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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-12-10 17:16:28 -0700 |
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committer | GitHub <noreply@github.com> | 2021-12-10 17:16:28 -0700 |
commit | f1ca14cc8daf7529569a11c9209c18f8f73e837a (patch) | |
tree | 937b7a7c559d6c2394cceb1874131df7b80bde0e /servers/physics_2d/godot_physics_server_2d.h | |
parent | c6fe431a02a490aa42d8cbf5d573feb6edc7f0a8 (diff) | |
parent | 940f3fde5c5f902b6efd0f35fb6c7d23edd1da14 (diff) |
Merge pull request #55736 from nekomatata/physics-apply-forces
Improve RigidDynamicBody force and torque API
Diffstat (limited to 'servers/physics_2d/godot_physics_server_2d.h')
-rw-r--r-- | servers/physics_2d/godot_physics_server_2d.h | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h index ad6d5e0940..bdf614a16d 100644 --- a/servers/physics_2d/godot_physics_server_2d.h +++ b/servers/physics_2d/godot_physics_server_2d.h @@ -207,19 +207,24 @@ public: virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override; virtual Variant body_get_state(RID p_body, BodyState p_state) const override; - virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) override; - virtual Vector2 body_get_applied_force(RID p_body) const override; - - virtual void body_set_applied_torque(RID p_body, real_t p_torque) override; - virtual real_t body_get_applied_torque(RID p_body) const override; - - virtual void body_add_central_force(RID p_body, const Vector2 &p_force) override; - virtual void body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override; - virtual void body_add_torque(RID p_body, real_t p_torque) override; - virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) override; virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) override; virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override; + + virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) override; + virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override; + virtual void body_apply_torque(RID p_body, real_t p_torque) override; + + virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) override; + virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override; + virtual void body_add_constant_torque(RID p_body, real_t p_torque) override; + + virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) override; + virtual Vector2 body_get_constant_force(RID p_body) const override; + + virtual void body_set_constant_torque(RID p_body, real_t p_torque) override; + virtual real_t body_get_constant_torque(RID p_body) const override; + virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) override; virtual void body_add_collision_exception(RID p_body, RID p_body_b) override; |