diff options
author | Andrea Catania <info@andreacatania.com> | 2018-02-19 20:59:57 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2018-02-19 20:59:57 +0100 |
commit | ffc3ef86778f486823bedf66cc5a937fc09abe6a (patch) | |
tree | 15581f9cc2b0fedbacf20dbf989700682f6661c0 /servers/physics_2d/shape_2d_sw.h | |
parent | cbdd410a6f476503ee4bc27ac2f475a73960236d (diff) |
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
Diffstat (limited to 'servers/physics_2d/shape_2d_sw.h')
-rw-r--r-- | servers/physics_2d/shape_2d_sw.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index c4c267b368..d937301f3c 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -197,9 +197,11 @@ public: class RayShape2DSW : public Shape2DSW { real_t length; + bool slips_on_slope; public: _FORCE_INLINE_ real_t get_length() const { return length; } + _FORCE_INLINE_ bool get_slips_on_slope() const { return slips_on_slope; } virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; } |