diff options
author | Rafał Mikrut <mikrutrafal@protonmail.com> | 2022-10-01 21:09:22 +0200 |
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committer | Rafał Mikrut <mikrutrafal@protonmail.com> | 2022-10-01 21:09:22 +0200 |
commit | 2233624152a3b041daeab8b0fd88a2061b7b8565 (patch) | |
tree | 27b6bc31c38e0629a23ea6142f54724045aa2bc5 /servers/physics_2d | |
parent | 24115beb3c69e648b1d48f969785b9b0729e1be8 (diff) |
Remove usage of unitialized variables
Diffstat (limited to 'servers/physics_2d')
-rw-r--r-- | servers/physics_2d/godot_body_pair_2d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/godot_collision_solver_2d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/godot_collision_solver_2d_sat.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp index 2f2af15da7..7b7c67bbc2 100644 --- a/servers/physics_2d/godot_body_pair_2d.cpp +++ b/servers/physics_2d/godot_body_pair_2d.cpp @@ -170,7 +170,7 @@ bool GodotBodyPair2D::_test_ccd(real_t p_step, GodotBody2D *p_A, int p_shape_A, Vector2 mnormal = motion / mlen; - real_t min, max; + real_t min = 0.0, max = 0.0; p_A->get_shape(p_shape_A)->project_rangev(mnormal, p_xform_A, min, max); // Did it move enough in this direction to even attempt raycast? diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp index 761a1c33e2..817e3a3e7b 100644 --- a/servers/physics_2d/godot_collision_solver_2d.cpp +++ b/servers/physics_2d/godot_collision_solver_2d.cpp @@ -197,7 +197,7 @@ bool GodotCollisionSolver2D::solve_concave(const GodotShape2D *p_shape_A, const real_t axis_scale = 1.0 / axis.length(); axis *= axis_scale; - real_t smin, smax; + real_t smin = 0.0, smax = 0.0; p_shape_A->project_rangev(axis, rel_transform, smin, smax); smin *= axis_scale; smax *= axis_scale; diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp index 77186d3810..259ed833ab 100644 --- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp +++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp @@ -234,7 +234,7 @@ public: axis = Vector2(0.0, 1.0); } - real_t min_A, max_A, min_B, max_B; + real_t min_A = 0.0, max_A = 0.0, min_B = 0.0, max_B = 0.0; if (castA) { shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A); |