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author | Micky <micheledevita2@gmail.com> | 2022-08-09 12:57:18 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-09 21:06:24 +0200 |
commit | b648ee43ab0798c13d9d97559e9af565c76e024b (patch) | |
tree | f31d269b80bf0ee4c0c0e532507bec2d6b92120e /servers/physics_2d/godot_collision_object_2d.h | |
parent | 8b79a19426c7f5eab04caa573866276c76c70871 (diff) |
Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
Diffstat (limited to 'servers/physics_2d/godot_collision_object_2d.h')
0 files changed, 0 insertions, 0 deletions