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authorJuan Linietsky <reduzio@gmail.com>2015-06-30 11:59:00 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-30 11:59:00 -0300
commit4613a3f2c0d8f060cac610e2a7a401aee2ece78f (patch)
tree4a2f4c935988137a9e8a6f7855582b9b9a3e5d97 /servers/physics_2d
parent95047562d743b1c1fdc007432c8a0c145a455c5d (diff)
small fixes
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/space_2d_sw.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9b69ab299d..767ad9038d 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -657,8 +657,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
Vector2 cdir = body->get_one_way_collision_direction();
- if (cdir!=Vector2() && p_motion.dot(cdir)<0)
- continue;
+ //if (cdir!=Vector2() && p_motion.dot(cdir)<0)
+ // continue;
cbk.valid_dir=cdir;
cbk.valid_depth=body->get_one_way_collision_max_depth();