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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-19 11:21:56 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-24 17:34:55 -0700
commit3d5dc80348b9b377f6d8a33c7101d54b337396a5 (patch)
tree70705bf5e02804bc2eaffe9315205a128d4a1c9e /servers/physics_2d/physics_server_2d_sw.h
parentaa4791735d2fe92d747a39529aebb410f96cf38f (diff)
Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a collision shape.
Diffstat (limited to 'servers/physics_2d/physics_server_2d_sw.h')
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 6ea5e445bc..c5b6d550d7 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -88,7 +88,7 @@ public:
};
virtual RID world_margin_shape_create() override;
- virtual RID ray_shape_create() override;
+ virtual RID separation_ray_shape_create() override;
virtual RID segment_shape_create() override;
virtual RID circle_shape_create() override;
virtual RID rectangle_shape_create() override;