diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-19 18:39:50 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-19 18:39:50 -0300 |
commit | 549d344f0fef5e5748ded69b6a037698ff55f8bc (patch) | |
tree | a22ee2a3b0d6303fe3e4348831e7f581dd8a0a07 /servers/physics/collision_solver_sw.cpp | |
parent | 526aae62edfa31aa156d604e8b25caab512c6bff (diff) |
Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
Diffstat (limited to 'servers/physics/collision_solver_sw.cpp')
-rw-r--r-- | servers/physics/collision_solver_sw.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 673f2d4385..56f2784145 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -180,6 +180,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& } concave_B->cull(local_aabb,concave_callback,&cinfo); + //print_line("COL AABB TESTS: "+itos(cinfo.aabb_tests)); return cinfo.collided; } @@ -346,6 +347,8 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& } + //print_line("DIST AABB TESTS: "+itos(cinfo.aabb_tests)); + return !cinfo.collided; } else { |