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authorJuan Linietsky <reduzio@gmail.com>2014-09-15 11:33:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-15 11:33:30 -0300
commit8cab401d08f8e25aa9b2dc710204785858ff3dbb (patch)
tree1a4cec868f937fb24d340ee33fbeba2f1c6fa9f2 /servers/physics/joints/hinge_joint_sw.h
parent1a2cb755e2d8b9d59178f36702f6dff7235b9088 (diff)
3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'servers/physics/joints/hinge_joint_sw.h')
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diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h
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+#ifndef HINGE_JOINT_SW_H
+#define HINGE_JOINT_SW_H
+
+#include "servers/physics/joints_sw.h"
+#include "servers/physics/joints/jacobian_entry_sw.h"
+
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+class HingeJointSW : public JointSW {
+
+ union {
+ struct {
+ BodySW *A;
+ BodySW *B;
+ };
+
+ BodySW *_arr[2];
+ };
+
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
+
+ Transform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ Transform m_rbBFrame;
+
+ real_t m_motorTargetVelocity;
+ real_t m_maxMotorImpulse;
+
+ real_t m_limitSoftness;
+ real_t m_biasFactor;
+ real_t m_relaxationFactor;
+
+ real_t m_lowerLimit;
+ real_t m_upperLimit;
+
+ real_t m_kHinge;
+
+ real_t m_limitSign;
+ real_t m_correction;
+
+ real_t m_accLimitImpulse;
+
+ real_t tau;
+
+ bool m_useLimit;
+ bool m_angularOnly;
+ bool m_enableAngularMotor;
+ bool m_solveLimit;
+
+ real_t m_appliedImpulse;
+
+
+public:
+
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_HINGE; }
+
+ virtual bool setup(float p_step);
+ virtual void solve(float p_step);
+
+ real_t get_hinge_angle();
+
+ void set_param(PhysicsServer::HingeJointParam p_param, float p_value);
+ float get_param(PhysicsServer::HingeJointParam p_param) const;
+
+ void set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value);
+ bool get_flag(PhysicsServer::HingeJointFlag p_flag) const;
+
+ HingeJointSW(BodySW* rbA,BodySW* rbB, const Transform& frameA, const Transform& frameB);
+ HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,const Vector3& pivotInB, const Vector3& axisInA,const Vector3& axisInB);
+
+};
+
+#endif // HINGE_JOINT_SW_H