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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /servers/physics_2d/physics_server_2d_sw.h
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'servers/physics_2d/physics_server_2d_sw.h')
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h296
1 files changed, 296 insertions, 0 deletions
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
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@@ -0,0 +1,296 @@
+/*************************************************************************/
+/* physics_2d_server_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICS_2D_SERVER_SW
+#define PHYSICS_2D_SERVER_SW
+
+#include "core/rid_owner.h"
+#include "joints_2d_sw.h"
+#include "servers/physics_server_2d.h"
+#include "shape_2d_sw.h"
+#include "space_2d_sw.h"
+#include "step_2d_sw.h"
+
+class PhysicsServer2DSW : public PhysicsServer2D {
+
+ GDCLASS(PhysicsServer2DSW, PhysicsServer2D);
+
+ friend class Physics2DDirectSpaceStateSW;
+ friend class Physics2DDirectBodyStateSW;
+ bool active;
+ int iterations;
+ bool doing_sync;
+ real_t last_step;
+
+ int island_count;
+ int active_objects;
+ int collision_pairs;
+
+ bool using_threads;
+
+ bool flushing_queries;
+
+ Step2DSW *stepper;
+ Set<const Space2DSW *> active_spaces;
+
+ Physics2DDirectBodyStateSW *direct_state;
+
+ mutable RID_PtrOwner<Shape2DSW> shape_owner;
+ mutable RID_PtrOwner<Space2DSW> space_owner;
+ mutable RID_PtrOwner<Area2DSW> area_owner;
+ mutable RID_PtrOwner<Body2DSW> body_owner;
+ mutable RID_PtrOwner<Joint2DSW> joint_owner;
+
+ static PhysicsServer2DSW *singletonsw;
+
+ //void _clear_query(Query2DSW *p_query);
+ friend class CollisionObject2DSW;
+ SelfList<CollisionObject2DSW>::List pending_shape_update_list;
+ void _update_shapes();
+
+ RID _shape_create(ShapeType p_shape);
+
+public:
+ struct CollCbkData {
+
+ Vector2 valid_dir;
+ real_t valid_depth;
+ int max;
+ int amount;
+ int passed;
+ int invalid_by_dir;
+ Vector2 *ptr;
+ };
+
+ virtual RID line_shape_create();
+ virtual RID ray_shape_create();
+ virtual RID segment_shape_create();
+ virtual RID circle_shape_create();
+ virtual RID rectangle_shape_create();
+ virtual RID capsule_shape_create();
+ virtual RID convex_polygon_shape_create();
+ virtual RID concave_polygon_shape_create();
+
+ static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
+
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
+
+ virtual ShapeType shape_get_type(RID p_shape) const;
+ virtual Variant shape_get_data(RID p_shape) const;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
+
+ virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count);
+
+ /* SPACE API */
+
+ virtual RID space_create();
+ virtual void space_set_active(RID p_space, bool p_active);
+ virtual bool space_is_active(RID p_space) const;
+
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
+
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
+ virtual Vector<Vector2> space_get_contacts(RID p_space) const;
+ virtual int space_get_contact_count(RID p_space) const;
+
+ // this function only works on physics process, errors and returns null otherwise
+ virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space);
+
+ /* AREA API */
+
+ virtual RID area_create();
+
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode);
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const;
+
+ virtual void area_set_space(RID p_area, RID p_space);
+ virtual RID area_get_space(RID p_area) const;
+
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform);
+
+ virtual int area_get_shape_count(RID p_area) const;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
+ virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const;
+
+ virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled);
+
+ virtual void area_remove_shape(RID p_area, int p_shape_idx);
+ virtual void area_clear_shapes(RID p_area);
+
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
+ virtual ObjectID area_get_object_instance_id(RID p_area) const;
+
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id);
+ virtual ObjectID area_get_canvas_instance_id(RID p_area) const;
+
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual void area_set_transform(RID p_area, const Transform2D &p_transform);
+
+ virtual Variant area_get_param(RID p_area, AreaParameter p_param) const;
+ virtual Transform2D area_get_transform(RID p_area) const;
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_collision_layer(RID p_area, uint32_t p_layer);
+
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+
+ virtual void area_set_pickable(RID p_area, bool p_pickable);
+
+ /* BODY API */
+
+ // create a body of a given type
+ virtual RID body_create();
+
+ virtual void body_set_space(RID p_body, RID p_space);
+ virtual RID body_get_space(RID p_body) const;
+
+ virtual void body_set_mode(RID p_body, BodyMode p_mode);
+ virtual BodyMode body_get_mode(RID p_body) const;
+
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform);
+ virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata);
+
+ virtual int body_get_shape_count(RID p_body) const;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
+ virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const;
+ virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
+
+ virtual void body_remove_shape(RID p_body, int p_shape_idx);
+ virtual void body_clear_shapes(RID p_body);
+
+ virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
+ virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin);
+
+ virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id);
+ virtual ObjectID body_get_object_instance_id(RID p_body) const;
+
+ virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id);
+ virtual ObjectID body_get_canvas_instance_id(RID p_body) const;
+
+ virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
+ virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
+
+ virtual void body_set_collision_layer(RID p_body, uint32_t p_layer);
+ virtual uint32_t body_get_collision_layer(RID p_body) const;
+
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
+ virtual uint32_t body_get_collision_mask(RID p_body) const;
+
+ virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
+ virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
+
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const;
+
+ virtual void body_set_applied_force(RID p_body, const Vector2 &p_force);
+ virtual Vector2 body_get_applied_force(RID p_body) const;
+
+ virtual void body_set_applied_torque(RID p_body, real_t p_torque);
+ virtual real_t body_get_applied_torque(RID p_body) const;
+
+ virtual void body_add_central_force(RID p_body, const Vector2 &p_force);
+ virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force);
+ virtual void body_add_torque(RID p_body, real_t p_torque);
+
+ virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse);
+ virtual void body_apply_torque_impulse(RID p_body, real_t p_torque);
+ virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity);
+
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b);
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
+
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold);
+ virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const;
+
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
+ virtual bool body_is_omitting_force_integration(RID p_body) const;
+
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
+ virtual int body_get_max_contacts_reported(RID p_body) const;
+
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
+ virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count);
+
+ virtual void body_set_pickable(RID p_body, bool p_pickable);
+
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true);
+ virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001);
+
+ // this function only works on physics process, errors and returns null otherwise
+ virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body);
+
+ /* JOINT API */
+
+ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
+ virtual real_t joint_get_param(RID p_joint, JointParam p_param) const;
+
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disabled);
+ virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
+
+ virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID());
+ virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b);
+ virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID());
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
+ virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
+ virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const;
+
+ virtual JointType joint_get_type(RID p_joint) const;
+
+ /* MISC */
+
+ virtual void free(RID p_rid);
+
+ virtual void set_active(bool p_active);
+ virtual void init();
+ virtual void step(real_t p_step);
+ virtual void sync();
+ virtual void flush_queries();
+ virtual void end_sync();
+ virtual void finish();
+
+ virtual bool is_flushing_queries() const { return flushing_queries; }
+
+ int get_process_info(ProcessInfo p_info);
+
+ PhysicsServer2DSW();
+ ~PhysicsServer2DSW();
+};
+
+#endif