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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-02-20 11:19:14 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-20 11:19:14 +0100 |
commit | 1fbb83de2c4a6489d419bb7f771163f514de8f5b (patch) | |
tree | 5aede60fa24c6203542a6ac1fec885df3b5c8524 /servers/physics/physics_server_sw.h | |
parent | 2c44b2cee4e7f52fcbf5bfe69927017125da3575 (diff) | |
parent | bb655856e2e8a4805d647369b5416afbc546949b (diff) |
Merge pull request #16467 from godotengine/gles3-light-shader-time
using TIME in light shader enables uses_fragment_time
Diffstat (limited to 'servers/physics/physics_server_sw.h')
0 files changed, 0 insertions, 0 deletions