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authorAaron Franke <arnfranke@yahoo.com>2020-04-03 05:50:40 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-01-09 03:47:14 -0500
commit1d5042c9e265219dec8da7311879f12ef3ef698b (patch)
tree9456ab509bbcaf26cad8dca32dbe18a3cca9277d /servers/physics_2d
parent98ccaa1bad97bdb83b2afd6a4df6f7a392745592 (diff)
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index ad5dca37e4..f6d0de6ff2 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1328,7 +1328,7 @@ Space2DSW::Space2DSW() {
constraint_bias = 0.2;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
- body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg2rad(8.0));
body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/time_before_sleep", PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"));