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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-28 00:35:18 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-03 01:55:42 +0200 |
commit | d38671827bd5fe917a2382baf95b3c01c5fffd17 (patch) | |
tree | 9447a6acc125752abf0014a7ef3c6a5bab0fe337 /servers/physics_2d/godot_body_2d.cpp | |
parent | 3b39f00761145a44a6c6d45320d6e26b944814a3 (diff) |
Fade screen-space reflection towards inner margin
- Fade reflection towards inner margin and clip it at screen edges
instead of external margin.
- Round edges of the fade margin if both are being cut off to prevent
sharp corners.
Co-authored-by: puchik <puchik@users.noreply.github.com>
Diffstat (limited to 'servers/physics_2d/godot_body_2d.cpp')
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