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authorRémi Verschelde <rverschelde@gmail.com>2018-02-13 15:26:04 +0100
committerGitHub <noreply@github.com>2018-02-13 15:26:04 +0100
commiteefb58a892dfd5f334cbc86522a1cf0763af77d3 (patch)
tree26451b667bdfe48006d98e1502a11738875c63b0 /servers/physics/constraint_sw.h
parentfd871b4d4f0b4441681a3f0c351058be5834b9dc (diff)
parenta42765dadad77d4f4893d9ccf73b7cfefc1643bd (diff)
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Diffstat (limited to 'servers/physics/constraint_sw.h')
-rw-r--r--servers/physics/constraint_sw.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index a641f06f0c..41789600f6 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -41,6 +41,7 @@ class ConstraintSW : public RID_Data {
ConstraintSW *island_next;
ConstraintSW *island_list_next;
int priority;
+ bool disabled_collisions_between_bodies;
RID self;
@@ -50,6 +51,7 @@ protected:
_body_count = p_body_count;
island_step = 0;
priority = 1;
+ disabled_collisions_between_bodies = true;
}
public:
@@ -71,6 +73,9 @@ public:
_FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
+ _FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; }
+ _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
+
virtual bool setup(real_t p_step) = 0;
virtual void solve(real_t p_step) = 0;