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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-31 07:45:41 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-31 07:45:41 +0200 |
commit | 51b2d8668504d2a99fd3c5bfe4e6f68c7198dfc8 (patch) | |
tree | 9c067ac968f166c0ec88d40b5fca518b5248f47f /servers/physics_2d/physics_2d_server_wrap_mt.h | |
parent | 4b7b1b0d4acf8d49505a839a0aa745ce60641545 (diff) | |
parent | 518f0fb1900b29c761c939559195ae10de610ec8 (diff) |
Merge pull request #30977 from clayjohn/GLES3-screen-uv
Properly pass SCREEN_PIXEL_SIZE to canvas light shader
Diffstat (limited to 'servers/physics_2d/physics_2d_server_wrap_mt.h')
0 files changed, 0 insertions, 0 deletions