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authorMicky <micheledevita2@gmail.com>2022-08-09 12:57:18 +0200
committerMicky <micheledevita2@gmail.com>2022-09-09 21:06:24 +0200
commitb648ee43ab0798c13d9d97559e9af565c76e024b (patch)
treef31d269b80bf0ee4c0c0e532507bec2d6b92120e /servers/physics_2d/godot_collision_object_2d.h
parent8b79a19426c7f5eab04caa573866276c76c70871 (diff)
Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
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