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authorJuan Linietsky <juan@godotengine.org>2018-11-03 13:30:08 -0300
committerJuan Linietsky <juan@godotengine.org>2018-11-03 13:30:08 -0300
commit121cead38e5ea84ec22139df02eee56d822290b7 (patch)
tree2b6848aab6511fae207892f74c6f5378c76781cd /servers/physics_2d
parent3a62f29eef174872c3d4d18e97a8ae790480ee65 (diff)
<fales> end of the week ;-)
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 0abbf6aa45..ab9916095b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -740,7 +740,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC) {
+ if (b->get_mode() == Physics2DServer::BODY_MODE_KINEMATIC || b->get_mode() == Physics2DServer::BODY_MODE_RIGID) {
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity