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authorRémi Verschelde <rverschelde@gmail.com>2018-02-13 15:26:04 +0100
committerGitHub <noreply@github.com>2018-02-13 15:26:04 +0100
commiteefb58a892dfd5f334cbc86522a1cf0763af77d3 (patch)
tree26451b667bdfe48006d98e1502a11738875c63b0 /servers/physics/physics_server_sw.h
parentfd871b4d4f0b4441681a3f0c351058be5834b9dc (diff)
parenta42765dadad77d4f4893d9ccf73b7cfefc1643bd (diff)
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Diffstat (limited to 'servers/physics/physics_server_sw.h')
-rw-r--r--servers/physics/physics_server_sw.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 132ac78968..923b59d28f 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -275,6 +275,9 @@ public:
virtual void joint_set_solver_priority(RID p_joint, int p_priority);
virtual int joint_get_solver_priority(RID p_joint) const;
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable);
+ virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
+
/* MISC */
virtual void free(RID p_rid);