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authorJuan Linietsky <reduzio@gmail.com>2015-01-13 21:19:11 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 21:19:11 -0300
commit9012cd408e240d6039120e56fdd47a0983890993 (patch)
tree328f98f53fe1f56861dba304ec5e7456fb31c6ae /servers/physics_2d/physics_2d_server_sw.h
parenta327eee762e7f67b924b481a05268cacfbbed4ec (diff)
-Add support for one-way collision in 2D (only works for kinematic body so far)
-Solve drawing order bug introduced in previous commit: solves #1214
Diffstat (limited to 'servers/physics_2d/physics_2d_server_sw.h')
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index b56c6da19a..e9c499aaff 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -71,6 +71,8 @@ public:
struct CollCbkData {
+ Vector2 valid_dir;
+ float valid_depth;
int max;
int amount;
Vector2 *ptr;
@@ -208,6 +210,10 @@ public:
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
+ virtual void body_set_one_way_collision_max_depth(RID p_body,float p_max_depth);
+ virtual float body_get_one_way_collision_max_depth(RID p_body) const;
+
+
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);