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authorNils ANDRÉ-CHANG <nils@nilsand.re>2019-09-12 21:28:49 +0100
committerNils ANDRÉ-CHANG <nils@nilsand.re>2019-09-26 20:36:12 +0100
commit0024dd7bb5a8a5194ed0283fc506edcd8b4a7737 (patch)
tree86316cccbf4fda58a275a7451e37fda83465bb20 /servers/physics_2d
parentcafb888361eba08297dd88b18dc71f4d418525c0 (diff)
parent24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff)
Merge branch 'master' into tab_key
Diffstat (limited to 'servers/physics_2d')
-rw-r--r--servers/physics_2d/body_2d_sw.cpp56
-rw-r--r--servers/physics_2d/body_2d_sw.h1
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp2
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp4
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp28
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp6
9 files changed, 45 insertions, 62 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 60bbcef4b6..6ba159ca0a 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -47,8 +47,10 @@ void Body2DSW::update_inertias() {
case Physics2DServer::BODY_MODE_RIGID: {
- if (user_inertia) break;
-
+ if (user_inertia) {
+ _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
+ break;
+ }
//update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
@@ -57,7 +59,7 @@ void Body2DSW::update_inertias() {
total_area += get_shape_aabb(i).get_area();
}
- real_t _inertia = 0;
+ inertia = 0;
for (int i = 0; i < get_shape_count(); i++) {
@@ -73,15 +75,10 @@ void Body2DSW::update_inertias() {
Transform2D mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
- _inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared();
- //Rect2 ab = get_shape_aabb(i);
- //_inertia+=mass*ab.size.dot(ab.size)/12.0f;
+ inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared();
}
- if (_inertia != 0)
- _inv_inertia = 1.0 / _inertia;
- else
- _inv_inertia = 0.0; //wathever
+ _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
if (mass)
_inv_mass = 1.0 / mass;
@@ -160,6 +157,7 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, real_t p_value)
_update_inertia();
} else {
user_inertia = true;
+ inertia = p_value;
_inv_inertia = 1.0 / p_value;
}
} break;
@@ -185,28 +183,28 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
case Physics2DServer::BODY_PARAM_BOUNCE: {
return bounce;
- } break;
+ }
case Physics2DServer::BODY_PARAM_FRICTION: {
return friction;
- } break;
+ }
case Physics2DServer::BODY_PARAM_MASS: {
return mass;
- } break;
+ }
case Physics2DServer::BODY_PARAM_INERTIA: {
- return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
- } break;
+ return inertia;
+ }
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
- } break;
+ }
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
return linear_damp;
- } break;
+ }
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
return angular_damp;
- } break;
+ }
default: {
}
}
@@ -226,6 +224,7 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
_set_inv_transform(get_transform().affine_inverse());
_inv_mass = 0;
+ _inv_inertia = 0;
_set_static(p_mode == Physics2DServer::BODY_MODE_STATIC);
set_active(p_mode == Physics2DServer::BODY_MODE_KINEMATIC && contacts.size());
linear_velocity = Vector2();
@@ -237,17 +236,21 @@ void Body2DSW::set_mode(Physics2DServer::BodyMode p_mode) {
case Physics2DServer::BODY_MODE_RIGID: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
+ _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
_set_static(false);
} break;
case Physics2DServer::BODY_MODE_CHARACTER: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
+ _inv_inertia = 0;
_set_static(false);
+ angular_velocity = 0;
} break;
}
-
- _update_inertia();
+ if (p_mode == Physics2DServer::BODY_MODE_RIGID && _inv_inertia == 0) {
+ _update_inertia();
+ }
/*
if (get_space())
_update_queries();
@@ -343,19 +346,19 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
return get_transform();
- } break;
+ }
case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: {
return linear_velocity;
- } break;
+ }
case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: {
return angular_velocity;
- } break;
+ }
case Physics2DServer::BODY_STATE_SLEEPING: {
return !is_active();
- } break;
+ }
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
return can_sleep;
- } break;
+ }
}
return Variant();
@@ -608,7 +611,7 @@ void Body2DSW::call_queries() {
set_force_integration_callback(0, StringName());
} else {
Variant::CallError ce;
- if (fi_callback->callback_udata.get_type()) {
+ if (fi_callback->callback_udata.get_type() != Variant::NIL) {
obj->call(fi_callback->method, vp, 2, ce);
@@ -668,6 +671,7 @@ Body2DSW::Body2DSW() :
angular_velocity = 0;
biased_angular_velocity = 0;
mass = 1;
+ inertia = 0;
user_inertia = false;
_inv_inertia = 0;
_inv_mass = 1;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 8c64dc9230..5df184c894 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -52,6 +52,7 @@ class Body2DSW : public CollisionObject2DSW {
real_t gravity_scale;
real_t mass;
+ real_t inertia;
real_t bounce;
real_t friction;
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 1bbb50c974..6dd19c2868 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
// "A Fast Voxel Traversal Algorithm for Ray Tracing"
// John Amanatides, Andrew Woo
// http://www.cse.yorku.ca/~amana/research/grid.pdf
- // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
+ // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
// NOTES:
// * This code assumes that the ray's position and direction are in 'cell coordinates', which means
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 9d75f71ff0..19e4b8c1d9 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -172,8 +172,8 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
+ int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index e49961c048..03c0fd5981 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -249,6 +249,4 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
}
-
- return false;
}
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index cc656d3b73..80e204087a 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -36,11 +36,8 @@
#include "core/project_settings.h"
#include "core/script_language.h"
-#define FLUSH_QUERY_CHECK(m_object) \
- if (m_object->get_space() && flushing_queries) { \
- ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \
- ERR_FAIL(); \
- }
+#define FLUSH_QUERY_CHECK(m_object) \
+ ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
RID Physics2DServerSW::_shape_create(ShapeType p_shape) {
@@ -316,11 +313,7 @@ Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND_V(!space, NULL);
- if ((using_threads && !doing_sync) || space->is_locked()) {
-
- ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or physics process notification.");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), NULL, "Space state is inaccessible right now, wait for iteration or physics process notification.");
return space->get_direct_state();
}
@@ -1075,10 +1068,7 @@ int Physics2DServerSW::body_test_ray_separation(RID p_body, const Transform2D &p
Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
- if ((using_threads && !doing_sync)) {
- ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification.");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
if (!body_owner.owns(p_body))
return NULL;
@@ -1086,12 +1076,7 @@ Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, NULL);
ERR_FAIL_COND_V(!body->get_space(), NULL);
-
- if (body->get_space()->is_locked()) {
-
- ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification.");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
direct_state->body = body;
return direct_state;
@@ -1321,8 +1306,7 @@ void Physics2DServerSW::free(RID p_rid) {
} else {
- ERR_EXPLAIN("Invalid ID");
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid ID.");
}
};
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 71c00c0abf..c698290fd9 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- OS::get_singleton()->make_rendering_thread();
-
physics_2d_server->init();
exit = false;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index b61e1faad2..33a184ba3f 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -327,11 +327,11 @@ public:
static Physics2DServer *init_server() {
int tm = GLOBAL_DEF("physics/2d/thread_model", 1);
- if (tm == 0) //single unsafe
+ if (tm == 0) // single unsafe
return memnew(T);
- else if (tm == 1) //single saef
+ else if (tm == 1) // single safe
return memnew(Physics2DServerWrapMT(memnew(T), false));
- else //single unsafe
+ else // multi threaded
return memnew(Physics2DServerWrapMT(memnew(T), true));
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 7c89c43f36..2778775446 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -330,11 +330,9 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
cbk.amount = 0;
cbk.passed = 0;
cbk.ptr = r_results;
- CollisionSolver2DSW::CallbackResult cbkres = NULL;
+ CollisionSolver2DSW::CallbackResult cbkres = Physics2DServerSW::_shape_col_cbk;
- Physics2DServerSW::CollCbkData *cbkptr = NULL;
- cbkptr = &cbk;
- cbkres = Physics2DServerSW::_shape_col_cbk;
+ Physics2DServerSW::CollCbkData *cbkptr = &cbk;
for (int i = 0; i < amount; i++) {