summaryrefslogtreecommitdiff
path: root/servers/physics_2d/physics_server_2d_sw.cpp
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-20 11:25:47 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-20 11:25:47 +0200
commite858f7c2ead49cee8689fc03546e6f505f0fd17a (patch)
treef16516c931ef2feb11c0731ea125238b315bb416 /servers/physics_2d/physics_server_2d_sw.cpp
parentc0de820d4034cd2f938d1be164d8419b64e00fae (diff)
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no actual implementation for it in Godot.
Diffstat (limited to 'servers/physics_2d/physics_server_2d_sw.cpp')
0 files changed, 0 insertions, 0 deletions