f040a857c59629101076487c097da6bc5dff3 /servers/physics_2d
parent37386f112bafa9c4e94c342f6d5f04392a5623f7 (diff)
Remove redundant "== false" code
Some of this code has been re-organized. f
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 2633edf7bb..93a05b74ef 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -138,7 +138,7 @@ void BodyPair2DSW::_validate_contacts() {
Contact &c = contacts[i];
bool erase = false;
- if (c.reused == false) {
+ if (!c.reused) {
//was left behind in previous frame
erase = true;
} else {