summaryrefslogtreecommitdiff
path: root/servers/physics_2d/space_2d_sw.cpp
diff options
context:
space:
mode:
authorViktor Ferenczi <viktor@ferenczi.eu>2018-03-17 23:23:55 +0100
committerViktor Ferenczi <viktor@ferenczi.eu>2018-07-27 21:37:55 +0200
commitc5bd0c37ce5b185542a0c8c934f3c71c1ad3daad (patch)
treec056f5fbc66c10613adebb3fa39c964302c99168 /servers/physics_2d/space_2d_sw.cpp
parent92c59384ec3ad48dfad0e09f0067193f532cd367 (diff)
Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
Diffstat (limited to 'servers/physics_2d/space_2d_sw.cpp')
0 files changed, 0 insertions, 0 deletions