diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /servers/physics | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'servers/physics')
-rw-r--r-- | servers/physics/shape_sw.cpp | 64 | ||||
-rw-r--r-- | servers/physics/shape_sw.h | 31 |
2 files changed, 36 insertions, 59 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 7c92178803..4a6ed6be58 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -1106,9 +1106,9 @@ FaceShapeSW::FaceShapeSW() { configure(AABB()); } -PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const { +Vector<Vector3> ConcavePolygonShapeSW::get_faces() const { - PoolVector<Vector3> rfaces; + Vector<Vector3> rfaces; rfaces.resize(faces.size() * 3); for (int i = 0; i < faces.size(); i++) { @@ -1132,8 +1132,7 @@ void ConcavePolygonShapeSW::project_range(const Vector3 &p_normal, const Transfo r_max = 0; return; } - PoolVector<Vector3>::Read r = vertices.read(); - const Vector3 *vptr = r.ptr(); + const Vector3 *vptr = vertices.ptr(); for (int i = 0; i < count; i++) { @@ -1152,8 +1151,7 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3 &p_normal) const { if (count == 0) return Vector3(); - PoolVector<Vector3>::Read r = vertices.read(); - const Vector3 *vptr = r.ptr(); + const Vector3 *vptr = vertices.ptr(); Vector3 n = p_normal; @@ -1231,9 +1229,9 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vect return false; // unlock data - PoolVector<Face>::Read fr = faces.read(); - PoolVector<Vector3>::Read vr = vertices.read(); - PoolVector<BVH>::Read br = bvh.read(); + const Face *fr = faces.ptr(); + const Vector3 *vr = vertices.ptr(); + const BVH *br = bvh.ptr(); _SegmentCullParams params; params.from = p_begin; @@ -1241,9 +1239,9 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vect params.collisions = 0; params.dir = (p_end - p_begin).normalized(); - params.faces = fr.ptr(); - params.vertices = vr.ptr(); - params.bvh = br.ptr(); + params.faces = fr; + params.vertices = vr; + params.bvh = br; params.min_d = 1e20; // cull @@ -1310,18 +1308,18 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, AABB local_aabb = p_local_aabb; // unlock data - PoolVector<Face>::Read fr = faces.read(); - PoolVector<Vector3>::Read vr = vertices.read(); - PoolVector<BVH>::Read br = bvh.read(); + const Face *fr = faces.ptr(); + const Vector3 *vr = vertices.ptr(); + const BVH *br = bvh.ptr(); FaceShapeSW face; // use this to send in the callback _CullParams params; params.aabb = local_aabb; params.face = &face; - params.faces = fr.ptr(); - params.vertices = vr.ptr(); - params.bvh = br.ptr(); + params.faces = fr; + params.vertices = vr; + params.bvh = br; params.callback = p_callback; params.userdata = p_userdata; @@ -1464,7 +1462,7 @@ void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_arra memdelete(p_bvh_tree); } -void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { +void ConcavePolygonShapeSW::_setup(Vector<Vector3> p_faces) { int src_face_count = p_faces.size(); if (src_face_count == 0) { @@ -1474,23 +1472,19 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { ERR_FAIL_COND(src_face_count % 3); src_face_count /= 3; - PoolVector<Vector3>::Read r = p_faces.read(); - const Vector3 *facesr = r.ptr(); + const Vector3 *facesr = p_faces.ptr(); - PoolVector<_VolumeSW_BVH_Element> bvh_array; + Vector<_VolumeSW_BVH_Element> bvh_array; bvh_array.resize(src_face_count); - PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write(); - _VolumeSW_BVH_Element *bvh_arrayw = bvhw.ptr(); + _VolumeSW_BVH_Element *bvh_arrayw = bvh_array.ptrw(); faces.resize(src_face_count); - PoolVector<Face>::Write w = faces.write(); - Face *facesw = w.ptr(); + Face *facesw = faces.ptrw(); vertices.resize(src_face_count * 3); - PoolVector<Vector3>::Write vw = vertices.write(); - Vector3 *verticesw = vw.ptr(); + Vector3 *verticesw = vertices.ptrw(); AABB _aabb; @@ -1514,16 +1508,12 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { _aabb.merge_with(bvh_arrayw[i].aabb); } - w.release(); - vw.release(); - int count = 0; _VolumeSW_BVH *bvh_tree = _volume_sw_build_bvh(bvh_arrayw, src_face_count, count); bvh.resize(count + 1); - PoolVector<BVH>::Write bvhw2 = bvh.write(); - BVH *bvh_arrayw2 = bvhw2.ptr(); + BVH *bvh_arrayw2 = bvh.ptrw(); int idx = 0; _fill_bvh(bvh_tree, bvh_arrayw2, idx); @@ -1546,7 +1536,7 @@ ConcavePolygonShapeSW::ConcavePolygonShapeSW() { /* HEIGHT MAP SHAPE */ -PoolVector<real_t> HeightMapShapeSW::get_heights() const { +Vector<real_t> HeightMapShapeSW::get_heights() const { return heights; } @@ -1603,14 +1593,14 @@ Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const { (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); } -void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) { +void HeightMapShapeSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) { heights = p_heights; width = p_width; depth = p_depth; cell_size = p_cell_size; - PoolVector<real_t>::Read r = heights.read(); + const real_t *r = heights.ptr(); AABB aabb; @@ -1643,7 +1633,7 @@ void HeightMapShapeSW::set_data(const Variant &p_data) { int width = d["width"]; int depth = d["depth"]; real_t cell_size = d["cell_size"]; - PoolVector<real_t> heights = d["heights"]; + Vector<real_t> heights = d["heights"]; ERR_FAIL_COND(width <= 0); ERR_FAIL_COND(depth <= 0); diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index 62a6cb7f29..eaae64be66 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -31,7 +31,6 @@ #ifndef SHAPE_SW_H #define SHAPE_SW_H -#include "core/math/bsp_tree.h" #include "core/math/geometry.h" #include "servers/physics_server.h" /* @@ -297,8 +296,8 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW { int indices[3]; }; - PoolVector<Face> faces; - PoolVector<Vector3> vertices; + Vector<Face> faces; + Vector<Vector3> vertices; struct BVH { @@ -309,7 +308,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW { int face_index; }; - PoolVector<BVH> bvh; + Vector<BVH> bvh; struct _CullParams { @@ -342,10 +341,10 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW { void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx); - void _setup(PoolVector<Vector3> p_faces); + void _setup(Vector<Vector3> p_faces); public: - PoolVector<Vector3> get_faces() const; + Vector<Vector3> get_faces() const; virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; } @@ -368,7 +367,7 @@ public: struct HeightMapShapeSW : public ConcaveShapeSW { - PoolVector<real_t> heights; + Vector<real_t> heights; int width; int depth; real_t cell_size; @@ -376,10 +375,10 @@ struct HeightMapShapeSW : public ConcaveShapeSW { //void _cull_segment(int p_idx,_SegmentCullParams *p_params) const; //void _cull(int p_idx,_CullParams *p_params) const; - void _setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size); + void _setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size); public: - PoolVector<real_t> get_heights() const; + Vector<real_t> get_heights() const; int get_width() const; int get_depth() const; real_t get_cell_size() const; @@ -468,16 +467,4 @@ struct MotionShapeSW : public ShapeSW { MotionShapeSW() { configure(AABB()); } }; -struct _ShapeTestConvexBSPSW { - - const BSP_Tree *bsp; - const ShapeSW *shape; - Transform transform; - - _FORCE_INLINE_ void project_range(const Vector3 &p_normal, real_t &r_min, real_t &r_max) const { - - shape->project_range(p_normal, transform, r_min, r_max); - } -}; - -#endif // SHAPESW_H +#endif // SHAPE_SW_H |