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authorRémi Verschelde <rverschelde@gmail.com>2022-09-02 08:43:16 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-02 08:43:16 +0200
commit42398b5f1797238bb9fa9cf332680d5005aa1716 (patch)
tree04856ee92b23c5ea34cc39d708881796ca4cad8c /servers/physics_2d/godot_physics_server_2d.cpp
parentc6fd311da0d0052bb11237662ec528f9fab1b7dd (diff)
parent15d057c5211270605d4344165930bba9c5d7e2aa (diff)
Merge pull request #65223 from jtnicholl/is_zero_approx
Diffstat (limited to 'servers/physics_2d/godot_physics_server_2d.cpp')
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index c728dccd4f..cec31bdc31 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -848,7 +848,7 @@ void GodotPhysicsServer2D::body_set_constant_force(RID p_body, const Vector2 &p_
ERR_FAIL_COND(!body);
body->set_constant_force(p_force);
- if (!p_force.is_equal_approx(Vector2())) {
+ if (!p_force.is_zero_approx()) {
body->wakeup();
}
}