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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-24 11:16:20 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-24 11:16:20 +0200 |
commit | 5ae1e172da08a63b14635f5d06e32385901525e2 (patch) | |
tree | 9a9bd7f4dd90eada323f504b551e7630802fa494 /servers/physics | |
parent | 90ef1fd03d43d51f09b730dee107c0e407cf0703 (diff) | |
parent | 9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (diff) |
Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
Diffstat (limited to 'servers/physics')
-rw-r--r-- | servers/physics/body_sw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 9def425f28..715f93c1c1 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -495,7 +495,7 @@ void BodySW::integrate_forces(real_t p_step) { Vector3 axis; real_t angle; - rot.get_axis_and_angle(axis, angle); + rot.get_axis_angle(axis, angle); axis.normalize(); angular_velocity = axis.normalized() * (angle / p_step); @@ -638,7 +638,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) { Vector3 axis; real_t angle; - rot.get_axis_and_angle(axis,angle); + rot.get_axis_angle(axis,angle); axis.normalize(); angular_velocity=axis.normalized() * (angle/p_step); linear_velocity = (p_xform.origin - get_transform().origin)/p_step; |