diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 15:21:27 -0300 |
commit | a6f3bc7c696af03e3875f78e098d2476e409d15e (patch) | |
tree | fc1bb58e900436c48c03c52106eb57250442ae35 /servers/physics_2d/collision_solver_2d_sw.cpp | |
parent | 307b1b3a5835ecdb477859785c673a07e248f904 (diff) |
Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
Diffstat (limited to 'servers/physics_2d/collision_solver_2d_sw.cpp')
-rw-r--r-- | servers/physics_2d/collision_solver_2d_sw.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 60cca6f825..f117dcbfe5 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -37,7 +37,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { const LineShape2DSW *line = static_cast<const LineShape2DSW *>(p_shape_A); - if (p_shape_B->get_type() == Physics2DServer::SHAPE_LINE) + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_LINE) return false; Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized(); @@ -75,7 +75,7 @@ bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Tr bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis) { const RayShape2DSW *ray = static_cast<const RayShape2DSW *>(p_shape_A); - if (p_shape_B->get_type() == Physics2DServer::SHAPE_RAY) + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_RAY) return false; Vector2 from = p_transform_A.get_origin(); @@ -195,8 +195,8 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transf bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) { - Physics2DServer::ShapeType type_A = p_shape_A->get_type(); - Physics2DServer::ShapeType type_B = p_shape_B->get_type(); + PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); + PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); bool concave_A = p_shape_A->is_concave(); bool concave_B = p_shape_B->is_concave(); real_t margin_A = p_margin_A, margin_B = p_margin_B; @@ -210,9 +210,9 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p swap = true; } - if (type_A == Physics2DServer::SHAPE_LINE) { + if (type_A == PhysicsServer2D::SHAPE_LINE) { - if (type_B == Physics2DServer::SHAPE_LINE || type_B == Physics2DServer::SHAPE_RAY) { + if (type_B == PhysicsServer2D::SHAPE_LINE || type_B == PhysicsServer2D::SHAPE_RAY) { return false; } @@ -222,9 +222,9 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } - } else if (type_A == Physics2DServer::SHAPE_RAY) { + } else if (type_A == PhysicsServer2D::SHAPE_RAY) { - if (type_B == Physics2DServer::SHAPE_RAY) { + if (type_B == PhysicsServer2D::SHAPE_RAY) { return false; //no ray-ray } |