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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-06 15:47:20 +0200
committerGitHub <noreply@github.com>2022-04-06 15:47:20 +0200
commitac591d9904e4e5cf7841b3e79caabf558d37db0e (patch)
tree70f3bd487e91feb4ca777dba214a09b17041da97 /servers/physics_2d/godot_body_2d.h
parent72407a9cfbd4f58102972c0910429f3ab7006f07 (diff)
parentf851c4aa330e1064a66db50be62db2466f4fb768 (diff)
Merge pull request #59911 from bruvzg/cppcheck_fixes
Diffstat (limited to 'servers/physics_2d/godot_body_2d.h')
-rw-r--r--servers/physics_2d/godot_body_2d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 1335a19126..4b87a69d5c 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -103,7 +103,7 @@ class GodotBody2D : public GodotCollisionObject2D {
bool can_sleep = true;
bool first_time_kinematic = false;
void _mass_properties_changed();
- virtual void _shapes_changed();
+ virtual void _shapes_changed() override;
Transform2D new_transform;
List<Pair<GodotConstraint2D *, int>> constraint_list;
@@ -302,7 +302,7 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(PhysicsServer2D::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ PhysicsServer2D::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
- void set_space(GodotSpace2D *p_space);
+ void set_space(GodotSpace2D *p_space) override;
void update_mass_properties();
void reset_mass_properties();