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authorRémi Verschelde <rverschelde@gmail.com>2018-02-19 22:15:49 +0100
committerGitHub <noreply@github.com>2018-02-19 22:15:49 +0100
commitb2aeb02e7d43d98973334e39db5c39626ba9f775 (patch)
treed0d97ce31a873972558a01d7e12d3157f7162869 /servers/physics
parent6ee4298ee3192e2c82e7b26b078f32302764ace5 (diff)
parentffc3ef86778f486823bedf66cc5a937fc09abe6a (diff)
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
Diffstat (limited to 'servers/physics')
-rw-r--r--servers/physics/collision_solver_sw.cpp4
-rw-r--r--servers/physics/shape_sw.cpp16
-rw-r--r--servers/physics/shape_sw.h4
3 files changed, 20 insertions, 4 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index e26a7a4d89..0037b9a862 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -90,6 +90,10 @@ bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A, const Transform &p_t
return false;
Vector3 support_B = p_transform_B.xform(p);
+ if (ray->get_slips_on_slope()) {
+ Vector3 global_n = ai.basis.xform_inv(n).normalized();
+ support_B = support_A + (support_B - support_A).length() * global_n;
+ }
if (p_result_callback) {
if (p_swap_result)
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index b918a42ca5..9d2e5e846d 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -165,6 +165,10 @@ real_t RayShapeSW::get_length() const {
return length;
}
+bool RayShapeSW::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
// don't think this will be even used
@@ -221,25 +225,31 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3();
}
-void RayShapeSW::_setup(real_t p_length) {
+void RayShapeSW::_setup(real_t p_length, bool p_slips_on_slope) {
length = p_length;
+ slips_on_slope = p_slips_on_slope;
configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShapeSW::set_data(const Variant &p_data) {
- _setup(p_data);
+ Dictionary d = p_data;
+ _setup(d["length"], d["slips_on_slope"]);
}
Variant RayShapeSW::get_data() const {
- return length;
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ return d;
}
RayShapeSW::RayShapeSW() {
length = 1;
+ slips_on_slope = false;
}
/********** SPHERE *************/
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 4a9a6289ff..7f7f9f4f98 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -149,11 +149,13 @@ public:
class RayShapeSW : public ShapeSW {
real_t length;
+ bool slips_on_slope;
- void _setup(real_t p_length);
+ void _setup(real_t p_length, bool p_slips_on_slope);
public:
real_t get_length() const;
+ bool get_slips_on_slope() const;
virtual real_t get_area() const { return 0.0; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }