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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-19 08:24:02 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-19 08:24:02 +0200 |
commit | 483df711204bc23c669a80bc2326a3b20b5d8703 (patch) | |
tree | 33afc679521bc7774442bc994af272840dc97640 /servers/physics_2d/godot_broad_phase_2d.cpp | |
parent | 723b988fde777f68355160625580afedf40ba763 (diff) | |
parent | cc39dca9f7d960d1bb137f1dcbbf1da5cec8a505 (diff) |
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
Diffstat (limited to 'servers/physics_2d/godot_broad_phase_2d.cpp')
-rw-r--r-- | servers/physics_2d/godot_broad_phase_2d.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/servers/physics_2d/godot_broad_phase_2d.cpp b/servers/physics_2d/godot_broad_phase_2d.cpp new file mode 100644 index 0000000000..4b35f8d996 --- /dev/null +++ b/servers/physics_2d/godot_broad_phase_2d.cpp @@ -0,0 +1,36 @@ +/*************************************************************************/ +/* godot_broad_phase_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_broad_phase_2d.h" + +GodotBroadPhase2D::CreateFunction GodotBroadPhase2D::create_func = nullptr; + +GodotBroadPhase2D::~GodotBroadPhase2D() { +} |