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authorAaron Franke <arnfranke@yahoo.com>2019-05-09 05:21:49 -0400
committerAaron Franke <arnfranke@yahoo.com>2019-05-09 06:25:32 -0400
commit702b539405baf6eaa536b37a9bb5cbcc18142bc8 (patch)
tree3e4408fe921d50dad7eef9ea2fdb61bc8f1a1907 /servers/physics_2d/physics_2d_server_sw.h
parent84058ab8ac9b7543da3971162c3a1b1d2fe05b89 (diff)
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
Diffstat (limited to 'servers/physics_2d/physics_2d_server_sw.h')
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 6fda74b877..adc011af40 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -144,10 +144,10 @@ public:
virtual void area_remove_shape(RID p_area, int p_shape_idx);
virtual void area_clear_shapes(RID p_area);
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_object_instance_id(RID p_area) const;
- virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_ID);
+ virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id);
virtual ObjectID area_get_canvas_instance_id(RID p_area) const;
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
@@ -191,10 +191,10 @@ public:
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin);
- virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
- virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_ID);
+ virtual void body_attach_canvas_instance_id(RID p_body, uint32_t p_id);
virtual uint32_t body_get_canvas_instance_id(RID p_body) const;
virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);