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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-20 12:03:01 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-20 12:03:01 +0100 |
commit | b05e56e90d5d2fe15290dc7f277e7c9f53fc96f0 (patch) | |
tree | e62538ed2f442d40336b4d8362a4fa71c3d33a42 /servers/physics_2d/godot_space_2d.cpp | |
parent | ca101fe080af6012abde372733e5f02a6f67860e (diff) | |
parent | 3d4be5d4c2469a2a242599f805fd0282c2e25620 (diff) |
Merge pull request #59346 from rburing/raycast_from_inside_global
Raycasts hitting from inside: return collision point in global coordinates
Diffstat (limited to 'servers/physics_2d/godot_space_2d.cpp')
-rw-r--r-- | servers/physics_2d/godot_space_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp index 04b8d3c741..99c0566fb1 100644 --- a/servers/physics_2d/godot_space_2d.cpp +++ b/servers/physics_2d/godot_space_2d.cpp @@ -158,7 +158,7 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame if (p_parameters.hit_from_inside) { // Hit shape at starting point. min_d = 0; - res_point = local_from; + res_point = begin; res_normal = Vector2(); res_shape = shape_idx; res_obj = col_obj; |