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authormuiroc <ian.mario.dev@gmail.com>2018-06-13 00:53:28 +0200
committermuiroc <ian.mario.dev@gmail.com>2018-07-01 11:16:54 +0200
commit0a36e974daeac1875d4e7551f4ba88ba8e1d1851 (patch)
tree07f33341dad7b18c2607db265e360840f5233ee0 /servers/physics
parentd2b75557a5dedf951ee036ca01af4f94bc059069 (diff)
added cylinder shape support
Diffstat (limited to 'servers/physics')
-rw-r--r--servers/physics/physics_server_sw.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index f2dbb635f8..6c25ad43f9 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -65,6 +65,11 @@ RID PhysicsServerSW::shape_create(ShapeType p_shape) {
shape = memnew(CapsuleShapeSW);
} break;
+ case SHAPE_CYLINDER: {
+
+ ERR_EXPLAIN("CylinderShape is not supported in GodotPhysics. Please switch to Bullet in the Project Settings.");
+ ERR_FAIL_V(RID());
+ } break;
case SHAPE_CONVEX_POLYGON: {
shape = memnew(ConvexPolygonShapeSW);