diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
commit | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (patch) | |
tree | 4a88f47c8b984522e36ac973accb34bdcb00363b /servers/physics/shape_sw.cpp | |
parent | 89fa70706f9166765c3ac3f799225a467800f065 (diff) |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'servers/physics/shape_sw.cpp')
-rw-r--r-- | servers/physics/shape_sw.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 1312b7da95..bd4be05bb9 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -928,8 +928,8 @@ void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supp for (int i=0;i<3;i++) { int nx=(i+1)%3; - //if (i!=vert_support_idx && nx!=vert_support_idx) - // continue; + if (i!=vert_support_idx && nx!=vert_support_idx) + continue; // check if edge is valid as a support float dot=(vertex[i]-vertex[nx]).normalized().dot(n); @@ -951,8 +951,12 @@ bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end, bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result); - if (c) + if (c) { r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal; + if (r_normal.dot(p_end-p_begin)>0) { + r_normal=-r_normal; + } + } return c; } @@ -1070,13 +1074,15 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params &res)) { - float d=p_params->normal.dot(res) - p_params->normal.dot(p_params->from); + float d=p_params->dir.dot(res) - p_params->dir.dot(p_params->from); //TODO, seems segmen/triangle intersection is broken :( if (d>0 && d<p_params->min_d) { p_params->min_d=d; p_params->result=res; p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal; + if (p_params->normal.dot(p_params->dir)>0) + p_params->normal=-p_params->normal; p_params->collisions++; } @@ -1107,7 +1113,7 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vecto params.from=p_begin; params.to=p_end; params.collisions=0; - params.normal=(p_end-p_begin).normalized(); + params.dir=(p_end-p_begin).normalized(); params.faces=fr.ptr(); params.vertices=vr.ptr(); |