diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-19 11:21:56 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-24 17:34:55 -0700 |
commit | 3d5dc80348b9b377f6d8a33c7101d54b337396a5 (patch) | |
tree | 70705bf5e02804bc2eaffe9315205a128d4a1c9e /servers/physics_2d | |
parent | aa4791735d2fe92d747a39529aebb410f96cf38f (diff) |
Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a
collision shape.
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sat.cpp | 4 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.cpp | 14 | ||||
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/physics_server_2d_wrap_mt.h | 2 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.cpp | 12 | ||||
-rw-r--r-- | servers/physics_2d/shape_2d_sw.h | 22 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 4 |
9 files changed, 35 insertions, 35 deletions
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 3dde881c4d..b1aee01bde 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -1115,13 +1115,13 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); - ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); - ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[5][5] = { diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 5337c8af56..f7a8593c50 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -73,9 +73,9 @@ bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, return found; } -bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin) { - const RayShape2DSW *ray = static_cast<const RayShape2DSW *>(p_shape_A); - if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_RAY) { +bool CollisionSolver2DSW::solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin) { + const SeparationRayShape2DSW *ray = static_cast<const SeparationRayShape2DSW *>(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY) { return false; } @@ -236,15 +236,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } - } else if (type_A == PhysicsServer2D::SHAPE_RAY) { - if (type_B == PhysicsServer2D::SHAPE_RAY) { + } else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + if (type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY) { return false; //no ray-ray } if (swap) { - return solve_raycast(p_shape_B, p_motion_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, r_sep_axis, p_margin_B); + return solve_separation_ray(p_shape_B, p_motion_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, r_sep_axis, p_margin_B); } else { - return solve_raycast(p_shape_A, p_motion_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A); + return solve_separation_ray(p_shape_A, p_motion_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A); } } else if (concave_B) { diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index c2f13d0e13..0678e3526c 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -41,7 +41,7 @@ private: static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static void concave_callback(void *p_userdata, Shape2DSW *p_convex); static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); - static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0); + static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0); public: static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 5cb67d5ab9..813e5ddc17 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -45,8 +45,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { case SHAPE_WORLD_MARGIN: { shape = memnew(WorldMarginShape2DSW); } break; - case SHAPE_RAY: { - shape = memnew(RayShape2DSW); + case SHAPE_SEPARATION_RAY: { + shape = memnew(SeparationRayShape2DSW); } break; case SHAPE_SEGMENT: { shape = memnew(SegmentShape2DSW); @@ -82,8 +82,8 @@ RID PhysicsServer2DSW::world_margin_shape_create() { return _shape_create(SHAPE_WORLD_MARGIN); } -RID PhysicsServer2DSW::ray_shape_create() { - return _shape_create(SHAPE_RAY); +RID PhysicsServer2DSW::separation_ray_shape_create() { + return _shape_create(SHAPE_SEPARATION_RAY); } RID PhysicsServer2DSW::segment_shape_create() { diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 6ea5e445bc..c5b6d550d7 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -88,7 +88,7 @@ public: }; virtual RID world_margin_shape_create() override; - virtual RID ray_shape_create() override; + virtual RID separation_ray_shape_create() override; virtual RID segment_shape_create() override; virtual RID circle_shape_create() override; virtual RID rectangle_shape_create() override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 7b1cda169d..05d4ac64b0 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -80,7 +80,7 @@ public: //FUNC1RID(shape,ShapeType); todo fix FUNCRID(world_margin_shape) - FUNCRID(ray_shape) + FUNCRID(separation_ray_shape) FUNCRID(segment_shape) FUNCRID(circle_shape) FUNCRID(rectangle_shape) diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index dae5669488..757b2e0583 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -143,7 +143,7 @@ Variant WorldMarginShape2DSW::get_data() const { /*********************************************************/ /*********************************************************/ -void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { +void SeparationRayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 1; if (p_normal.y > 0) { @@ -153,26 +153,26 @@ void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, in } } -bool RayShape2DSW::contains_point(const Vector2 &p_point) const { +bool SeparationRayShape2DSW::contains_point(const Vector2 &p_point) const { return false; } -bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { +bool SeparationRayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { return false; //rays can't be intersected } -real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { +real_t SeparationRayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; //rays are mass-less } -void RayShape2DSW::set_data(const Variant &p_data) { +void SeparationRayShape2DSW::set_data(const Variant &p_data) { Dictionary d = p_data; length = d["length"]; slide_on_slope = d["slide_on_slope"]; configure(Rect2(0, 0, 0.001, length)); } -Variant RayShape2DSW::get_data() const { +Variant SeparationRayShape2DSW::get_data() const { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 541d35dae9..bc321adb42 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -179,7 +179,7 @@ public: } }; -class RayShape2DSW : public Shape2DSW { +class SeparationRayShape2DSW : public Shape2DSW { real_t length; bool slide_on_slope; @@ -187,19 +187,19 @@ public: _FORCE_INLINE_ real_t get_length() const { return length; } _FORCE_INLINE_ bool get_slide_on_slope() const { return slide_on_slope; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RAY; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_SEPARATION_RAY; } virtual bool allows_one_way_collision() const override { return false; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { //real large @@ -212,8 +212,8 @@ public: DEFAULT_PROJECT_RANGE_CAST - _FORCE_INLINE_ RayShape2DSW() {} - _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; } + _FORCE_INLINE_ SeparationRayShape2DSW() {} + _FORCE_INLINE_ SeparationRayShape2DSW(real_t p_length) { length = p_length; } }; class SegmentShape2DSW : public Shape2DSW { diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 92b87cea23..c0493749e0 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -729,9 +729,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_RAY)) { + if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. - if (!static_cast<RayShape2DSW *>(body_shape)->get_slide_on_slope()) { + if (!static_cast<SeparationRayShape2DSW *>(body_shape)->get_slide_on_slope()) { continue; } } |