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authorRicardo Buring <ricardo.buring@gmail.com>2023-01-10 23:28:02 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-01-10 23:28:02 +0100
commit3efa10554824d2e3af797061b04e0653cd463292 (patch)
treeda42b7aec8dc1e401d7efa2ce7c4b4093cc086a5 /servers/physics_2d/godot_body_direct_state_2d.h
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
Diffstat (limited to 'servers/physics_2d/godot_body_direct_state_2d.h')
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/servers/physics_2d/godot_body_direct_state_2d.h
index c01ee62920..545d52ad23 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.h
+++ b/servers/physics_2d/godot_body_direct_state_2d.h
@@ -92,8 +92,8 @@ public:
virtual Vector2 get_contact_collider_position(int p_contact_idx) const override;
virtual ObjectID get_contact_collider_id(int p_contact_idx) const override;
virtual int get_contact_collider_shape(int p_contact_idx) const override;
-
virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override;
+ virtual Vector2 get_contact_impulse(int p_contact_idx) const override;
virtual PhysicsDirectSpaceState2D *get_space_state() override;