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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-28 14:20:58 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-28 14:20:58 +0100 |
commit | d2d359d67c5c35351ed953448430536c57db1522 (patch) | |
tree | 95f1027d97b3e6fb9ceb21f7b768730d81f6beb1 /servers/physics_2d/space_2d_sw.h | |
parent | bbbdabc771662d0effb739237967982cd201ea89 (diff) | |
parent | 60d486acc80de3ccf621df769fac27aa27ad4a10 (diff) |
Merge pull request #37379 from akien-mga/server-renames-followup
More server renames for consistency after #37361
Diffstat (limited to 'servers/physics_2d/space_2d_sw.h')
-rw-r--r-- | servers/physics_2d/space_2d_sw.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index f4971635b9..c6b324c928 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -41,9 +41,9 @@ #include "core/project_settings.h" #include "core/typedefs.h" -class Physics2DDirectSpaceStateSW : public PhysicsDirectSpaceState2D { +class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D { - GDCLASS(Physics2DDirectSpaceStateSW, PhysicsDirectSpaceState2D); + GDCLASS(PhysicsDirectSpaceState2DSW, PhysicsDirectSpaceState2D); int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); @@ -58,7 +58,7 @@ public: virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false); - Physics2DDirectSpaceStateSW(); + PhysicsDirectSpaceState2DSW(); }; class Space2DSW { @@ -83,7 +83,7 @@ private: uint64_t elapsed_time[ELAPSED_TIME_MAX]; - Physics2DDirectSpaceStateSW *direct_access; + PhysicsDirectSpaceState2DSW *direct_access; RID self; BroadPhase2DSW *broadphase; @@ -129,7 +129,7 @@ private: Vector<Vector2> contact_debug; int contact_debug_count; - friend class Physics2DDirectSpaceStateSW; + friend class PhysicsDirectSpaceState2DSW; public: _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } @@ -197,7 +197,7 @@ public: _FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; } _FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; } - Physics2DDirectSpaceStateSW *get_direct_state(); + PhysicsDirectSpaceState2DSW *get_direct_state(); void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; } |