summaryrefslogtreecommitdiff
path: root/servers/physics_2d
diff options
context:
space:
mode:
authorUxeron <vgabrielius123@gmail.com>2021-10-22 17:07:45 +0300
committerUxeron <vgabrielius123@gmail.com>2021-10-22 21:23:54 +0300
commit2275e264766d7866b52c573c8a10333f9916794f (patch)
treec81dc18768891fb7c6c2cf86b75a9deeb1a89616 /servers/physics_2d
parent9f7218eb69a3a1c09c652e9064573bffd71bdc02 (diff)
Fix physics body rotating incorrectly around it's center of mass
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/godot_body_2d.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index a18c748e1d..171e5969f6 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -558,17 +558,13 @@ void GodotBody2D::integrate_velocities(real_t p_step) {
real_t total_angular_velocity = angular_velocity + biased_angular_velocity;
Vector2 total_linear_velocity = linear_velocity + biased_linear_velocity;
- real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step;
+ real_t angle_delta = total_angular_velocity * p_step;
+ real_t angle = get_transform().get_rotation() + angle_delta;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
- real_t center_of_mass_distance = center_of_mass.length();
- if (center_of_mass_distance > CMP_EPSILON) {
+ if (center_of_mass.length_squared() > CMP_EPSILON2) {
// Calculate displacement due to center of mass offset.
- real_t prev_angle = get_transform().get_rotation();
- real_t angle_base = Math::atan2(center_of_mass.y, center_of_mass.x);
- Vector2 point1(Math::cos(angle_base + prev_angle), Math::sin(angle_base + prev_angle));
- Vector2 point2(Math::cos(angle_base + angle), Math::sin(angle_base + angle));
- pos += center_of_mass_distance * (point1 - point2);
+ pos += center_of_mass - center_of_mass.rotated(angle_delta);
}
_set_transform(Transform2D(angle, pos), continuous_cd_mode == PhysicsServer2D::CCD_MODE_DISABLED);