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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-01-11 01:09:41 +0100
committerGitHub <noreply@github.com>2023-01-11 01:09:41 +0100
commitc2f96a8b837de99c76db55a30f950c337b7637eb (patch)
treec2e75ab3412c4868c5e09862caed052751008227 /servers/physics_2d/godot_body_direct_state_2d.cpp
parent08ba509f8c71aa12159e9b20c1ed3b688c4412c3 (diff)
parent3efa10554824d2e3af797061b04e0653cd463292 (diff)
Merge pull request #71191 from rburing/get_contact_impulse_2d
Add `get_contact_impulse` method to `PhysicsDirectBodyState2D`
Diffstat (limited to 'servers/physics_2d/godot_body_direct_state_2d.cpp')
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/servers/physics_2d/godot_body_direct_state_2d.cpp
index 35092b631a..2fa933ce17 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.cpp
+++ b/servers/physics_2d/godot_body_direct_state_2d.cpp
@@ -210,6 +210,11 @@ Vector2 GodotPhysicsDirectBodyState2D::get_contact_collider_velocity_at_position
return body->contacts[p_contact_idx].collider_velocity_at_pos;
}
+Vector2 GodotPhysicsDirectBodyState2D::get_contact_impulse(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].impulse;
+}
+
PhysicsDirectSpaceState2D *GodotPhysicsDirectBodyState2D::get_space_state() {
return body->get_space()->get_direct_state();
}