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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-28 00:35:18 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-03 01:55:42 +0200
commitd38671827bd5fe917a2382baf95b3c01c5fffd17 (patch)
tree9447a6acc125752abf0014a7ef3c6a5bab0fe337 /servers/physics_2d/godot_area_pair_2d.h
parent3b39f00761145a44a6c6d45320d6e26b944814a3 (diff)
Fade screen-space reflection towards inner margin
- Fade reflection towards inner margin and clip it at screen edges instead of external margin. - Round edges of the fade margin if both are being cut off to prevent sharp corners. Co-authored-by: puchik <puchik@users.noreply.github.com>
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