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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-09-29 12:53:28 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-10-07 11:32:33 +0300
commit0103af1ddda6a2aa31227965141dd7d3a513e081 (patch)
treeb0965bb65919bc1495ee02204a91e5ed3a9b56a7 /servers/physics_2d/godot_shape_2d.cpp
parent5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff)
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
Diffstat (limited to 'servers/physics_2d/godot_shape_2d.cpp')
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index 72ade3757b..da414ae233 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -225,16 +225,16 @@ void GodotSegmentShape2D::set_data(const Variant &p_data) {
b = r.size;
n = (b - a).orthogonal();
- Rect2 aabb;
- aabb.position = a;
- aabb.expand_to(b);
- if (aabb.size.x == 0) {
- aabb.size.x = 0.001;
+ Rect2 aabb_new;
+ aabb_new.position = a;
+ aabb_new.expand_to(b);
+ if (aabb_new.size.x == 0) {
+ aabb_new.size.x = 0.001;
}
- if (aabb.size.y == 0) {
- aabb.size.y = 0.001;
+ if (aabb_new.size.y == 0) {
+ aabb_new.size.y = 0.001;
}
- configure(aabb);
+ configure(aabb_new);
}
Variant GodotSegmentShape2D::get_data() const {
@@ -564,13 +564,13 @@ bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const
real_t GodotConvexPolygonShape2D::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points.");
- Rect2 aabb;
- aabb.position = points[0].pos * p_scale;
+ Rect2 aabb_new;
+ aabb_new.position = points[0].pos * p_scale;
for (int i = 0; i < point_count; i++) {
- aabb.expand_to(points[i].pos * p_scale);
+ aabb_new.expand_to(points[i].pos * p_scale);
}
- return p_mass * aabb.size.dot(aabb.size) / 12.0;
+ return p_mass * aabb_new.size.dot(aabb_new.size) / 12.0;
}
void GodotConvexPolygonShape2D::set_data(const Variant &p_data) {
@@ -620,13 +620,13 @@ void GodotConvexPolygonShape2D::set_data(const Variant &p_data) {
}
ERR_FAIL_COND(point_count == 0);
- Rect2 aabb;
- aabb.position = points[0].pos;
+ Rect2 aabb_new;
+ aabb_new.position = points[0].pos;
for (int i = 1; i < point_count; i++) {
- aabb.expand_to(points[i].pos);
+ aabb_new.expand_to(points[i].pos);
}
- configure(aabb);
+ configure(aabb_new);
}
Variant GodotConvexPolygonShape2D::get_data() const {
@@ -705,18 +705,18 @@ bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const
stack[0] = 0;
while (true) {
uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &bvh = bvhptr[node];
+ const BVH &bvh2 = bvhptr[node];
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = bvh.aabb.intersects_segment(p_begin, p_end);
+ bool valid = bvh2.aabb.intersects_segment(p_begin, p_end);
if (!valid) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (bvh.left < 0) {
- const Segment &s = segmentptr[bvh.right];
+ if (bvh2.left < 0) {
+ const Segment &s = segmentptr[bvh2.right];
Vector2 a = pointptr[s.points[0]];
Vector2 b = pointptr[s.points[1]];
@@ -742,13 +742,13 @@ bool GodotConcavePolygonShape2D::intersect_segment(const Vector2 &p_begin, const
continue;
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.left | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.left | TEST_AABB_BIT;
level++;
}
continue;
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.right | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.right | TEST_AABB_BIT;
level++;
}
continue;
@@ -822,7 +822,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR2_ARRAY && p_data.get_type() != Variant::PACKED_FLOAT32_ARRAY);
#endif
- Rect2 aabb;
+ Rect2 aabb_new;
if (p_data.get_type() == Variant::PACKED_VECTOR2_ARRAY) {
Vector<Vector2> p2arr = p_data;
@@ -835,7 +835,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
bvh_depth = 1;
if (len == 0) {
- configure(aabb);
+ configure(aabb_new);
return;
}
@@ -868,9 +868,9 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
}
points.resize(pointmap.size());
- aabb.position = pointmap.begin()->key;
+ aabb_new.position = pointmap.begin()->key;
for (const KeyValue<Point2, int> &E : pointmap) {
- aabb.expand_to(E.key);
+ aabb_new.expand_to(E.key);
points.write[E.value] = E.key;
}
@@ -889,7 +889,7 @@ void GodotConcavePolygonShape2D::set_data(const Variant &p_data) {
//dictionary with arrays
}
- configure(aabb);
+ configure(aabb_new);
}
Variant GodotConcavePolygonShape2D::get_data() const {
@@ -937,17 +937,17 @@ void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p
stack[0] = 0;
while (true) {
uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &bvh = bvhptr[node];
+ const BVH &bvh2 = bvhptr[node];
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = p_local_aabb.intersects(bvh.aabb);
+ bool valid = p_local_aabb.intersects(bvh2.aabb);
if (!valid) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
- if (bvh.left < 0) {
- const Segment &s = segmentptr[bvh.right];
+ if (bvh2.left < 0) {
+ const Segment &s = segmentptr[bvh2.right];
Vector2 a = pointptr[s.points[0]];
Vector2 b = pointptr[s.points[1]];
@@ -966,13 +966,13 @@ void GodotConcavePolygonShape2D::cull(const Rect2 &p_local_aabb, QueryCallback p
continue;
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.left | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.left | TEST_AABB_BIT;
level++;
}
continue;
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = bvh.right | TEST_AABB_BIT;
+ stack[level + 1] = bvh2.right | TEST_AABB_BIT;
level++;
}
continue;