summaryrefslogtreecommitdiff
path: root/servers/physics_2d/collision_object_2d_sw.h
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-12-16 17:09:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-12-16 17:11:02 -0300
commit652c98a7beb8fc8a8aad5075a673caf21994a2ba (patch)
treecaa203abb2bcdb839f6bc7568d7119aa948120db /servers/physics_2d/collision_object_2d_sw.h
parentd03f35f1bc0ecf09d436ebb44356f8add5b95a3e (diff)
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
Diffstat (limited to 'servers/physics_2d/collision_object_2d_sw.h')
0 files changed, 0 insertions, 0 deletions