diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /servers/physics_2d/physics_server_2d_sw.h | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'servers/physics_2d/physics_server_2d_sw.h')
-rw-r--r-- | servers/physics_2d/physics_server_2d_sw.h | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h new file mode 100644 index 0000000000..196b9a50b9 --- /dev/null +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -0,0 +1,296 @@ +/*************************************************************************/ +/* physics_2d_server_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICS_2D_SERVER_SW +#define PHYSICS_2D_SERVER_SW + +#include "core/rid_owner.h" +#include "joints_2d_sw.h" +#include "servers/physics_server_2d.h" +#include "shape_2d_sw.h" +#include "space_2d_sw.h" +#include "step_2d_sw.h" + +class PhysicsServer2DSW : public PhysicsServer2D { + + GDCLASS(PhysicsServer2DSW, PhysicsServer2D); + + friend class Physics2DDirectSpaceStateSW; + friend class Physics2DDirectBodyStateSW; + bool active; + int iterations; + bool doing_sync; + real_t last_step; + + int island_count; + int active_objects; + int collision_pairs; + + bool using_threads; + + bool flushing_queries; + + Step2DSW *stepper; + Set<const Space2DSW *> active_spaces; + + Physics2DDirectBodyStateSW *direct_state; + + mutable RID_PtrOwner<Shape2DSW> shape_owner; + mutable RID_PtrOwner<Space2DSW> space_owner; + mutable RID_PtrOwner<Area2DSW> area_owner; + mutable RID_PtrOwner<Body2DSW> body_owner; + mutable RID_PtrOwner<Joint2DSW> joint_owner; + + static PhysicsServer2DSW *singletonsw; + + //void _clear_query(Query2DSW *p_query); + friend class CollisionObject2DSW; + SelfList<CollisionObject2DSW>::List pending_shape_update_list; + void _update_shapes(); + + RID _shape_create(ShapeType p_shape); + +public: + struct CollCbkData { + + Vector2 valid_dir; + real_t valid_depth; + int max; + int amount; + int passed; + int invalid_by_dir; + Vector2 *ptr; + }; + + virtual RID line_shape_create(); + virtual RID ray_shape_create(); + virtual RID segment_shape_create(); + virtual RID circle_shape_create(); + virtual RID rectangle_shape_create(); + virtual RID capsule_shape_create(); + virtual RID convex_polygon_shape_create(); + virtual RID concave_polygon_shape_create(); + + static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata); + + virtual void shape_set_data(RID p_shape, const Variant &p_data); + virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias); + + virtual ShapeType shape_get_type(RID p_shape) const; + virtual Variant shape_get_data(RID p_shape) const; + virtual real_t shape_get_custom_solver_bias(RID p_shape) const; + + virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count); + + /* SPACE API */ + + virtual RID space_create(); + virtual void space_set_active(RID p_space, bool p_active); + virtual bool space_is_active(RID p_space) const; + + virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value); + virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const; + + virtual void space_set_debug_contacts(RID p_space, int p_max_contacts); + virtual Vector<Vector2> space_get_contacts(RID p_space) const; + virtual int space_get_contact_count(RID p_space) const; + + // this function only works on physics process, errors and returns null otherwise + virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space); + + /* AREA API */ + + virtual RID area_create(); + + virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode); + virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const; + + virtual void area_set_space(RID p_area, RID p_space); + virtual RID area_get_space(RID p_area) const; + + virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); + virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape); + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform); + + virtual int area_get_shape_count(RID p_area) const; + virtual RID area_get_shape(RID p_area, int p_shape_idx) const; + virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const; + + virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled); + + virtual void area_remove_shape(RID p_area, int p_shape_idx); + virtual void area_clear_shapes(RID p_area); + + virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id); + virtual ObjectID area_get_object_instance_id(RID p_area) const; + + virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id); + virtual ObjectID area_get_canvas_instance_id(RID p_area) const; + + virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value); + virtual void area_set_transform(RID p_area, const Transform2D &p_transform); + + virtual Variant area_get_param(RID p_area, AreaParameter p_param) const; + virtual Transform2D area_get_transform(RID p_area) const; + virtual void area_set_monitorable(RID p_area, bool p_monitorable); + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask); + virtual void area_set_collision_layer(RID p_area, uint32_t p_layer); + + virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method); + virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method); + + virtual void area_set_pickable(RID p_area, bool p_pickable); + + /* BODY API */ + + // create a body of a given type + virtual RID body_create(); + + virtual void body_set_space(RID p_body, RID p_space); + virtual RID body_get_space(RID p_body) const; + + virtual void body_set_mode(RID p_body, BodyMode p_mode); + virtual BodyMode body_get_mode(RID p_body) const; + + virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false); + virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape); + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform); + virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata); + + virtual int body_get_shape_count(RID p_body) const; + virtual RID body_get_shape(RID p_body, int p_shape_idx) const; + virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const; + virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const; + + virtual void body_remove_shape(RID p_body, int p_shape_idx); + virtual void body_clear_shapes(RID p_body); + + virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled); + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin); + + virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id); + virtual ObjectID body_get_object_instance_id(RID p_body) const; + + virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id); + virtual ObjectID body_get_canvas_instance_id(RID p_body) const; + + virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode); + virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const; + + virtual void body_set_collision_layer(RID p_body, uint32_t p_layer); + virtual uint32_t body_get_collision_layer(RID p_body) const; + + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); + virtual uint32_t body_get_collision_mask(RID p_body) const; + + virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value); + virtual real_t body_get_param(RID p_body, BodyParameter p_param) const; + + virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant); + virtual Variant body_get_state(RID p_body, BodyState p_state) const; + + virtual void body_set_applied_force(RID p_body, const Vector2 &p_force); + virtual Vector2 body_get_applied_force(RID p_body) const; + + virtual void body_set_applied_torque(RID p_body, real_t p_torque); + virtual real_t body_get_applied_torque(RID p_body) const; + + virtual void body_add_central_force(RID p_body, const Vector2 &p_force); + virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force); + virtual void body_add_torque(RID p_body, real_t p_torque); + + virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse); + virtual void body_apply_torque_impulse(RID p_body, real_t p_torque); + virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse); + virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity); + + virtual void body_add_collision_exception(RID p_body, RID p_body_b); + virtual void body_remove_collision_exception(RID p_body, RID p_body_b); + virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions); + + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold); + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const; + + virtual void body_set_omit_force_integration(RID p_body, bool p_omit); + virtual bool body_is_omitting_force_integration(RID p_body) const; + + virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); + virtual int body_get_max_contacts_reported(RID p_body) const; + + virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()); + virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count); + + virtual void body_set_pickable(RID p_body, bool p_pickable); + + virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true); + virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001); + + // this function only works on physics process, errors and returns null otherwise + virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body); + + /* JOINT API */ + + virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); + virtual real_t joint_get_param(RID p_joint, JointParam p_param) const; + + virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disabled); + virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const; + + virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID()); + virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b); + virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()); + virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value); + virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const; + virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value); + virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const; + + virtual JointType joint_get_type(RID p_joint) const; + + /* MISC */ + + virtual void free(RID p_rid); + + virtual void set_active(bool p_active); + virtual void init(); + virtual void step(real_t p_step); + virtual void sync(); + virtual void flush_queries(); + virtual void end_sync(); + virtual void finish(); + + virtual bool is_flushing_queries() const { return flushing_queries; } + + int get_process_info(ProcessInfo p_info); + + PhysicsServer2DSW(); + ~PhysicsServer2DSW(); +}; + +#endif |