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author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-10 10:08:01 -0500 |
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committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-10 10:28:17 -0500 |
commit | deb2adf4bd2258bfcef7892e3672983711eed4ab (patch) | |
tree | fc364f8bfe00b9205d118f08c4a0bfe2484d2aad /servers/physics_2d/godot_collision_solver_2d_sat.cpp | |
parent | 1ac7e5a3343ef9f4ecc7c494f7212b7c718520c8 (diff) |
Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state.
Update rasterizer_scene_gles3.cpp
Fix white-space to match godotengine checks.
Diffstat (limited to 'servers/physics_2d/godot_collision_solver_2d_sat.cpp')
0 files changed, 0 insertions, 0 deletions