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author | Brian Semrau <brian.semrau@gmail.com> | 2021-11-12 21:38:19 -0500 |
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committer | Brian Semrau <brian.semrau@gmail.com> | 2021-11-12 21:51:14 -0500 |
commit | 716e15cd26e67c34601393f7624815890b30c28f (patch) | |
tree | c9bde2be2ad5fec27fb2a31b3f7217562726b24e /servers/physics_2d/godot_collision_object_2d.h | |
parent | 19571c9c4bb8c388ac5d9a0255a8c18c4680b7df (diff) |
Fix multimesh still drawing when visible instances is zero
Diffstat (limited to 'servers/physics_2d/godot_collision_object_2d.h')
0 files changed, 0 insertions, 0 deletions